I started using C# recently for a hobby project writing a game engine on top of Monogame, and I have been very surprised at how nice of a language C# is to use.
It has a clean syntax, decent package management, and basically every language feature I regularly reach for except algebraic data types, which are probably coming eventually.
I think the association of .NET to Microsoft tarnished my expectations.
Modern C# and .NET are great. It still suffers from the bad reputation of the Windows-only .NET Framework. It's still a quite heavy platform with a lot of features, but the .NET team invested a lot of time to make it more approachable recently.
With top level Programs and file-based apps[1] it can be used as a scripting language now, just add a shebang (#!/usr/local/share/dotnet/dotnet run) to the first line and make it executable. It will still compile to a temporary file (slow on first run), but it doesn't require a build step anymore for smaller scripts.
Also, if you compile Ahead Of Time (AOT) you can cut down on the features and get basically as small a subset as you want of the libraries. IMHO C# and dotnet are really starting to become very impressive.
Sometimes I wonder if the .NET department is totally separated from the rest of Microsoft. Microsoft is so bad on all fronts I stopped using everything that has to do with it. Windows, Xbox, the Microsoft account experience, the Microsoft store, for me it has been one big trip of frustration.
Microsoft is huge, it's many companies inside one company.
.NET seems to be somewhere close to Azure, but now far away from Windows or the business applications (Office/Teams, Dynamics, Power Platform). Things like GitHub, LinkedIn or Xbox seem to be de facto separate companies.
Edit: .NET used to be tied closely to Windows, which gave it the horrible reputation. The dark age of .NET ;)
Makes me think of Boo language; Boo was so good at metaprogramming and multi-phasr programming! A very fine .NET language that was so far ahead of the curve, with having the tools of that language be usable at runtime.
Alas many of the docs are offline now. But it had great quasiquotes, which let you write code that gets turned into AST that you can then process. Good macros. A programmable compiler pipeline. So much. Alas, obscured now. https://boo-language.github.io/
Boo and Nemerle both were really showing what was possible in .NET back in the early days. I still miss the metaprogramming they had, not to mention their pattern matching (which C# has closed the gap on, but is still way, way short.)
The syntax looks a bit like F#. But F# only has a few features that generous people might consider meta programming.
There was a lot of fuss about meta programming around 10-15 years ago, but it never got a lot of traction. Maybe for a good reason? I think a lot of the problems it solved, were also solved by functional programming features that slowly appeared in C# over the years.
I love (and heavily use) source generators, but the development experience is godawful. Working with the raw Roslyn types is painful at best and this is compounded by them having to be written against .NET Standard, severely limiting the use of newer .NET functionality.
Eventually I want to write a good baseline library to use for my source generators -- simplifying finding definitions with attributes, mapping types to System.Type, adding some basic pattern matching for structures -- but haven't found a way to do it that's general enough while being very useful.
I agree, .NET Standard limitation unnecessarily complicates development experience. I think it's because some tools (Visual Studio) is still use legacy .NET Framework. I don't understand why they didn't integrate them via out of process architecture into these tools, since source generators didn't exist in the legacy framework anyway.
I sometimes generate code from plain CLI projects (avoiding source generators altogether), as whole debugging and DX is so much better.
I feel the exact same way. They can be insanely powerful, but the syntax is insanely off-putting.
And the documentation is still pretty sparse.
> Eventually I want to write a good baseline library to use for my source generators -- simplifying finding definitions with attributes, mapping types to System.Type, adding some basic pattern matching for structures -- but haven't found a way to do it that's general enough while being very useful.
I'd use it in a heartbeat. The new ForAttributeWithMetadataName function has been a big help, but everything else feels like a totally different language to me.
I used to think so too, but I do have to complain about Microsoft doing the Microsoft thing - they have a brilliant idea (and execution), but they bury it in so much boilerplate that 99% of people who would use it are put off by it.
The amount of stuff you have to wade through here compared to something like comptime in Zig (Roslyn API, setting up the project, having VS recognize it and inject it in the compiler, debugging etc) makes usage of these an absolute pain.
A key difference is that in this C# package, `[Comptime]` is an attribute (annotation? not sure on the C# term) applied to methods. In Zig, the `comptime` keyword can be applied to pretty much any expression. In the C# package, if you want to do factorial at runtime and at compile time, (I think, from reading the README) you need to define the same function twice, one with `[Comptime]` and once without. Contrast this to Zig, where if you have a regular runtime factorial function, you can just execute it at compile time like:
const x = comptime factorial(n);
Another limitation of the C# package is it only works with primitive types and collections. Zig comptime works on any arbitrary types.
You don't. The way it works is that it intercepts the call site when the input args are constant. If they're not then it won't be replaced and it will call the original method. C# source generators can't replace method definitions, however a call site can be changed to another method via source generators.
I’m annoyed they called it comptime when it isn’t the same as Zig’s more powerful comptime.
You can think of zig’s comptime as partial evaluation. Zig doesnt have a runtime type reflection system, but with comptime it makes it feel like you do.
• Supported return types:
◦ Collections: ..., List<T>, ...
◦ Note: Arrays are not allowed as return types because they are mutable. Use IReadOnlyList<T> instead.
I don't understand. Why is List<T> allowed then if it's mutable?
Array also implements IReadOnlyList if I'm not mistaken.
I think C# doesn't really have immutable collections, they just can be typecasted to IReadonly* to hide the mutable operations. But they can always be typecasted back to their mutable base implementation.
