All ratings on these platforms are average values through the entire cross-section of people.
Yet I am sure that they are people who have a very similar taste like me. I want to read their reviews, see their ratings, and recommendations.
Social media platforms do that pretty well these days.
Then around 2019 Nim started to gain momentum (preparing for 1.0 release) and when I looked into it a bit deeper it became evident that for most of the code I usually write for myself Nim is just a more pragmatic choice than Rust. It gets me there faster.
Zero job perspectives both times, scratched my own itch twice though.
Glad I haven't gone with Go. Nim is not a perfect overlap with Rust, but it definitely covers everything Go can do and more and is a better design in my opinion.
Please, file bugs or complain on the official matrix room. The community tries its best to keep up the official documentation in sync with the changes.
First - the fact that it's played for real money. If I win, I feel like a common swindler stealing money that someone could use to pay their bills or buy something nice for themselves. If I lose, I feel like a swindler's victim. And if the people around the table happen to be my friends - why would I ever wish to victimize them, or ruin their image in my mind by watching them victimize others?
Second - the lack of information. Many interesting games provide incomp9lete information of game state to the players, which one then needs to reconstruct. But with poker, the lack of information is so severe that one has no hope of reconstructing the game state - reasonable possibilities are too many to analyze, one is forced to pretty much guess and make gambles. It's an unpleasant experience.
It seems like a game for people whose brains are wired in a manner incompatible with mine. If I discover that someone likes poker, I find them rather suspicious. And people who teach poker to their own children - like the article'a author - are, to me, utterly incomprehensible.
To me, full-information games feel immensely boring, they all look like a harder version of Tic-Tac-Toe that require a bigger brain. Just don't make mistakes and you're guaranteed to win. Harder games like chess just make it so incredibly expensive and attention draining that only a special kind of people get really good.
The fun part of Poker for me is exactly the psychological game of reconstructing the hidden info. Tuning your intuition when you know you still lack it is also fun and revealing.
Regarding teaching children: bluff and lies are rampant in real life. Poker teaches to take it into account and to do it yourself in a no-consequence conditions. Even if you never resort to it you need to know what it feels like to understand others.
It's the first time I've been classified as suspicious, to my knowledge. Cool.
Some very desirable features are just not available as plugins (or I didn't find them), like enhancing the recording quality: this is only available as paid services aimed for podcasters so work on spoken voice only.
Again, the problem is that most of the offerings are trying to leverage the neural network for some complete solution, in the way replacing the steps professionals are perfectly able (and need to decide on) to take themselves. I'm constantly looking for specialized solutions that do the job that's impossible to make manually. The best example is Demucs for stem-splitting: it does one job and leaves me to work on the rest.
You'd think those would be easier to achieve than something that tries to just replace me completely.
It's seriously optimized and includes ready to use modules which are alternative to Nim's standard library or more tailored/opinionated interfaces for basic POSIX software building blocks.
Don't skip going over examples[1]. All of those are fully functional programs, some are pretty niche, but all are very usable and, I bet @cb321 will confirm, in some cases are competitive with widely-used alternatives.
Regarding tables: using monospace typefaces and padding floats with zeros to better align numbers make them easier to visually compare at a glance. Compare the difference the alignment of the AFR column of the two first big tables makes.
I've been driving a family member's new Nissan. Nice car for the most part, but it has this "safety" feature (that's on by default and cannot be permanently switched off, thanks to the EU) which watches out for the white stripe on the right-hand side of the road and JERKS THE STEERING WHEEL when it thinks you're "too close".
Where I often drive, there are many narrow roads. No yellow line in the middle of the road. The only way to avoid hitting oncoming traffic is to drive with your wheels on the white stripe when you meet another vehicle. This can be stressful enough in itself, especially when the other vehicle is some huge bus or semi truck. Not exactly the time you want alarms going off AND YOUR STEERING WHEEL TURNING BY ITSELF. I've taken to calling it the car's auto-crash feature. Always gotta remember to disable the auto-crash. Every time I start the car.
I got so annoyed I looked up the relevant directive. Turns out new cars are required to have a lane assist feature. It is required to turn itself on automatically, and it is required to warn the driver using at least 2 out of the 3 methods: sound, visuals, haptic. So the steering wheel jerking isn't even just a bad implementation, it's the law.
Sigh.
More like Bike Overtake Prevention System. Unbelievable.