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Benjamin_Dobell commented on Can you instruct a robot to make a PBJ sandwich?   pbj.deliberateinc.com/... · Posted by u/mooreds
fisian · 14 hours ago
I think this is a great introduction to logical thinking and coding. The overcooked scripting layer looks awesome and very polished. Reminds me a bit of Scratch (the programming language). Are you going to make it available to others?

There are also video games based on this concept, e.g. Bots are Dumb. So maybe your scripting layer it could even become its own commercial game.

Benjamin_Dobell · 13 hours ago
Thanks!

Breaka Club is still very early days. Current focus is in person, but the plan is to offer an online club experience also. I'm not quite sure what that will look like just yet. Ideally yes, I'd love to make this available to others.

We're also currently building Breaka Club's own game, which is where the majority of development efforts are focused. However, since we already have the Overcooked coding experience, we haven't prioritized the visual script layer for this game just yet - it's on our roadmap.

Presently, our game is more of a cozy farming RPG / world building sandbox, with a no-code solution for world building:

https://breaka.club/blog/why-were-building-clubs-for-kids

Benjamin_Dobell commented on Vite 8.0 Is Out   vite.dev/blog/announcing-... · Posted by u/kothariji
ameliaquining · 16 hours ago
Yes, those work fine: https://playground.oxc.rs/?options=%7B%22run%22%3A%7B%22lint...

For that matter, TypeScript's version of decorators ("experimental decorators") also works: https://playground.oxc.rs/?options=%7B%22run%22%3A%7B%22lint...

What's not supported is the current draft proposal for standardized ECMAScript decorators; if you uncheck experimentalDecorators, the decorator syntax is simply passed through as-is, even when lowering to ES2015.

Benjamin_Dobell · 16 hours ago
TC39 decorators emit just landed in tsgo about 24 hours ago. Hopefully they're available in Vite 8 soon. I'm using them in GodotJS https://github.com/godotjs/GodotJS/commit/a4bafef9f14c103b09...
Benjamin_Dobell commented on Can you instruct a robot to make a PBJ sandwich?   pbj.deliberateinc.com/... · Posted by u/mooreds
Benjamin_Dobell · 19 hours ago
Although this is a facetious take, instructing a robot to follow recipes is a fantastic introduction to coding. I added a visual scripting layer to Overcooked so kids can program robots to make all sorts of dishes (Sushi, Pasta, Cakes etc.)

https://youtu.be/ITWSL5lTLig

This is part of a club to teach kids coding, creativity and digital literacy.

Benjamin_Dobell commented on Show HN: Remotely use my guitar tuner   realtuner.online/... · Posted by u/smith-kyle
Benjamin_Dobell · 3 days ago
Thanks. Just tuned my daughter's guitar.

Obviously a bit more work. But it'd be pretty neat to have live reactions. "So close!", "Nearly there", "You can do it!", "Perfect" etc.

Benjamin_Dobell commented on Ask HN: What Are You Working On? (March 2026)    · Posted by u/david927
Benjamin_Dobell · 5 days ago
Continuing to make fantastic progress on Breaka Club, where we teach kids to code, be creative and make games:

https://breaka.club/blog/why-were-building-clubs-for-kids

The recent Netflix Games edition of Overcooked with K-Pop Demon Hunters is cool, but not nearly as cool as kids coding and playing their way through Overcooked levels in our custom educational mod for Overcooked:

https://youtu.be/ITWSL5lTLig

I'm also maintaining GodotJS, strongly typed TypeScript bindings for Godot, which is used to build the Breaka Club RPG (see first link):

https://github.com/godotjs/GodotJS

And last week I also put together the first release of MoonSharp in ~10 years; Lua runtime for Unity. That's not for Breaka Club though, I also consult for Berserk Games on Tabletop Simulator:

https://github.com/moonsharp-devs/moonsharp/releases

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Benjamin_Dobell commented on Show HN: Moongate – Ultima Online server emulator in .NET 10 with Lua scripting   github.com/moongate-commu... · Posted by u/squidleon
Benjamin_Dobell · 7 days ago
Somewhat coincidentally, MoonSharp (the scripting engine Moongate based their Lua runtime on) is alive and kicking again. There hasn't been a release in ~10 years, but I published a beta for v3.0.0 a few days ago.

https://github.com/moonsharp-devs/moonsharp/releases

I'm not the creator of MoonSharp, just a maintainer on Github (who has honestly done very little). However, I consult for Berserk Games, and we have use MoonSharp as the scripting runtime for Tabletop Simulator.

Benjamin_Dobell commented on Adventure Game Studio: OSS software for creating adventure games   adventuregamestudio.co.uk... · Posted by u/doener
Benjamin_Dobell · a month ago
I'm building a modern platform for kids to hand draw their own games: https://breaka.club/blog/why-were-building-clubs-for-kids

Currently supports RPG mechanics, with digital card game support coming soon. Plan is to keep expanding what's offered.

Bits and pieces are already open source with more to come: https://github.com/BreakaClub and https://github.com/godotjs/godotjs/

Benjamin_Dobell commented on Ask HN: What Are You Working On? (December 2025)    · Posted by u/david927
Benjamin_Dobell · 3 months ago
* Continuing development on Breaka Club (https://breaka.club/blog/why-were-building-clubs-for-kids) — Turning kids from consumers into creators.

* GodotJS — https://github.com/godotjs/GodotJS — TypeScript for Godot

* Consulting for companies using GodotJS (and Unity).

Benjamin_Dobell commented on Meta Segment Anything Model 3   ai.meta.com/sam3/... · Posted by u/lukeinator42
florians · 4 months ago
Curious about background removal with BiRefNet. Would you consider it the best model currently available? What other options exist that are popular but not as good?
Benjamin_Dobell · 4 months ago
I'm far from an expert in this area. I've also tried Bria RMBG 1.4, Bria RMBG 2.0, older BiRefNet versions, and I think another I forgot the name of. The fact I'm removing backgrounds that are predominantly white (a sheet of paper) in first place probably changes things significantly. So it's hard to extrapolate my results to general background removal.

BiRefNet 2 seems to do a much better job of correctly removing backgrounds in between the contents outline. So like hands on hips, that region that's fully enclosed but you want removed. It's not just that though, some other models will remove this, but they'll be overly aggressive and remove white areas where kids haven't coloured in perfectly — or like the intentionally left blank whites of eyes for example.

I'm putting these images in a game world once they're cut out, so if things are too transparent, they look very odd.

u/Benjamin_Dobell

KarmaCake day3962July 28, 2013
About
https://github.com/Benjamin-Dobell/

--

Building something in the education space for kids: https://breaka.club

Also:

Consultant @ Berserk Games - https://tabletopsimulator.com/

--

Formerly:

Head of Engineering @ Ender - https://joinender.com/

Head of Engineering @ Prequel - https://www.joinprequel.com/

CTO @ Kangaroo Interactive

CTO @ Snaploader (acquired by Archistar) - https://www.archistar.ai/

Director @ Glass Echidna - https://glassechidna.com.au/

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