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PeterHolzwarth commented on New research reveals longevity gains slowing, life expectancy of 100 unlikely   lafollette.wisc.edu/news/... · Posted by u/XzetaU8
Swizec · 5 days ago
What about quality of life adjusted life years? I don’t want to live to 100 and be miserable for the last 30

But if you can get me 90 years where I feel like a spring chicken until 89, then that’s just fine.

PeterHolzwarth · 4 days ago
You may feel differently when you get there. Be careful of present you making decisions about future you.
PeterHolzwarth commented on How do I get into the game industry   garry.net/posts/how-do-i-... · Posted by u/Michelangelo11
PeterHolzwarth · 5 days ago
I have decades+ in the American games industry. Bluntly speaking: don't join it. There are too many people chasing diminishing, shrinking (relative) job counts; large studios are offshoring more and more of their work; funding has dried up and we don't see the light at the end of the tunnel; there are too many games.

Are you from the UK or Europe? Have at it! American game jobs are quickly relocating to those cheaper places. If you are from the US, the costs have gotten too high and the pressure is massive to reduce those costs: large projects are seeing an increasing percentage of the total number of people on the project be from partners outside the States.

The trend is bottom-up: outsourcing partners are providing cheaper staffing starting at the bottom of the org chart, steadily going up said chart. The growing desire to have a smaller primary-studio footprint means more outsourcing in general. A desire to cut costs means more and more of that outsourcing is going to cheaper locals. Often, the majority of people who work on a game are not from the "parent" company - and a quickly growing percentage of those are not in the States.

The model that we are slowly converging on, bit by bit, is maybe 20-30 percent "home studio" in the States, with the rest being partners from non-American, cheaper areas. The pressure that drives this is massive and inexorable.

Some of this came from the lead up to, and the full stretch of, the covid years: up until just a couple years ago, it was quite difficult for an American studio to hire staff - it was a wonderful time to be looking for a job, and salaries for non-engineers (who were cheaper) rapidly went up.

Now we are in a situation where the costs are just too high, so the pressure has mounted to manage those costs. Outsourcing to cheaper areas is the solution, and the pace is increasing significantly.

Again, if you are an American interested in the games industry: don't do it. It has become deeply unreliable and unstable for anyone who isn't quite senior.

//edit - i have more thoughts. These will be deeply unpopular, but I feel compelled to express them.

A well-intentioned union drive in the popular press (a great idea when focused on bottom-of-the-heap, poorly-treated QA teams) accelerated annoyance with American development teams by studio and publisher leadership, leading to more exasperation-driven offshoring. I don't have a strong opinion on this topic, but I have to admit to myself it is a real issue.

At many American studios, covid-era hiring goals changed in a way that placed value on things other than immediate raw skill - instead favoring a more holistic stance on staffing. This was an approachable concept during ZIRP, when funding was more generous, but has put studios in a tough position in the new era of an absolutely brutal filter of pure output.

A passionately-defended work from home thing means that, just as everyone predicted during covid, studio leadership has realized that if they forego the power of intense in-office collaboration, why not just remote those remote jobs to cheaper places? After all, west coast studios still get a couple hours overlap with UK development teams: get better at slightly out of sync development, and suddenly US-timezone jobs don't seem as massively necessary as they once appeared.

PeterHolzwarth commented on James Webb Space Telescope revisits a classic Hubble image of over 2.5k galaxies   space.com/astronomy/james... · Posted by u/bookofjoe
PeterHolzwarth · a month ago
HDF was a gogsmacking moment for us all. It is wonderful to see this new technology charge past the depiction barrier and show us even more crazy stuff!
PeterHolzwarth commented on Tesla used car prices keep plumetting, dips below average used car   electrek.co/2025/08/08/te... · Posted by u/MilnerRoute
lnsru · a month ago
And yet it is still impossible to find cheap used model 3 for a family member in Germany. Everybody’s telling about massive price drops, but I haven’t seen one for months.
PeterHolzwarth · a month ago
A great reminder of the popular press vs the reality of the market.
PeterHolzwarth commented on A laid-off AccentJob hunting for 21 months. Recruiters said "too expensive..."   businessinsider.com/laid-... · Posted by u/freemh
PeterHolzwarth · a month ago
One could make an argument that the market has shifted, and he is not responding to it. I mean, I get it - no one wants a pay cut. But in an industry that has seen tens of thousands of job cuts, supply and demand does kind of take over.
PeterHolzwarth commented on KLM B773 over Atlantic on Aug 6th 2025, passenger's power bank overheated   avherald.com/h?article=52... · Posted by u/sugarpimpdorsey
PeterHolzwarth · a month ago
The long and the short of it:

"... a passenger's power bank overheated and emitted smoke. Cabin crew secured the device enabling the flight to continue to destination for a safe landing on runway 18R"

PeterHolzwarth commented on Lawyer argues CoD maker can't be held responsible for actions of school shooter   theguardian.com/us-news/2... · Posted by u/c420
davydm · 2 months ago
How many times do people have to have this moronic debate. Games have been blamed (and found blameless) since the get-go.

The responsible party is the one who decides to take a gun to a place full of people and start shooting, end of story.

PeterHolzwarth · 2 months ago
Too true. I recall a study from some time ago that found that young people with angry tendencies demonstrate an easing of aggression after playin "violent" video games.

As you say, this has been studied so exhaustively since the nineties that I just don't understand how the science has not been included in the discussion for so long.

PeterHolzwarth commented on Destitution Fair: A week of riding buses   walkingtheworld.substack.... · Posted by u/Michelangelo11
PeterHolzwarth · 2 months ago
I know this is something that no longer resonates - and I know that in a public place, your image may be legally captured and displayed in an article such as this; but I still don't like seeing random people having their photo taken and posted in someone's blog article. How far off base am I in this?
PeterHolzwarth commented on BluesNews: Quake blog turned gaming news site has stayed a haven for 30 years   pcgamer.com/gaming-indust... · Posted by u/PeterHolzwarth
PeterHolzwarth · 2 months ago
I suppose I should add the URL: https://www.bluesnews.com/

I recall in the 90s when Blue (Stephen Heaslip) of BluesNews would host the early games-focused streaming show Quake Cast on Real Networks - at a time when audio and video streaming was a fraught endeavor.

It's difficult to describe today just how central Blues was in the early 90s internet community focused around first person shooters - and it's wonderful how focused he has continued to be on content-dense gaming news into the modern era.

u/PeterHolzwarth

KarmaCake day439May 22, 2021View Original