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Tade0 · a month ago
For those of you who, like me, have no graphical chops whatsoever, I can't recommend Liberated Pixel Cup assets enough:

https://lpc.opengameart.org/

There's also a character generator with plenty of options to choose from:

https://liberatedpixelcup.github.io/Universal-LPC-Spriteshee...

jamie_ca · a month ago
I can counter-recommend Kenney's game assets, it's got sprites, buildings, terrain, backgrounds, top-down, side-on, isometric... Lots of variety for different genres and settings, too.

https://kenney.itch.io/kenney-game-assets

arjie · 25 days ago
Remarkable, they're licensed CC0 https://kenney.nl/support

I always wondered why art is never licensed like software. There is a plethora of free software but I thought very little similarly licensed art. In fact, I think it's just that I wasn't looking. There's lots of it around.

Thank you for sharing.

tuzemec · a month ago
Nice!

A couple of years ago, I tried something in that direction[1] using Phaser[2], and it was quite fun. I used Tiled Editor[3] to create the map and some pixel art that I purchased from itch.io.

[1] - https://story.tuzemec.com (not very mobile friendly)

[2] - https://phaser.io

[3] - https://www.mapeditor.org/

Froztnova · a month ago
Tiled is really great. I'm using it in a project that I occasionally poke at as well, only with Love2D, and as a sidescroller sort of project. I was impressed by how easy it was to set it up to work with my game in spite of how generic it is.

The functionality to export directly to lua source files was a particular treat, though there are probably situations where you'd want to still just use json or one of the other formats supported by Tiled even when working in a lua project.

krapp · a month ago
Anyone trying to implement the Tiled API probably needs to reference this: https://eishiya.com/articles/tiled

It's a bit vague in some places (I'm still not exactly sure how parallax is supposed to be implemented) but absolutely worthwhile.

nonethewiser · a month ago
BrenBarn · 25 days ago
> These were by far one of the most time intensive art assets to make for this project but I’m happy with the results.

> This was another time intensive task but I’m happy with how they turned out.

I kind of read past these comments (and a couple other similar ones) at first but looking back I realized how nice it is to read something like this. It's like, yep, I did something that was kind of hard and took a while, but it was worth it because I feel like I did a good job. I feel like this is something that's sadly getting replaced by "Well, this isn't the greatest because AI did it for me, but who cares, at least it was quick."

Fun article!

rdm0rris · a month ago
Anyone else looking for a rocket propelled grenade guide?
dudeinjapan · a month ago
I was expecting an excerpt from the Anarchist Cookbook
silveira · a month ago
Awesome. I while ago I was playing around some JS graphic/game engine/frameworks and came across Kaboom (now Kaplay) and it stroke me as a really different approach to the whole thing. I am now again playing with it and it's really impressive and fun.

Also, thank you for you tutorials. I have stumbled on some of them too.

JodieBenitez · a month ago
And I thought it was about rockets.
felineflock · a month ago
JodieBenitez · a month ago
I have spare black powder. Time for a weekend project.
hammock · a month ago
In my head I had already envisioned a bundle of matchsticks being lit and launched out of a pvc tube !!
mhd · a month ago
Next step, programmming and RPG with RPGs in RPG.
boznz · a month ago
I made a small Role playing game for a random game night. No code required, just a printer, a few friends, some beer or wine and the ability to not take things seriously. Highly recommended. [https://rodyne.com/?p=2855]
nonethewiser · a month ago
the google docs link is broken

i scanned the site and pdf. looks cool

boznz · a month ago
whoops! sometimes I'm my own worst enemy.