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Blammar commented on Shaderblocks: Block-based image editing   thejenkinscomic.net/shade... · Posted by u/rahimnathwani
gs17 · a year ago
The interface needs some work if you're not familiar with block based programming environments. Dropping things in place is a bit difficult compared to Scratch or Snap.

> Some blocks I can attach to the bottom of "run this program" block and they clearly run.

The blocks with a square side are commands you can attach to each other to make a program. The round blocks go in the round slots on other blocks.

> The screen is two dimensional so I was expecting to be able to put processing blocks anywhere. Sure I can but they do nothing.

You can click on them to run them without them being connected to a "run this" block. Whatever has a yellow outline is running.

Blammar · a year ago
Thank you. I got a little further this time. The UI needs a LOT of work to make it friendlier. It's difficult to enter numerical values, and often the values just go blank.

I suppose there's a reason node editors use a block and line interface mainly.

I'd actually prefer a tree-structured approach, where you could turn a subgraph into a single block, allowing you to structure appropriately.

Blammar commented on Shaderblocks: Block-based image editing   thejenkinscomic.net/shade... · Posted by u/rahimnathwani
Blammar · a year ago
I am unable to figure out how to use this.

I move blocks around. Some blocks I can attach to the bottom of "run this program" block and they clearly run. But I was unable to add any more blocks that did anything.

The screen is two dimensional so I was expecting to be able to put processing blocks anywhere. Sure I can but they do nothing.

What's missing (for me at least) is an explanation of the user interface.

Blammar · a year ago
Uh if it wasn't clear, I was asking HN for a bit of help. The editor does look very cool.
Blammar commented on Shaderblocks: Block-based image editing   thejenkinscomic.net/shade... · Posted by u/rahimnathwani
Blammar · a year ago
I am unable to figure out how to use this.

I move blocks around. Some blocks I can attach to the bottom of "run this program" block and they clearly run. But I was unable to add any more blocks that did anything.

The screen is two dimensional so I was expecting to be able to put processing blocks anywhere. Sure I can but they do nothing.

What's missing (for me at least) is an explanation of the user interface.

Blammar commented on Trump wins presidency for second time   thehill.com/homenews/camp... · Posted by u/koolba
TomK32 · a year ago
Worst-case we finally find out what Gödel's loophole is https://en.wikipedia.org/wiki/G%C3%B6del%27s_Loophole
Blammar · a year ago
Jesus fucking christ don't give them ideas.
Blammar commented on How the First GPU Leveled Up Gaming and Ignited the AI Era   blogs.nvidia.com/blog/fir... · Posted by u/doener
Blammar · a year ago
I'm one of the designers of the GeForce 256.

The hardware transform and lighting was an enormous step forward, and there was no other single-chip manufacturer that had that functionality. Yes, it took a while before the game developers learned to use the hardware well. We supplied the cart; up to them to get the horse attached and working...

I'm not going to argue the meaning of "GPU" with the other posters. Suffice to say our intent was to implement the entire graphics pipeline in hardware, allowing a nearly complete offloading of the CPU.

We demonstrated the GeForce 256 to SGI engineers, and showed that we could run their OpenGl demos at roughly the same speed they ran on their Onyx systems which cost about 100 times as much.

The linked Nvidia article, to be honest, is marketing fluff. It took several years before we figured out how to turn a GPU into a usable parallel computation engine; in the meantime we had enough effective programmability that people hacked up D3D and OpenGl programs to do some interesting work.

Blammar commented on Show HN: I made a puzzle game that gently introduces my favorite math mysteries   rahulilango.com/coloring/... · Posted by u/MCSP
dmurray · 2 years ago
Four colours also isn't enough for some real-world country maps. Countries with enclaves (like Alaska, Kaliningrad or Sint-Maarten, though only the last actually makes 4- colouring impossible) change the topology: you can think of what shape the earth would have if there was also a tunnel connecting Alaska and New York.
Blammar · 2 years ago
Torus, of course, but how does that relate to enclaves, which are planar ?
Blammar commented on Safe Superintelligence Inc.   ssi.inc... · Posted by u/nick_pou
antihipocrat · 2 years ago
It's a massive attractor of investment funding. Is it proven to be massively profitable?
Blammar · 2 years ago
I read in Forbes about a construction company that used AI-related tech to manage the logistics and planning. They claimed that they were saving upwards of 20% of their costs because everything was managed more accurately. (Maybe they had little control boxes on their workers too; I don't know.)

The point I am trying to make is that the benefits of AI-related tech is likely to be quite pervasive and we should be looking at what corporations are actually doing. Sort of what this poem says:

For while the tired waves, vainly breaking / Seem here no painful inch to gain, / Far back through creeks and inlets making, / Comes silent, flooding in, the main.

Blammar commented on FTC sues Adobe for hiding fees and inhibiting cancellations   ftc.gov/news-events/news/... · Posted by u/ChrisArchitect
Blammar · 2 years ago
Apologies if this has been posted already, but my search fu failed to find a similar post.

1. Start the cancellation process for your current license

2. When offered a discount or to switch to another plan, choose the cheapest new plan

3. Once your membership is updated, start the cancellation process again immediately

4. The cancellation fee is now $0.

(Source: https://ui.dev/rwd/articles/cancel-adobe-without-paying-the-... )

I can vouch that this worked earlier this year.

Blammar commented on Show HN: We made a small and cheap network switch   docs.murexrobotics.com/el... · Posted by u/Hello9999901
Blammar · 2 years ago
Nice work indeed. However, was there a reason you didn't support gigabit ethernet? I haven't used 100mbit ethernet for more than a decade...
Blammar commented on Nvidia CEO Jensen Huang announces new AI chips: ‘We need bigger GPUs’   cnbc.com/2024/03/18/nvidi... · Posted by u/tiahura
TheAlchemist · 2 years ago
Well, stock price is not a good short term indicator about Nvidia developments, nor any company for that matter. Nvidia is doing a very good job.

That being said, their stock is absolutely and hilariously overvalued.

Blammar · 2 years ago
NVDA's forward PE is ~37, about what it has been for the past ~5 years I've been tracking that. So it's not overpriced based on that metric.

If you're convinced the stock is that overvalued, go short some or, if you like to live dangerously, buy some long-term put options (don't be an idiot and buy short-term options.)

I have no idea if NVDA is like Cisco Systems in 2000, or if it's something unique. What I am aware of is that there's around 5-7 trillion that were moved from stocks to t-bills since the Fed raised rates in March 2022. If and when they drop their rates back to the historical ~2.5%, it's reasonable to predict these funds will go back into stocks, which will presumably drive up prices.

u/Blammar

KarmaCake day451June 5, 2019View Original