Give it a try if you don't believe me. Even categories we take for granted, like trees and fish, are not perfectly crisp, and "obvious" facts like "humans need a heart to live" have surprising exceptions.
> Pointing out that penguins can't fly doesn't make the case that birds can fly stronger in any way.
I disagree. It's such a common rule that there's a long Wikipedia page for the exceptions[1], and the first photo is of penguins, labelled "penguins are a well-known example of flightless birds.".
If I knew nothing else about the topic, I would take it as evidence that it's common for birds to fly, otherwise that fact would have been unremarkable. Not hard proof of a universal quantifier, but a useful rule nonetheless.
It's actually meant to say if someone provides an exception, e.g. "No parking on Wednesdays", then that proves the existence of another rule, e.g. "Parking is allowed". Since an exception, without a rule, makes no sense.
But, in my experience, people do use it to mean "Oh, this one thing is wrong, but that proves everything else is right", which does not track.
The bank would argue that an AI using your account on your behalf is fraud.
The step limit is an important resource. There's a reason one of the early goals of the game (in Bequest and to some extent Dare modes) is to have more steps at the start of each day and why an important penalty of Curse mode is that you only have 13 steps. As with other resources like keys, you can learn to make better use of what you have and also how to get more of it within reason. I don't think it's as good of a game without Steps. They're not (outside Curse mode) scarce enough to commonly end a run, but they matter.
I wouldn't suggest removing steps entirely, but maybe something softer than abruptly ending the day. After exhausting my steps, let me walk around without drafting rooms and picking up items, for example.
And the late game puzzle quality was very hit-and-miss for me. I loved the sigils, for example, and appreciated the permanent upgrades/changes. Other puzzles required putting disparate items/ideas together, but by then the game had expanded too much and it was unclear what paths were exhausted, still useful, or simply fluff, and the randomness made every check time-consuming.
FWIW while I enjoyed watching other people play Outer Wilds, I found the fine control needed too frustrating. I might decide to investigate part of Brittle Hollow, travel there, fall into the hole, painstakingly get back, fall in again, reset, new day. That's exactly the same frustration you had, but for a different reason and as a result I was often unable to tell which of three things was true:
1. That cannot be done, it's an important fact about Outer Wilds, a revelation
2. I can't do that, I'm incompetent. Sucks to be me. Maybe try again?
3. That cannot be done, whoops, game engine limitation, unimportant.
I never had this in Blue Prince and so I was much better able to enjoy both the game itself and watching others play after I was done (Atelier etc.)
And another (smaller) issue is the step limit. End game has you running to pretty far away areas. The walking itself quickly gets old, but you sometimes waste the entire run because you didn't have enough steps for the required back-and-forth.
That being said, I greatly enjoyed how note-taking was rewarded. By the end I had over 600 screenshots organized in different folders.
On the other hand, it gets extra points for the in-game manual booklet. The mechanics, the metaphor, and the gorgeous execution should be required material in game design classes.
https://www.reddit.com/r/outerwilds/wiki/index/gamerecs
I can vouch for Outer Wilds and Tunic being masterpieces, with Blue Prince getting a B+ from me.
And the reason I ask this is because when I Google up different combinations of nouns, verbs and word usements for my problem of Android shortcuts and Octipi Launcher, I fairly-consistently find my own recent comments on HN (above, in these threads; within the bounds of this posting) in the top 5 results.
And that tells me that I am not only preaching to the choir, but the choir only exists of one member. And that member is me.
So I guess I am thus preaching to myself.
Awesome!
And thus, perhaps I am much more of an outlier than I ever imagined.
So the question stands: Am I really looking in from the outside with my quest for Android shortcuts that we've had for almost a decade? Is this lack of functionality really a thing that others just simply don't notice in a modern Android ecosphere? Is it a forgotten relic of the past?
(Whatever the case, it presently doesn't work with Octopi Launcher -- and I'm going to keep using it anyway.)
I do use shortcuts, even with Octopi. WhatsApp has shortcuts to chat with specific contacts, and Termux has shortcuts to arbitrary snippets, and I love both. I mentioned the Shazam widget only because it seemed to have the exact same functionality, only lacking the label.