Can we even OCR pdfs using Apple Vision APIs
I’m vibe coding a little macOS OCR app since last weekend, and I’m really happy with the results so far. This is my first app, so fingers crossed. If it becomes feature-complete and polished enough, I’m considering open sourcing it. There’s still a long way to go, though.
[1] https://developer.apple.com/documentation/vision/vnrecognize...
OpenWebUI a little bit more harder to setup (need docker), but interface very similar to OpenAI
- Using AMD FSR 2 to upscale a 1280x720 render target to 1080p, and all graphic presets set to low they benchmarked ~42 FPS on M1 Pro and 47 FPS on M1 Max.
Around the same ish ballpark as with a GTX 700 series dedicated GPU, released 10 years ago. And around twice the performance of other integrated graphics of other modern CPUs.
Part of the nuance here is that although both can use GPT underneath, there's still a lot of config that needs to happen beforehand (e.g. different "sync" modes that impact not just visual fidelity, but whether the game will even launch at all). Does CrossOver take care of all that for you (with predefined pre-game profiles, perhaps) or do you still have to manually configure every title?
I wish Apple would hire a team to properly maintain this, the way Valve has done with Proton and Steam Deck Verified.
In the meantime, I find that GeForce Now (https://www.nvidia.com/en-us/geforce-now/) provides a much more seamless, one-click-and-play experience. It works every time and doesn't break on every update, etc. Its primary downside (aside from a very reasonable monthly subscription fee) is that it has a relatively small game library, with only a subset of Steam/Epic/Xbox title available to play. But of the games it supports, it provides an overwhelmingly better experience than Whisky, GPT, or even native Apple Silicon gaming. The 4080 is dramatically more powerful than even the highest end Mac, and running it in the cloud means no local noise or heat, and much much better battery life. For anyone interested in actually gaming on a Mac without headaches, with good graphics and a good framerate, I'd strongly recommend GFN and just ignoring the ports or emulation layers. It's just a much better experience.
Valve cooperated with Codeweavers, the makers of Crossover, to build Proton. And afaik Apple „works“ with Codeweavers. Well at least they don‘t get in the way to incorporate GPTK into Crossover. Apple changed the licence of GPTK so that Codeweavers can include GPTK.