Japan's internet infrastructure, at least in Tokyo where I lived for a bit, is amazing. Most buildings were wired up with fiber (this is ~2011) with 100 Mbps up/down pretty standard and cheap (~$30/month at the time I think). Pretty sure you had 300+ speeds available then too. The fiber is from the national telecom, with dozens of ISPs for your actual service, and email etc. if you wanted it. My apartment had a switch somewhere too I realized, with each room having an ethernet jack. Needless to say, it was rough going back to the US after that.
Vietnam’s internet infrastructure in big cities is quite impressive too. If paid in advance for an year, you could get 100 Mbps up/down for ~$11/month. There are several ISPs competing with each other so the speed goes up, the price goes down every few years. High speed fiber internet is commonplace. Higher speed is available too.
The only downside is that some websites are blocked, or slowed down at some points.
Late game Civ 6 is nearly unplayable. Civ 6, in particular, really encourages a "wide" play style, where you need to own many cities to win. Improving tiles and planning districts in all of those cities requires so much micro-management. Throw in a war on top of that where you have to move individual units around and it is just all too much, especially as the time it takes to calculate each turn increases. Does anyone know a good empire building game that doesn't have this problem?
Try Stellaris, it is also a grand strategy game about empire building and diplomacy and wars... etc but I love the part that it is all real time, no turn base. And even better: I can pause the game and make a lot of commands, then unpause to see it runs. And able to increase or decrease the game speed.
And this game is on sale on steam very often. It was free last week though.
The only downside is that some websites are blocked, or slowed down at some points.