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binsquare commented on Product and design are the new bottlenecks   jampa.dev/p/the-rise-of-o... · Posted by u/jampa
hamdingers · 2 days ago
> In most teams, coding - reading, writing, and debugging code - used to be the part that took engineers the most time, but that is no longer the bottleneck.

Do most engineers find this to be true? For me the balance switched within a few years of being a senior (nearly a decade ago). Writing code is easy, negotiating over what code to write takes time.

binsquare · 2 days ago
I'm with you and I'm a solo dev right now. Reading, understanding, and trying to decide what is the right code and how that code fits is the most time consuming.
binsquare commented on GPT-5.3-Codex   openai.com/index/introduc... · Posted by u/meetpateltech
binsquare · 3 days ago
At first try it solved a problem that 5.2 couldn't previously.

Seems to be slower/thinks longer.

binsquare commented on OpenClaw is what Apple intelligence should have been   jakequist.com/thoughts/op... · Posted by u/jakequist
binsquare · 3 days ago
Genuinely just tried this and thought, this is what Siri / Alexa should be
binsquare commented on The Codex app illustrates the shift left of IDEs and coding GUIs   benshoemaker.us/writing/c... · Posted by u/straydusk
GalaxyNova · 4 days ago
> I don’t read code anymore

Never thought this would be something people actually take seriously. It really makes me wonder if in 2 - 3 years there will be so much technical debt that we'll have to throw away entire pieces of software.

binsquare · 4 days ago
Reading and understanding code is more important than writing imo
binsquare commented on Qwen3-Coder-Next   qwen.ai/blog?id=qwen3-cod... · Posted by u/danielhanchen
danielhanchen · 5 days ago
For those interested, made some Dynamic Unsloth GGUFs for local deployment at https://huggingface.co/unsloth/Qwen3-Coder-Next-GGUF and made a guide on using Claude Code / Codex locally: https://unsloth.ai/docs/models/qwen3-coder-next
binsquare · 5 days ago
How did you do it so fast?

Great work as always btw!

binsquare commented on Claude Code is suddenly everywhere inside Microsoft   theverge.com/tech/865689/... · Posted by u/Anon84
marssaxman · 6 days ago
> Microsoft really needs to get a better handle with the naming conventions.

They really won't, though; Microsoft just does this kind of thing, over and over and over. Before everything was named "365", it was all "One", before that it was "Live"... 20 years ago, everything was called ".NET" whether it had anything to do with the Internet or not. Back in the '90s they went crazy for a while calling everything "Active".

binsquare · 6 days ago
Some musings from someone who has not worked in microsoft but has in big tech.

This often happens because the people inside are incentivized to build their own empire.

If someone comes and wants to get promoted/become an exec, there's a ceiling if they work under the an existing umberlla + dealing the politics of introducing a feature which requires dealing with an existing org.

So they build something new. And the next person does the same. And so you have 365, One, Live, .Net, etc

binsquare commented on Show HN: I Built a Sandbox for Agents   github.com/vrn21/bouvet.c... · Posted by u/vrn21
aghilmort · 11 days ago
oh interesting our qemu use case is local!
binsquare · 8 days ago
Oh neat!

Feel feel to chat if you need anything, more user friendly docs are at smolmachines.com.

binsquare commented on Project Genie: Experimenting with infinite, interactive worlds   blog.google/innovation-an... · Posted by u/meetpateltech
Bjorkbat · 10 days ago
Ironically the physics are kind of my biggest criticism. They call these "world models", but I think it's more accurate to call them "video game models" because they employ "video game physics" rather than real world physics, among other things

This is most evident in the way things collide.

binsquare · 10 days ago
It's getting better staggeringly fast, just a year ago I wouldn't expect it to be at even video game physics level so quickly.

If there is a possibility where it continue to improve at a similar rate with llms. A way to simulate fluid dynamics or structural dynamics with reasonable accuracy and speed can unlock much faster pace of innovation in the physical world. (And validated with rigorous scientific methods)

u/binsquare

KarmaCake day262October 1, 2019
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