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Pulcinella · 3 years ago
This really does seem like Unity is destroying their business for pennies. Mobile game display ads seem like a very, very low value business to be in and I would imagine rates are going down all the time. Unity may manage to wipe out AppLovin by burning down the rest of their business, but winning king-of-the-hill on top a pile of ashes does not seem to be a high value position.

Edit: It's as if Unreal wants to be king of glossy, fancy, high value brochures, magazines, and books. Unity wants to be king of phone book yellow page ads.

belval · 3 years ago
> Mobile game display ads seem like a very, very low value business to be in

Might be much less prestigious than selling games that aren't predatory, but Unity does in fact make a lot more money from selling ads in mobile games than licensing and by a very wide margin.

The sad truth is that for every "real gamer", there are 10+ regular mom and pop playing candy crush and buying boosts every other day.

> Create Solutions (Game engine) second quarter revenue of $193 million was up 17% year-over-year.

> Grow Solutions (Ads) revenue of $340 million was up 157% year-over-year

And an even better exerpt:

> This quarter we partnered with one of the leading dating apps in the world, Tinder, to power their video ad monetization. Expanding beyond games is part of our goal of providing the most comprehensive platform for the App Economy, adding value to customers.

Customers are not players here, they are the companies using Unity.

squeaky-clean · 3 years ago
I wish they'd go the way of Epic and make an actual game with their engine. Maybe they could make some extra income if they made anything good.

They've tried a few times and given up each time. It's pretty embarrassing when they've done things like released a fully featured multiplayer FPS demo that doesn't actually work out of the box and has a custom editor tool manager, custom scene loader, and custom networking layer that were never merged into mainline unity. Meanwhile they still have no official stable networking module. The old functional one was sunset and the new ones are still in beta.

https://github.com/Unity-Technologies/FPSSample

> This project is based on Unity 2018.3

> NOTE: Due to a bug in Unity 2018.3, you have to take the following step right after the initial import: 1 Search for Firstperson_Projection in the Project search field. Select the 4 shaders, right click and reimport them. 2 If you have script compile errors related to entities, you need to remove and re-install the entities package.

> One day soon we will remove this note and there will be cake.

> Once the editor is ready, open the Project Tools Window by navigating to FPS Sample > Windows > Project tools.

> Keep this window docked as you will use it a lot. From here you can open the levels, build assetbundles and build standalone players.

https://github.com/UnityTechnologies/open-project-1

> Note: As of December 2021, Open Projects and Chop Chop are not in development anymore.

cratermoon · 3 years ago
So Unity is a digital ad company that gives away a game engine, or sells it at a loss, as a way to sell ads targeted based on what they know about the people playing the game. Ad revenue is in decline across the whole industry, so now Unity is looking to get a bigger slice of the pie by displacing AppLovin as the data harvester/ad provider

Aside: I wonder how much user data Unity-based games harvest from mobile devices. This may shed some much-needed light on privacy, advertising and mobile games.

turquoisevar · 3 years ago
While $340 million is nothing to sneeze at it would only make up 18% of Unity’s revenue if that’s what they’d make off of ads.

Which makes me wonder where the rest of their revenue comes from, but I’m too lazy right now to go through their financial statements to find out.

TillE · 3 years ago
There's just no way this change is actually gonna happen. Many prominent indie developers have already announced they'll be switching away from Unity for future projects, and you have to think that larger studios are drawing the same conclusions. The ship is sinking.

Unity will retract this. Switch to revenue share or whatever. They'll eat a huge loss of trust because of this idiocy, but they'll remain a relevant game engine. I just can't see any other scenario.

Cpoll · 3 years ago
> they'll remain a relevant game engine

I think "loss of trust" is understating it. This is an existential threat for lots of studios, and I can't imagine them placing future bets on the platform.

syntheweave · 3 years ago
They've gotten commodified. It's going to be like being Oracle in a Postgre/MySQL world. You'll have some big legacy customers who just can't switch. But the market as a whole was primed to pack up and leave anyway. Gamedev has high turnover, and what the new kids are going to gravitate towards is what works immediately for them, which Godot superseded Unity on out-of-the-box experiences a long while back, and now has the tutorial content to accompany it.

