Snap! is made by folks previously involved in Berkeley Logo, and has a lot of "missing pieces" that make organizing programs easier: lambdas, cc, and binding functions to definitions (aka build-your-own-blocks).
Apple has been supporting iPhone models for 6 years without any fanfare about it. iOS 15 supported the iPhone 6S, which was 6 years old at the time. iOS 17 that just got announced will only now drop support for the iPhone 8 released in 2017, 6 years ago. At certain points 7-year old phones have received all updates.
Google's excuse about driver and firmware support does not and should not apply to the Pixel, which is a first-party device. I applaud Google for getting better here, but the linked article and the general reality of the Android ecosystem continuing to be a shitshow is really inexcusable in the face of their primary competitor doing the right thing for over a decade, quietly and competently.
Two, unlike the Reddit API changes which just annoyed mods at worst (yes there were problems for people with disabilities but that is such a small percentage it was basically a rounding error for them) this is an existential threat to F2P mobile games which are Unity’s largest market by far. When you aren’t directly selling the game and the only way to make money is to get as many downloads as possible in the hope that a certain small percentage buy IAPs these few cent fees per install could very easily wipe out their entire revenue.
Three, unlike Reddit which had no viable alternatives for the millions of end users to migrate to, Unity has far fewer customers and an extremely viable replacement in the form of Unreal and potentially Godot.
Best of luck to everyone at the studio, hopefully the bonus they are giving out is sizable enough that the workers won’t have to stress out about finding a new job too quickly, especially since this seems to be a pretty sudden announcement.