The only real immutable collections I know of, are F#s linked lists.
That said, for more complex results, you'd typically load a serialization on start.
I can see the value in this tool, but there must be a fairly limited niche which is too expensive to just have as static and run on start-up and cache, but not so large you'd prefer to just serialize, store and load.
It also needs to be something that is dynamic at compile time but not at runtime.
So it's very niche, but it's an interesting take on the concept, and it looks easier to use than the default source generators.
Last time I tried them discovered source generators in the current .NET 10 SDK are broken beyond repair, because Microsoft does not support dependencies between source generators.
Want to auto-generate COM proxies or similar? Impossible because library import and export are implemented with another source generators. Want to generate something JSON serializable? Impossible because in modern .NET JSON serializer is implemented with another source generator. Generate regular expressions? Another SDK provided source generator, as long as you want good runtime performance.
Not terribly niche. All config that isn’t environment-specific and is used in inner loops or at startup. It’s even got a test for serialised values so can be used to speed your case up:
The use cases are different. While MSBuild tasks run during build (and partially when loading a project), typically the IDE is oblivious what happens there. The source generator runs directly inside the compiler infrastructure and thus you didn't get error highlights for code that would otherwise be only generated during build but not as you type. This makes it much more friendly than pure build-time generation of code.
It has a clean syntax, decent package management, and basically every language feature I regularly reach for except algebraic data types, which are probably coming eventually.
I think the association of .NET to Microsoft tarnished my expectations.
With top level Programs and file-based apps[1] it can be used as a scripting language now, just add a shebang (#!/usr/local/share/dotnet/dotnet run) to the first line and make it executable. It will still compile to a temporary file (slow on first run), but it doesn't require a build step anymore for smaller scripts.
[1]: https://learn.microsoft.com/en-us/dotnet/csharp/fundamentals...
Sometimes I wonder if the .NET department is totally separated from the rest of Microsoft. Microsoft is so bad on all fronts I stopped using everything that has to do with it. Windows, Xbox, the Microsoft account experience, the Microsoft store, for me it has been one big trip of frustration.
.NET seems to be somewhere close to Azure, but now far away from Windows or the business applications (Office/Teams, Dynamics, Power Platform). Things like GitHub, LinkedIn or Xbox seem to be de facto separate companies.
Edit: .NET used to be tied closely to Windows, which gave it the horrible reputation. The dark age of .NET ;)
Alas many of the docs are offline now. But it had great quasiquotes, which let you write code that gets turned into AST that you can then process. Good macros. A programmable compiler pipeline. So much. Alas, obscured now. https://boo-language.github.io/
There was a lot of fuss about meta programming around 10-15 years ago, but it never got a lot of traction. Maybe for a good reason? I think a lot of the problems it solved, were also solved by functional programming features that slowly appeared in C# over the years.
Eventually I want to write a good baseline library to use for my source generators -- simplifying finding definitions with attributes, mapping types to System.Type, adding some basic pattern matching for structures -- but haven't found a way to do it that's general enough while being very useful.
I sometimes generate code from plain CLI projects (avoiding source generators altogether), as whole debugging and DX is so much better.
That isn't as cool as Aspire and AI features.
And the documentation is still pretty sparse.
> Eventually I want to write a good baseline library to use for my source generators -- simplifying finding definitions with attributes, mapping types to System.Type, adding some basic pattern matching for structures -- but haven't found a way to do it that's general enough while being very useful.
I'd use it in a heartbeat. The new ForAttributeWithMetadataName function has been a big help, but everything else feels like a totally different language to me.
The amount of stuff you have to wade through here compared to something like comptime in Zig (Roslyn API, setting up the project, having VS recognize it and inject it in the compiler, debugging etc) makes usage of these an absolute pain.
This is more like constrexpr than a macro system.
You can think of zig’s comptime as partial evaluation. Zig doesnt have a runtime type reflection system, but with comptime it makes it feel like you do.
Deleted Comment
I think C# doesn't really have immutable collections, they just can be typecasted to IReadonly* to hide the mutable operations. But they can always be typecasted back to their mutable base implementation.
The only real immutable collections I know of, are F#s linked lists.
https://learn.microsoft.com/en-us/dotnet/api/system.collecti...
Dead Comment
https://devblogs.microsoft.com/dotnet/introducing-c-source-g...
That said, for more complex results, you'd typically load a serialization on start.
I can see the value in this tool, but there must be a fairly limited niche which is too expensive to just have as static and run on start-up and cache, but not so large you'd prefer to just serialize, store and load.
It also needs to be something that is dynamic at compile time but not at runtime.
So it's very niche, but it's an interesting take on the concept, and it looks easier to use than the default source generators.
Last time I tried them discovered source generators in the current .NET 10 SDK are broken beyond repair, because Microsoft does not support dependencies between source generators.
Want to auto-generate COM proxies or similar? Impossible because library import and export are implemented with another source generators. Want to generate something JSON serializable? Impossible because in modern .NET JSON serializer is implemented with another source generator. Generate regular expressions? Another SDK provided source generator, as long as you want good runtime performance.
https://github.com/sebastienros/comptime/blob/main/test/Comp...
But you need to be sure you won’t want to change without compiling.
I'm pretty new in the source generation area and only do enterprise dev, so I'm sure I'm missing something or just don't have the use cases.