* Matthew Wynn Sivils, "What America's first board game can teach us about the aspirations of a young nation": https://theconversation.com/what-americas-first-board-game-c...
* Adrian Seville, "The geographical Jeux de l'Oie of Europe": https://journals.openedition.org/belgeo/11907?lang=en
* Holly Brewer, "The Royal Geographical Pastime: A Game from 1770": https://web.sas.upenn.edu/earlyamericanstudies/2022/07/15/th...
* Holly Brewer and Lauren Michalak, "Royal Geographic Game (1770)": https://slaverylawpower.org/timelines-and-maps/game-age-empi...
One quirk that comes to mind is /whatever.html files automatically redirect to /whatever, so I guess you should treat the name without the .html as canonical
It is open source: https://github.com/neocities
Reasonably featureful: https://neocities.org/supporter
I don't use its developer API, but it has one: https://neocities.org/api
It's been a nice place to host a simple static site. On a personal level, I guess I could probably use GitHub pages just as well? I haven't really thought about it, but Neocities occupies a different niche--small, social, especially friendly to people learning about the web--that I've been happy building on.
> The history of Monopoly can be traced back to 1903,[1] when American anti-monopolist Lizzie Magie created a game that she hoped would explain the single-tax theory of Henry George.
Maybe it's worth adding they descend from the didactic gambling game Shengguan Tu, which had its origins in the 9th C. and remained continuously popular enough that you could still buy it in the late 19th C. US: https://en.wikipedia.org/wiki/Shengguan_Tu
-- Mark Tatz and Jody Kent (1978), _Rebirth: The Tibetan Game of Liberation_: https://www.himalayanart.org/search/set.cfm?setID=1524
-- May-Ying Mary Ngai (2011), "From entertainment to enlightenment : a study on a cross-cultural religious board game with emphasis on the Table of Buddha Selection designed by Ouyi Zhixu of the late Ming Dynasty": https://open.library.ubc.ca/soa/cIRcle/collections/ubctheses...
-- Jingyi Yuan (2021), "Blurring the Boundary between Play and Ritual: Sugoroku Boards as Portable Cosmos in Japanese Religion": https://etd.ohiolink.edu/acprod/odb_etd/etd/r/1501/10?clear=...
In Europe, many parlor games had some moral, didactic, or personal aspect to them:
-- Innocenzo Ringhieri (1551), _Cento giuochi liberali, et d'ingegno_ gave players 100 different games that were kind of complicated and often didactic in themselves, but the idea in making them complicated was for players to make mistakes they'd pay for at the end by answering questions that often had a moral dimension. I've made a rough translation here of seven of them that were translated into French in 1555 and that have to do with classical mythology: https://wobbupalooza.neocities.org/1555
-- One specifically political parlor game that I can recall off the top of my head is the variant of Avocat that GutsMuths gave in 1796 called Parlament, in which players become King, Chancellor, Secretary, etc. to address strategic matters of state such as "whether one should be allied with the [Ottoman] Porte, recognize the [French] Republic, continue the war, [or] levy a new tax or not," the trick being to respond to the question in lieu of a partner: https://www.google.com/books/edition/Spiele_zur_Übung_und_Er...
-- But that's pretty close in time to the 1804 astronomy board game that Margaret Bryan consulted on: https://collections.vam.ac.uk/item/O26305/science-in-sport-o... / https://www.rmg.co.uk/collections/objects/rmgc-object-264736 / https://www.cultureandcosmos.org/pdfs/16/Saridakis_INSAPVII_...
[0] https://www.tiktok.com/tag/gotitchallenge
[1] https://www.youtube.com/watch?v=kyx8iMKYrE8
[2] https://www.google.com/books/edition/American_Girl_s_Book/WO...
[3] https://www.google.com/books/edition/Les_jeux_d_esprit_ou_La...
Here it is in French in 1788, as "The Twelve Questions" but still beginning with the question animal, vegetable, or mineral: https://www.google.com/books/edition/Les_soir%C3%A9es_amusan...
Here it is in English in 1796, as "Game of Twenty": https://www.google.com/books/edition/The_Juvenile_Olio_Or_Me...
I haven't looked too hard for earlier examples in other sources. I see Sorel had a game called the Game of Questions in the 1600s, but it's pretty different: https://wobbupalooza.neocities.org/
https://www.google.com/books/edition/The_Home_Book_of_Pleasu...
A version from 1842 lacking "Fizz" is available here:
https://www.google.com/books/edition/The_Girl_s_Own_Book/f_5...