Many older games struggle to hit a consistent 60 FPS due to CPU limitations. With some testing you can usually figure out which options are mostly bottlenecked by the CPU.
There are some games, like Fallout 3, that will chug down towards 30 FPS in busy areas regardless of settings :/
1. https://sneak.berlin/20230115/macos-scans-your-local-files-n...
systemd was actually inspired by launchd, not Windows. But I guess systemd, Windows and launchd do share one thing in common which is not having a bunch of bandaid shell scripts hanging the system together.
Dead Comment
Breaking both down we have 3 things to take note of:
i5/i7 - indicates relative performance or feature set within a given generation, bigger is generally better
13/7 - the generation of processor
600/700 - where Intel rates a given processor within a generation, this is consistent and doesn’t (to my knowledge) involve overlap between i3/5/7/9 - generally bigger is better.
So i5-13600 is a thirteenth gen i5, type 600. i7-7700 is a seventh gen i7, type 700
Then you get the legion of letter suffixes determining other features, mobile SKUs etc.
I will buy a new CPU when you offer one without Intel (CS)ME / AMD Secure Technology (formerly PSP).
Until then, I will never buy a new x86 processor ever again.
Sincerely, - A larger chunk of your potential customers than you think
>At Microsoft, we make every effort to respond to customer feedback, so when we received this feedback from Blizzard and other developers, we decided to act on it. Microsoft is pleased to announce that we have ported the user mode D3D12 runtime to Windows 7. This unblocks developers who want to take full advantage of the latest improvements in D3D12 while still supporting customers on older operating systems