What Unity has in its favor is mostly in the Asset Store, but that's shifted towards being a commodity as well.

mholm · 3 years ago
> but they'll remain a relevant game engine For a little while. The problem is that Unity is a public company, merged with a malware company, and (currently) headed by somebody with no understanding of their own customers. But nobody looking to make games right now is going to start using Unity. Many indie developers are going to transition off, and the major players who still use it are likely going to find that Unity is going to start squeezing them to keep any semblance of profitability. Maybe big games like Genshin/Cities Skylines/Pokemon Go stick with it, but Unity doesn't survive that transition.
rodgerd · 3 years ago
> There's just no way this change is actually gonna happen.

You under-estimate the degree to which companies can be driven by an exec determined to have their way.

WillPostForFood · 3 years ago
Revenue share is going to be worse for most indie developers - the .20 install fee is only bad for extremely high volume, low ARPU games. Basically mobile F2P. They deserve a different payment option, but switching everyone to revenue share is would be much worse for a typical Steam, $5+ indie game.
acdha · 3 years ago
Their current CEO is one of those generic executive types with a background selling snacks, sporting supplies, and private equity investments. His prior game industry experience was running Electronic Arts so well that the board forced him to resign. This does not sound like the path to anything other than short-term “number go up” management.
turquoisevar · 3 years ago
I don’t disagree but in this day and age, this kind of uninspired management is all most corporations care for.

The days that, say, a company whose main bread and butter is engineering is seeking out an engineer to lead their company are well and well and true behind us.

Nowadays most companies are looking for a “number go up” guy.

mortenjorck · 3 years ago
It's kind of amazing just how big a Rubicon they crossed. Like, they're going to walk the changes back at this point, I don't think that's even in question anymore – but it won't matter. They have broadcast loud and clear that they can and will alter the deal.
hightrix · 3 years ago
This is the biggest issue. Unity have clearly signaled that the previous and current user agreements to use their software are useless as they may be retroactively changed at any time.

What company would put their bottom line at risk dealing with these terms?

sp332 · 3 years ago
Unity is already making more money from ads than from engine license sales. Most developers don't pay for using the engine. Ad sales pay for engine development.
gopher_space · 3 years ago
The unity devs at my last game were constantly providing feedback and fixes to Unity. That’s a lost resource I haven’t seen anyone mention.
pc_edwin · 3 years ago
I'm not an industry expert (mobile gaming) but currently (14/09/2023) App Lovin (NASDAQ:APP) is worth more than Unity (NYSE:U) and they make twice as much in revenue with a higher profit margin (less negative).

Its seems like advertising is where its at with mobile gaming and I don't why that will change anytime soon.

itiro · 3 years ago
During his tenure at EA, Unity CEO previously floated cash micro transactions to purchase in game ammo if a player ran out but could not find any.

Generally speaking it’s not hard to argue corporate leadership has lost the fucking plot altogether and are steering everything in to a stone cliff face.

Data driven fiat economics and viral media is being weaponized as a mathematical minority hallucinate they are some essential element of reality itself and not just a few meat bags LARPing hand me down spoken tradition.

datadrivenangel · 3 years ago
It's like the classic startup ideas around "People need to organize their consumption of X, so if we just put in a button allowing them to buy X next to their lists they'll buy it from us!"

Missing the point that most people don't want that.

pjc50 · 3 years ago
Unity want a cut of Genshin Impact and see everyone else as a rounding error.
bbatsell · 3 years ago
Except that Genshin will not be subject to it. Genshin Impact is made by Mihoyo, a Chinese company. In order to sell Unity licenses to Chinese customers, Unity Technologies created a joint venture called Unity China, and, as is standard Chinese government policy, it must be majority-owned and controlled by Chinese entities. The majority owner of Unity China? Mihoyo.

(On top of that, it makes no sense — Genshin would be a poster child for revshare: a single entity that has made billions off microtransactions and that can be easily audited in one go.)

jsnell · 3 years ago
That explanation makes no sense, because their changes were achieving the exact opposite. Genshin has a high ARPU, $0.01 per install will capture basically none of that. (Yes, $0.01 because the Unity fees are regressive, the fewer installs you have the more you have to pay per install. Genshin Impact obviously will fall into the bucket with the lowest cost.)

