The region of reversed command -- pretty cool that such a simple NES game managed to replicate that counter-intuitive part of the flight envelope.
https://agairupdate.com/2021/10/02/the-region-of-reversed-co...
The region of reversed command -- pretty cool that such a simple NES game managed to replicate that counter-intuitive part of the flight envelope.
https://agairupdate.com/2021/10/02/the-region-of-reversed-co...
I had the game and the manual, but I can’t recall if I ever read the manual. I played the game a ton and was maybe 50/50 at the landings, but just followed the on-screen instructions. I could probably have puzzled out the target numbers, but never did (was it in the manual?). Now you can just google the correct values and nail it every time (paying no attention to the on-screen directions).
[edit] incidentally, my “it’s not actually hard” thing from the NES is the dam level in TMNT. It’s a challenge like the first two times you play it, then never again. It’s just not that hard. I think it’s easier than tons of Mario game levels, for instance.
Interestingly, the instructions are actually all correct. If it says, "Left! Left!" for instance you will crash if you don't fix it.
I think the disconnect might be that altitude and speed somewhat feedback on each other and it takes time for your inputs to settle, so it always feels like you're chasing the instructions.
For realism's (and comedy's) sake, they could have shown a pixel ejecting from the five (I think) pixels that form the jet before it explodes into a fireball, then floating down on a tiny parachute and being rescued by a tiny boat.
...but seriously, you didn't even get your score reduced for crashing the plane on landing?
Well, you don't get the 10,000 bonus points
Kind of like how people use docker for evrything, when what you really should be doing is learn how to package software.
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The real difficulty, not explored in this disassembly, is that the game has semi-realistic physics! My older brother was in flight school at the time and was able to easily land the plane and taught me how to do it.
As the article states, "Altitude and speed are both controlled by throttle input and pitch angle". So you can't just hit the engines or air brakes button to change your speed. If you lower the nose of the plane, you'll speed up and vice versa! So you have to carefully juggle your speed and altitude by altering both your pitch and your engines/air brakes.
My brother taught me that my speed wouldn't reduce if I'm nosediving, so raise the nose a little while opening my air brakes for a quick reduction in speed and then level out to maintain altitude. The game actually models this somewhat accurately!
It's also on-screen. What's missing is the acceptable ranges -- +/- 100 for altitude, +/- 50 for speed, per the post. Knowing that the slop for altitude is much higher is definitely helpful information.