Readit News logoReadit News
bkq commented on Threads has 10M users so far   barrons.com/articles/meta... · Posted by u/champagnepapi
bkq · 2 years ago
Not using Threads, but does anyone know if it requires a distinct new or account, or if you can login via your Instagram account? I'd imagine if the latter is the case, then this explain the high usage, if the barrier to entry is low (provided you already use Instagram). Also, I would be curious to see how many of the users remain active on the platform in the coming months.
bkq commented on Goravel, Web framework inspired from Laravel in Golang   github.com/goravel/gorave... · Posted by u/sawirricardo
JodieBenitez · 2 years ago
> impossible to write an ORM framework like you have in Java and Python

genuinely interested in knowing why it is so. I quite like Go, but I also like Django, so I would like to know why a Django-like ORM would not be feasible.

bkq · 2 years ago
I have written about this some time ago here: https://andrewpillar.com/programming/2019/07/13/orms-and-que...

The main reason, in my opinion, comes down to how Go as a language was designed. I have written some follow up posts to that, specifically this one: https://andrewpillar.com/programming/2022/10/24/a-simple-cru... wherein I explore creating an ORM-like library via generics in Go, this may be of interest to you if you want a better understanding of how some of these things would work in Go.

bkq commented on Goravel, Web framework inspired from Laravel in Golang   github.com/goravel/gorave... · Posted by u/sawirricardo
geordee · 2 years ago
I would recommend to look at Iris-go
bkq · 2 years ago
I would recommend avoiding iris-go, the author has a bad history of rewriting the git history, and using code without attribution, see this for more: http://www.florinpatan.ro/2016/10/why-you-should-not-use-iri...
bkq commented on Ask HN: Is it possible to compile TypeScript to Golang?    · Posted by u/alexbezhan
bkq · 2 years ago
>Typescript lets me write the complex logic

What is it about Go that prevents you from writing this complex logic?

bkq commented on Epic’s new motion-capture animation tech   arstechnica.com/gaming/20... · Posted by u/e12e
bshipp · 2 years ago
I have no dog in this fight, but perhaps I can offer a contrarian position. I hope people are able to look past how this technology will disrupt the status quo into the future of how such technology will enable much better cinematic story-telling by those without large studio budgets. Artists of the future will have opportunities to use lower-cost talent to enable their visions that will open up the floodgates of creativity, no different than what was seen when YouTube took off.

Both actors and producers can benefit when access to talent is not held behind the gates of a few powerful entities. We've seen the damage such gatekeepers can wield with the Weinstein case and numerous subsequent claims, where vulnerable actors have their careers held hostage to avoid upsetting predators who wield all the power. If an actor can pay the bills by doing many short-term mocap jobs for independent producers armed with sophisticated software, everyone can benefit.

In addition, motion capture opens up opportunities for very talented but otherwise less conventionally attractive actors who traditionally are relegated to type-cast bit roles.

bkq · 2 years ago
I consider the advent of this technology as whole, with the current state of Hollywood, to be concerning. It will ultimately lead to a world where actors will have their autonomy stripped away from them, even more so than they do now. Consider the status quo, whereby an actor's autonomy is somewhat determined by their start power. If you're trying to break into the industry then you have to put up and shut up with what you're given.

With the advent of motion-capture like this, actors will be reduced to a marionette of flesh to be puppeted around as the producers see fit. Perhaps Hollywood will be going towards a future where actors no longer act in movies, instead their likeness is simply licensed to a studio for a certain number of movies. Anyway, I'm a cynic when it comes to this, the industry itself is already plenty abusive and exploitive, and this could further that.

bkq commented on Moviemaking and gamemaking are converging   economist.com/special-rep... · Posted by u/pseudolus
hutzlibu · 2 years ago
"and the Academy is always there to stomp out their protest during the few minutes they get at the Oscars"

Hm, I have no knowledge or connection to the events, but "stomping out protests" made me expect a bit more dramatic events, than stopping someones speech, after his time was up.

"But Westenhofer’s speech was cut off mid-sentence after he used up his allotted time"

bkq · 2 years ago
It's something the Academy has always engaged in, is with cutting of the microphone of the VFX artists. Other people are not treated like this.
bkq commented on Moviemaking and gamemaking are converging   economist.com/special-rep... · Posted by u/pseudolus
WeylandYutani · 2 years ago
I think that movies and videogames industry need to get the hell out of America. Wages are too high. Making a triple A game takes a staff of 500 these days.
bkq · 2 years ago
This is something they do, Marvel rely on outsourcing and using ununionised labour [1], and it shows in the recent films and TV shows they've made. There's a drop in the quality of the VFX. Wages for VFX artists aren't too high, as I've said, they are some of the most underpaid workers in the industry, and their protest against this is always stomped out. For a VFX worker it must be highly frustrating working in an industry where other workers are unionised, but they aren't.

[1] - https://www.cnet.com/culture/entertainment/marvels-vfx-artis...

bkq commented on Moviemaking and gamemaking are converging   economist.com/special-rep... · Posted by u/pseudolus
3pt14159 · 2 years ago
Well that may be true, but they get to work on stuff that is legitimately cool.

I know a guy that worked on StarTrek for years as a VR architect and general 3D modelling type of work. He worked longer hours than your average Torontonian, but nothing absolutely crazy. I've worked longer weeks.

He loved his job.

I'm not saying it is this way for everyone, but part of life is deciding if you want to work hard, have impact on things that matter, work on cool stuff, earn a lot of money, etc.

There are places where it truly gets exploitative, but in my humble opinion that's usually places where the people involved have almost no options other than to move to another town or country. I'm not against industries or companies where the up front expectation is hard work. Some people want that, at least some of the time.

bkq · 2 years ago
>I'm not saying it is this way for everyone, but part of life is deciding if you want to work hard, have impact on things that matter, work on cool stuff, earn a lot of money, etc.

VFX people in Hollywoord are some of the most underpaid workers in the industry. Sure, it's cool that you can be a part of a team that helps make a movie. No doubt it must be pretty cool to see your work on the big screen, or even the small screen, and know that you played a part in bringing it there. But I think something the workers would also value is having some autonomy over their work, and being paid for it.

I'm not easily convinced by the argument of, "you get to work on cool stuff", working on cool stuff doesn't make up for risking povery, debt, or unemployment when you're underpaid. Furthermore, there's a difference between hard work, and exhausting working. And being put under crunch is exhausting work, not hard work.

u/bkq

KarmaCake day596January 28, 2019View Original