If the goal were to get a cut of Genshin while treating everyone else as a rounding error, they'd have changed the contract to be a revenue share. Or they would not have made the install fees regressive.

alex_lav · 3 years ago
> Mobile game display ads seem like a very, very low value business to be in and I would imagine rates are going down all the time

You'd be incorrect. It's a huge business. Less ads in general more paid install services as a result of ads for games, but both are huge businesses tbh.

hakfoo · 3 years ago
It's a huge business, but it feels like it's much more of a commodity business.

Changing out the ad network is probably a matter of a fairly simple swap out of highly componentized components. I'm sure devs bounce from network to network fairly quickly chasing better revenue or support experiences.

Changing out a game engine is much heavier plumbing.

From that perspective, Unity might be going for a tail-wags-the-dog approach: making their ad platform stickier by tying it to something sticky, but then you'd expect to see something more direct towards that goal like "we don't allow use of other ad platforms in Unity projects".

They also went for a lot of splash damage on non-mobile scenarios-- ad-supported games don't really exist on the desktop (yes, a modest exception for some casual titles, typically stuff like Facebook-based games)

hedgehog · 3 years ago
As I understand it they have been losing money for years at ever-increasing rates so it's not like what they were doing before was working. Maybe they are doing the wrong thing now but business as usual probably had no future.
senectus1 · 3 years ago
if thats all it is, then it seems a simple solution... split the product up into two. One for mobile game development and the other for PC/Console game development.

Charge them separately at different schemes best tailored for those markets.

Dead Comment

Fordec · 3 years ago
What a lovely way of saying that everyone who doesn't leave the platform is about to become a Ubisoft tier Developer filled with spyware. Burning even their users that don't quit the platform. How absolute this decimation of their user base will be is almost impressive in how destructive this move has been. I almost have to commend it's comprehensiveness.
cratermoon · 3 years ago
Buried lede: AppLovin tried to buy Unity last year: https://www.wsj.com/articles/applovin-proposes-combination-w... LevelPlay is Unity's rebrand of IronSource's mobile game monetization platform. IronSource bought/merged with Unity about the same time, a move criticized by some: https://www.thegamer.com/unity-criticised-for-merging-with-k...
tacotacotaco · 3 years ago
Unity may have damaged themself enough with this that AppLovin might get another chance to buy. Unity’s stock price has dropped 8% since this was announced.

Another fun fact, the Unity CEO and several board members sold some of their stocks a few weeks ago. [1]

[1] https://kotaku.com/unity-developer-fee-installs-john-ricciti...

inemesitaffia · 3 years ago
That article misrepresents what happened with the stock
extesy · 3 years ago
This situation with Unity looks very similar to the recent blunder by Wizards of the Coast attempting to change their license and triggering the exodus of their customers: https://www.ign.com/articles/wizards-of-the-coasts-new-dunge...
SXX · 3 years ago
It is not the same. D&D fans can of course shit on WotC and Hasbro, but they would still be D&D fans in the end of day even if changes were not reverted. Fans can't just go and become fans of "free and open source D&D".

Individual people are weak and not rational. Majority will always continue to pay for entertainment companies products and bring money no matter how bad they treated by said companies. Think of Disney or Electronic Arts games.

Unity Technologies is a B2B software and service provider. Their decision to do a rag pull under 10,000+ of businesses will force everyone in industry to diversify. Unity not going under anytime soon, but now every single CEO and CTO in gamedev will be doing research on alternatives simply because pricing Unity come up with is not viable for a lot of games.

nwallin · 3 years ago
It's a lot easier, I think, to switch from D&D 5E to Pathfinder 2e than it is to switch from Unity to Unreal/Godot or whatever. The stakes are a lot lower, that's for sure.
PawgerZ · 3 years ago
You're talking about the consumers, and you're 100% right in regards to them. But you seem to be equating D&D fans to the game studios, and I see that as a false equivalency.

Consumers of Unity games == consumers of D&D

Companies based on the OGL == Companies based on Unity license

WotC/Hasbro == Unity

D&D consumers =/= companies based on Unity license

In both cases, a large corporation (WotC/Hasboro, Unity) captured the space with promises that their platform would be free to use in perpetuity. In both cases, smaller companies were built around this garuntee; they naively thought that in perpetuity meant in perpetuity. In both cases, these smaller companies that popped up grew the large corporations to what they are today.

In both cases, the corporation tried to sneakily revoke the older agreements to trick these smaller companies into a terrible deal. In both scenarios, the corporation displayed rent-seeking behavior and proposed changes that would destroy the companies that helped them become what they are today.

