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DoctorOW commented on Stoolap: High-performance embedded SQL database in pure Rust   github.com/stoolap/stoola... · Posted by u/murat3ok
DoctorOW · 2 days ago
Comments especially feel vibe coded. Not necessarily bad, just not something I would trust with prod data.

    /// Create a new empty row
    pub fn new() -> Self {
        Self { values: Vec::new() }
    }

DoctorOW commented on When a video codec wins an Emmy   blog.mozilla.org/en/mozil... · Posted by u/todsacerdoti
brcmthrowaway · 4 days ago
I'm confused - why aren't video codecs winner take all?

Who still uses paten encumbered codecs and why?

DoctorOW · 4 days ago
Backwards compatibility. If you host a lot of compressed video content, you probably didn't store the uncompressed versions so any new encoding is a loss of fidelity. Even if you were willing to take that gamble, you have to wait until all your users are on a modern enough browser to use the new codec. Frankly, the winner that takes all is H.264 because it's already everywhere.
DoctorOW commented on YouTube caught making AI-edits to videos and adding misleading AI summaries   ynetnews.com/tech-and-dig... · Posted by u/mystraline
data-ottawa · 8 days ago
It's very hard to tell in that instagram video, it would be a lot clearer if someone overlaid the original unaltered video and the one viewers on YouTube are seeing.

That would presumably be an easy smoking gun for some content creator to produce.

There are heavy alterations in that link, but having not seen the original, and in this format it's not clear to me how they compare.

DoctorOW · 8 days ago
You're misunderstanding the criticism the video levies. It's not that he tried to apply a filter and didn't like the result, it was applied without his permission. The reason you can't simply upload the unaltered original video, is that's what he was trying to do in the first place.
DoctorOW commented on 30 years ago today "Netscape and Sun announce JavaScript"   web.archive.org/web/20070... · Posted by u/donohoe
DoctorOW · 10 days ago
“This had made many people very angry and has been widely regarded as a bad move.”
DoctorOW commented on Porn company fined £1M over inadequate age checks (UK)   bbc.co.uk/news/articles/c... · Posted by u/ndsipa_pomu
Lio · 10 days ago
I love the way that the BBC studiously doesn't name any AVS Group Ltd sites in that article.
DoctorOW · 10 days ago
I'd like to think somewhere in the newsroom somebody read off the list of websites, nobody admitted to visiting, so they had to conclude none of them had name recognition.
DoctorOW commented on IBM CEO says there is 'no way' spending on AI data centers will pay off   businessinsider.com/ibm-c... · Posted by u/nabla9
gloosx · 11 days ago
It is always "I'm producing 300 projects in a nanosecond" but it's almost never about sharing or actually deploying these ;)
DoctorOW · 11 days ago
The problem I had that the larger your project gets, the more mistakes Claude makes. I (not a parent commenter) started with a basic CRUD web app and was blown away by how detailed it was, new CSS, good error handling, good selection and use of libraries, it could even write the terminal commands for package management and building. As the project grew to something larger Claude started forgetting that some code already existed in the project and started repeating itself, and worse still when I asked for new features it would pick a copy at random leaving them out of sync with eachother. Moving forward I've been alternating between writing stuff with AI, then rewriting it myself.
DoctorOW commented on Free static site generator for small restaurants and cafes   lite.localcafe.org/... · Posted by u/fullstacking
davisr · 11 days ago
No one should need JS to see the soups when that could be handled perfectly fine with CSS. I wish restaurants would just make their homepage a PDF of the menu.
DoctorOW · 11 days ago
What an exhausting solution to a made-up problem. This is exactly the kind of functionality JS was made to provide. There's a lot more JS in the PDF.js renderer modern browsers, and if you're not using a modern browser it likely wouldn't render at all. As others have pointed out, you're asking restaurants to throw away mobile traffic, screen readers, anyone not on a mainstream desktop browser to save ~20 lines of code in a programming language you don't like.
DoctorOW commented on Stride Game Engine 4.3 with .NET 10 Support   stride3d.net/blog/announc... · Posted by u/bj-rn
debugnik · 12 days ago
AFAIK Microsoft is not a Godot sponsor, if you mean in terms of money or time? The companies listed down in this page are Godot sponsors:

https://godotengine.org/donate/

As for advocacy, Microsoft's "Game development with .NET" page points first and foremost to Unity and their outdated, proprietary .NET toolchain; only by digging you get MonoGame/Godot/Stride listed. And if you dig for bindings, they'll first point you to a couple of open source DirectX bindings unmaintained for over 7 years.

I'd say they stopped caring about .NET specifically for game dev as soon as they abandoned XNA. Now they're doing the bare minimum that nets them Visual Studio licenses, which I'm not sure they care much about anymore after Copilot.

DoctorOW · 12 days ago
Googled it:

> During the past year (2020), Ignacio Etcheverry worked on significantly improving C# support and its integration in Godot, adding support for Android, HTML5 and iOS, as well as popular third party IDEs. This was financed thanks to a generous donation from Microsoft.

https://godotengine.org/article/help-us-reach-next-funding-g...

DoctorOW commented on Stride Game Engine 4.3 with .NET 10 Support   stride3d.net/blog/announc... · Posted by u/bj-rn
eknkc · 12 days ago
Let's say I want to create a small 2D game. I'm no game dev so nothing fancy, just a PoC. I'm willing to take a code first approach and I love C#. What is my best best?

- Unity seems promising but they have a weird version of mono running things and not so recent C# features available. Might be a non issue.

- Godot seems more promising for my use case but I feel like they want you to use GDScript. I don't want to use GDScript while there is a perfectly capable C# engine there. Is .NET second class in Godot?

- MonoGame was basically abandoned for a long time. I wonder if it got any better. That might be a little too much "code first" though.

Stride.. I just heard it the first time ever. Its a shame. And apparently it is a proven engine especially in VR space. Jumped on it, unfortunately no macOS support available so can't dig in right now.

DoctorOW · 12 days ago
Microsoft is a big advocate of C# and game dev, so they sponsor .NET support in Godot. First class support absolutely.
DoctorOW commented on Response to "Ruby Is Not a Serious Programming Language"   robbyonrails.com/articles... · Posted by u/robbyrussell
DoctorOW · 12 days ago
My response is a lot more terse: none of the complaints in the article actually impact usability, if it was actually less useful than other languages people wouldn't be using it. I wish Shopify was the primary example, because its the exact kind of high scale, data-rich kind of apps that Wired alleges to be near impossible.

u/DoctorOW

KarmaCake day2252January 26, 2017
About
I'm Ora (She/Her) Not a doctor. Nor am I Cory Doctorow, but he has sent me a password reset.

me @ orawalters.com

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