> I am now older and more burned out and less prone to chasing after cool new things.
Yeah, mostly true for me too. I hear about cool new things, but rarely choose to chase after them.
When you watch a high-quality encode that includes the actual noise, there is a startling increase in resolution from seeing a still to seeing the video. The noise is effectively dancing over a signal, and at 24 fps the signal is still perfectly clear behind it.
Whereas if you lossily encode a still that discards the noise and then adds back artificial noise to match the original "aesthetically", the original detail is non-recoverable if this is done frame-by-frame. Watching at 24 fps produces a fundamentally blurrier viewing experience. And it's not subtle -- on old noisy movies the difference in detail can be 2x.
Now, if h.265 or AV1 is actually building its "noise-removed" frames by always taking into account several preceding and following frames while accounting for movement, it could in theory discover the signal of the full detail across time and encode that, and there wouldn't be any loss in detail. But I don't think it does? I'd love to know if I'm mistaken.
But basically, the point is: comparing noise removal and synthesis can't be done using still images. You have to see an actual video comparison side-by-side to determine if detail is being thrown away or preserved. Noise isn't just noise -- noise is detail too.
Together with external noise generation (something like https://old.reddit.com/r/AV1/comments/r86nsb/custom_photonno...) that'd support external denoising (pass the reference and denoised video to get the grain spec), the whole FGS thing would be much more interesting.
TypeScript has all of these, too.
I meant reader macros, by the way: can it do that?
; A comment
(set-macro-character #\% (get-macro-character #\;))
% Also a comment
God, Lisp...the core language isn't exactly that interesting in this day-and-age. Dynamic typing, garbage collection, anonymous functions, this has been the bread-and-butter of Python, JS, Ruby, etc. developers for like 20 years now. It's got some really powerful features like conditions and CLOS. But then the bulk of the language and library built on top is such a mess: it's missing so much basic functionality, but also has so many niche functions that can be configured every which way with niche keyword arguments, and they all turned out to be evolutionary dead-ends and much worse than what the rest of the world settled on (actually CLOS probably falls into this category too). I think it's this, more than anything, that makes programming in Lisp feel like an act of trickery rather than clear thinking.
But I'll also say that I've been hobby programming in Lisp a bit recently and, despite that, I've been finding it immensely pleasurable, the first time I've really enjoyed working with a computer in years. The highly interactive, image-based workflow is just so much smoother than my day job, where I'm constantly jumping between VSCode and Chrome and a console and manually rebuilding and sitting around waiting...
Macros may be a double-edged sword - they encourage monstrosities like LOOP, rather than building more powerful/regular/comprehensible language features like iterators or comprehensions. BUT when paired with that interactive development experience, it really feels like you're in a dialogue with the computer, building out a little computational universe.
CL still got symbols, the reader (and its macros), gradual typing and user available runtime compilation (compile and compile-file).
I find the core language itself near perfect (mostly the historic stuff like threads/atomics/unicode missing, the whole divide between normal CL and CLOS and lack of recursive and parametric typing") but the standard library quite baroque and lacking; still infinitely more serviceable than C's, though.
What inspired me to post it is that I cobbled a fun HTML preprocessor using cpp to someone today: https://git.sr.ht/~q3cpma/html-cpp (I use a Common Lisp contraption for myself).