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chrisdbaldwin commented on Mickey Mouse and Batman will soon be public domain   arstechnica.com/tech-poli... · Posted by u/Tomte
gweinberg · 7 years ago
Do I hear 14?
chrisdbaldwin · 7 years ago
12
chrisdbaldwin commented on Bitcoin.org removes “fast” and “low fees” from Bitcoin description page   github.com/bitcoin-dot-or... · Posted by u/verroq
PeterisP · 8 years ago
A significant part (literal billions of dollars) of fiat used to buy bitcoins went to miners direct electricity expenses, and those extreme amounts of resources were permanently spent, possibly wasted. It's not a zero-sum game, as sustaining the current system costs a lot.

A quick, rough calculation - if ~30 TWh were spent on mining Bitcoin, and the marginal rate of death for electricity generation is at least 100 per TWh (https://www.forbes.com/sites/jamesconca/2012/06/10/energys-d... or https://www.nextbigfuture.com/2016/06/update-of-death-per-te...), this means that we have sacrificed the lives of at least 3000 people to make this happen. Are the benefits worth this cost?

chrisdbaldwin · 8 years ago
Are the costs of the current paradigm any different?
chrisdbaldwin commented on Why are bones not made of steel? (2010)   materialstoday.com/mechan... · Posted by u/diziet
FreeFull · 8 years ago
What do you mean by "We don't eat carbon"? All food that humans consume is mostly made out of carbon, hydrogen, oxygen and nitrogen. The carbon is indeed breathed out in the form of carbon dioxide, but no animal is capable of taking carbon from the air and integrating it into their body.
chrisdbaldwin · 8 years ago
unless you consider plant life some form of animal ;)
chrisdbaldwin commented on Gamers Want DMCA Exemption for ‘Abandoned’ Online Games   torrentfreak.com/gamers-w... · Posted by u/duramato
merb · 8 years ago
> * Run on hardware an order of magnitude more powerful than was available to the original WoW server devs, meaning that much simpler solutions with far less sharding / IPC / configuration can still scale sufficiently well

well the hardware was never a problem, but the user base.

you can basically run a 100 people reverse engineed wow server on basically a server with 2gb-4gb memory and a non virtualized cpu (a older gen one, dual core probably enough) and you would more run into networking limits than in actually performance issues.

the problem with wow classic/burning crusade/wrath of the lich king, was mostly the overwhelming people, servers took way more than 100 people, and the biggest problem was logging them in, if there was a prime day, all sharded servers could login too many people which overloaded login servers quite regulary.

chrisdbaldwin · 8 years ago
And they couldn’t just autoscale the login servers in the cloud. I remember the login servers were always an issue after down time.
chrisdbaldwin commented on Gamers Want DMCA Exemption for ‘Abandoned’ Online Games   torrentfreak.com/gamers-w... · Posted by u/duramato
chrisdbaldwin · 8 years ago
I think including abandoned server code is odd, and I'm for it. I think we should start curating more public libraries with games in general, but that's going to be very difficult to do publicly (i.e. in a government library) in today's current online landscape. Between walled garden platforms and API integrations to centralized corporate servers, it seems unlikely that many of today's games will survive in their current state for long. More than ever, games frequently update becoming a different game or die to competition. It'd be rewarding to be able to spin up or join a local [Flavor] World of Warcraft server without getting shut down or told to wait for Blizzard to do it because that specific version of software was abandoned at some point. If it became public domain then, it would be available to the public to operate as we please.

I really just look at situations like Halo 2 and think that there's got to be a way to put server code into the public domain so that if someone wants to "rent" Halo 2 server code from the Library so that they can play online on the original hardware and everything, that'd be really cool, and experiences would be able to be shared across generations like books, films, and other forms of art.

In the wild, it seems permanent shut down of an online service is equivalent to forfeiting server code for the dead game over to whomever can acquire it, either for sale, or often times theft in form of sharing among the most hardcore followers. This up-for-grabs situation is a symptom of the problem, and shouldn't be the main focus, but it is worth noting because it can affect Copyright/IP protection. If the company behind the game doesn't want to continue supporting a version of their online game, there needs to be a way to gracefully donate said deprecated version without losing underlying IP rights. It's donated and falls into public domain for operation under some relatively clear license a la books in a library. That'd be cool.

chrisdbaldwin commented on France to ban mobile phones in primary, junior and middle schools   theguardian.com/world/201... · Posted by u/non_sequitur
marchenko · 8 years ago
Unless those cave walls could be neatly concealed in a pocket or under a desk and served up a stream of rapidly-changing Skinner-optimised content, accompanied by irregular purposefully distracting notification signals, I don't think this is a good analogy. Why is it so hard to believe that we are getting better at hacking our attention spans?

Indeed, the cave wall comparison highlights the difference between stimulation and distraction. Daydreaming while staring at the walls of Lascaux would be a significantly more useful activity than having your attention micro-partitioned by the demands of a Snap streak.

chrisdbaldwin · 8 years ago
Look at it this way, some people have broke escape velocity and reached orbit. Those that have reached orbit are now laser beaming down the rockets still trying to reach orbit.

That's how the US education system works and why it is so shit.

We pay orbiters to prevent others from reaching orbit. It's quite crowded and no one wants the competition.

chrisdbaldwin commented on Quantum Game with Photons   play.quantumgame.io/... · Posted by u/JepZ
chrisdbaldwin · 8 years ago
Very cool! I enjoyed playing a little during my lunch break. I've got to say, for what it is, it's very fun. I don't feel like I'm learning, but I also feel like I'm learning. :)

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u/chrisdbaldwin

KarmaCake day217April 23, 2015
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