It was meant to use a rather odd "two-step" landing procedure where it first touches down on the lunar surface on it's rear/primary landing gear, then pivots forward/falls under gravity to also touch down on the front/secondary landing gear.
Presumably this landing procedure was simulated under lunar gravity, but it seems there are multiple potential failure modes:
1) After rear "leg" touchdown, over-rotate forwards over front leg (ending up on back), OR
2) After front "leg" touchdown, bounce/recoil backwards off front leg, flipping onto back, OR
3) Front landing gear hits rock on one side (left or right), thereby flipping it sideways onto back
The whole procedure seems to rely not only on having correctly simulated under lunar gravity (and with correctly simulated stiffness of the vehicle) to avoid scenarios 1) & 2) (which would be different under earth gravity), but also the softness of the landing site being uniform and as simulated - otherwise if landing site surface was harder (rock) or softer than expected, or uneven, then this type of pivot and bounce/not landing would not go as planned.
NASA seems to have done a better job in designing fool-proof landing mechanisms, from the bouncing ball of the first mars rover, to the sky-crane landing of the latest one (which appears over-complicated, but no doubt was chosen at least in part because it is in fact more predictable than the alternatives).
For even a fairly trivial piece of code, the search space for bugs can be vast or even infinite. Writing unit tests to find bugs within that space is like throwing darts at an infinitely large wall and trying to hit an unknown number of invisible targets. You can only write tests for the potential bugs you anticipate - if you could anticipate a bug, you wouldn't write it, right? You end up with dozens or hundreds of tests that probably never failed, except when you have to change something. Such was my experience when I tried to maintain high code coverage. When I switched to writing assertions and acceptance tests, my rate of bug reports did not change, and I was more agile.
I've discovered that the usual buckets used to categorize tests (unit, integration, etc) can mislead people into writing tests that make refactors painful/impossible. If you test each "unit" in isolation, then you limit your ability to change how the units interact (even if the user-facing behavior isn't changing at all.) You end up needing to change/rewrite the tests for each "unit".
Instead of units, I think about supported interfaces and tricky dependencies. Ideally, I'd test using the user-facing interface. That way, the test only changes if the user-facing (supported) behavior changes. Then I swap out any tricky dependencies (mainly slow/nondeterministic operations) for fakes/stubs/mocks. In the end, the tests look like "integration" tests, but they fit into your CI pipeline in the same place unit tests would.
This testing strategy makes me much faster and more effective. I can start writing tests before I've worked out how I'll organize the components. And if I change my mind halfway through, I don't need to rewrite any tests. If done right, those tests can survive years of refactoring with little maintenance.
There's more to good testing and being a great programmer than this, of course. But this is the lesson that has had the biggest impact on my "greatness" at programming.
By 13 you’re mostly developed. You lack life experience so you’re a little naive and you lack the final development of the brain but you’re basically a finished person.
There’s no way that at 13 you don’t understand that spending 64k is wrong. That’s an absolutely absurd amount of money. It’s like when people like you say they don’t know murder is wrong. You don’t have to be 25 to know stealing 60k is wrong.
But at $3500 for one, I think they've blown it. I'll wait for the reviews, and if it really does deliver on all the promises, then that'll be nice. Somehow, I doubt that it'll happen though.
While I was initially interested by the announcement, the size, lack of internal battery and price makes this a hard no for me. Idk what they were thinking - doesn't anyone remember Google Glass? That was half the price and size and nobody wanted it.