For maths, but they pick it up pretty easily in day to day conversations and activities (ipad and gaming helps, imho)
My 11 year old went to school part time, lasted half a term, but his maths skills were on par with the kids there, if not better. He had never done any formal maths.
I only speak on behalf of our family, everyone has different experiences, but it's still important to recognise that life and education can be done differently.
I was 1-2 years ahead of public school coming from private school around 6th grade (11-12yo).
I’ve met a number of homeschooled kids but they always seem to have limited socialization opportunities.
Classic literature.
Controversial literature.
Philosophy.
A nonnative language, preferably Mandarin.
Phonics.
Dialectical method exercises in critical thinking.
Conflating a variety of possibilities and relying correlation doesn’t reduce to intent or prove causation.
OTOH: Don’t play computer games on company hardware unless it’s part of the job.
I don’t have skin in this computer game. To stay ahead of cheaters requires constant vigilance and creative solutions to scale detection.
And, you don’t offer any data or evidence for this.
There are thousands of businesses and million of users who don’t care about and don’t need this.
The problem with such games exists as well but challenges are different:
- cheaters still have access to phished/hacked abandoned accounts that own the game that they can buy very cheap
- another way to get new accounts for cheap is to buy the games in countries where the games are cheaper i.e. argentina or turkey
- there is very little motivation from developers to completely stop the cheaters or slow them down (every banned account is a potential sale of new copy of the game) the developer benefits financially from cheaters continuing to evade bans
- the players hurt the most (who already bought the game and paid the developer) don't generate any new income to the developer and dont pose any risk to income generation unless they quit the game en masse (discouraging potential new players from buying the game)
The old business model of just charging a lot of money up front for the game seems like it wouldn't have this problem to the same extent. You just ban their key and they're out $20-60. But that business model is less popular now I guess.