> Fans can't just go and become fans of "free and open source D&D"

Not sure what you mean by this, but my friends and I are and always have been fans of "free and open source D&D" because that's literally what D&D has always been. That's why so many were angry with the OGL changes; thats why the OGL changes got dropped. And, once Hasboro tipped their hand, many did transition to free and open source tabletop games that respect their third party creators and consumers alike https://www.polygon.com/23587624/non-dnd-dungeons-dragons-og...

extesy · 3 years ago
To clarify my analogy: D&D == gaming, WotC/OGL == Unity, Pathfinder == Unreal. You can still work in the "gaming" domain, but switch from Unity to Unreal. Similar to how some D&D tabletop studios are switching from OGL to Pathfinder while staying in "D&D" domain.
PawgerZ · 3 years ago
I 100% agree with you, and I was waiting for someone to bring it up.
Havoc · 3 years ago
At this stage Unity could offer a free unicorn and it wouldn't move the needle.

They literally smoked all their goodwill in a day with their retrospective revise the terms to something that fucks over ever dev thing

Renaud · 3 years ago
Wondering if Microsoft shouldn't have bought Unity, It could have made sense, because of its focus on developer, because of its interests in gaming and because it's a huge showcase for C# and .Net as many of the features of unity could have been folded into regular .Net or there could have been an opportunity to have a '.GameNet' version, maybe.
sitzkrieg · 3 years ago
on the flip side they kinda left XNA out to dry despite basically being the unity before unity in some ways for indie devs
cableshaft · 3 years ago
Monogame came in to fill in the XNA gap to a certain extent. Works pretty well as long as you're making 2D games. I'm trying to make a 3D game in it right now, and it's...okay, not great.
cobalt · 3 years ago
XNA is only a framework that does some basic low level abstraction. It is no where near a game engine
everyone · 3 years ago
Yeah I made games in XNA, then Unity (for 10 years), now Godot since yesterday.
bradleyishungry · 3 years ago
Eh xna and monogame together are still fine. Celeste was made with it
raincole · 3 years ago
Microsoft doing anything today will sprout anti-trust cases.

Also if Microsoft is going to buy Unity, it's better to wait until the stock plummets.

pc_edwin · 3 years ago
They really want to but Lina Khan will blow up the acquisition before the ink even has a chance to dry.

Especially after the bruising FTC for from the Activision fight. Unlike Activision, the FTC actually has a case here.

asabla · 3 years ago
I guess this could also be a play to make Microsoft interested in buying them out when money crisis hit.

But I don't know, it could just be an ordinary bad bussiness decision

Someone · 3 years ago
> I guess this could also be a play to make Microsoft interested in buying them out when money crisis hit.

That would be a stupid idea. Companies that are in financial trouble tend to be cheaper to buy, typically a lot cheaper if there’s only one serious buyer candidate.

If they think “when we’re almost broke, we can sell out to Microsoft for X million”, certainly they can get at least the same amount now that they aren’t?

cratermoon · 3 years ago
~Microsoft already has XBox, and CryEngine is also C#/.NET.~

see reply comment

bmalicoat · 3 years ago
Xbox doesn't provide a game engine, just lower level APIs. Unity is a popular way to get games on Xbox for folks who can't build their own engine. Further, things like HoloLens run Unity as a first class dev environment.

I used to work on both Xbox and HoloLens at Microsoft, but this is all public info.

everyone · 3 years ago
I've been a pro Unity dev, as an employee and then a freelancer running a small team doing contracts for 10 years. I think this was in the back of my mind for a long time but yesterday a switch just flipped in my head and I decided Unity are just not to be trusted anymore, the company has lost all credibility and I never want to use Unity for another project. I'm learning Godot atm.
Zhyl · 3 years ago
It seems everyone is switching to Godot.
johnnyanmac · 3 years ago
I hope it happens for real this time. I remember last year's kerfuffle when they merged/aquired Ironsource.

Either way, I want to get in on the early Godot waves while I can.

olliej · 3 years ago
"Make your apps have a shitty UX, and sell your user's data without their consent, or we'll force you to discard all the work you did under our previous license"

In other words, any unity products going forward should be considered suspect. Any new games should avoid the entire company as they are clearly dishonest and have no interest in maintaining whatever contract terms you might agree to today.