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jayflux · 3 months ago
Hi all, wow was not expecting this to be trending right now.

I’m the creator of Boa, you can catch my talk about it at JS Conf EU 2019 https://www.youtube.com/watch?v=_uD2pijcSi4

That said, today Boa has a whole team of maintainers who I’m sure will answer some questions here.

Yes the name does invoke the sense it’s a Python project but I liked it and stuck with it, I saw a Boa snake at a zoo once and knew I wanted to name my next project after it, I was also inspired by Mozilla at the time who named their projects after animals.

Speaking of Mozilla, Boa’s existence came to be because at the time I was working on Servo and wanted to include an all-rust JS engine, one didn’t really exist so I set about making one as a learning exercise, after around 2 years more joined me on that journey and today Boa is around 8 years old. It is not browser grade (although at 94.12% it is more compliant than some browser engines) but that doesn’t matter, plenty of Rust projects have found good use for it as they find it easy to embed and use, so we’re happy.

One recent example is Biome who use it for their plugin infrastructure. https://github.com/biomejs/biome/pull/7300

Another recent thing which we’re very proud is seeing our implementation of Temporal be used in V8 and other engines, so we’re also helping the wider ecosystem and raising all ships! (More here: https://boajs.dev/blog/2025/09/24/temporal-release)

We do hope to improve performance over the next year or so, hopefully that answers some of the Qs here.

g-mork · 3 months ago
> I saw a Boa snake at a zoo once and knew I wanted to name my next project after it

Top tier reasoning, literally makes me want to use it

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vlovich123 · 3 months ago
Do you see catching up on performance with v8-jitless as a goal or is conformance the primary goal right now? Any plans on doing a JIT? I was always impressed by the idea of Truffle where you implement the language semantics once and you get both interpreter and JIT safely out of it which is a huge source of vulnerabilities in traditional JIT systems
nekevss · 3 months ago
Hi, I'm another one of the maintainers on the project.

In general, we are shifting more to performance now than conformance. We currently sit at around 94% conformance, so there's not really that much more to go conformance-wise. The remaining conformance gains are a couple of the newer specification features and Intl related features. Our current conformance can be found at https://boajs.dev/conformance.

Regarding performance, we are already making some gains, with hopefully more to come. The best example of this was probably the updates to script-bench-rs with our most recent release (which can be found at this commit https://github.com/khvzak/script-bench-rs/commit/d9635de77d2...). We still obviously have more to improve on, but we have already made some pretty steady progress from where we were.

EDIT: I forgot to answer your question about v8-jitless. Obviously in the future it would be nice to be able to be more competitive with v8-jitless, but at least for me, I'd just like to focus on improving the Boa overall.

jayflux · 3 months ago
The past year has been huge for conformance for us, not only we caught up with the top engines but we surpassed them when working on Temporal and having all tests pass for that.

We hope to wind down some of the conformance priority now and focus on performance, we need to work on a new GC, refactor some parts of the engine, and improve various areas.

The idea of a JIT has been raised and we’re not against it, but it’s not on our plans right now (because of the above), that being said there is an open discussion.

jauntywundrkind · 3 months ago
Congrats in general! The Temporal in rust release happening in Chrome & others is so cool! So exiting to see such a core piece of work being done & then shared widely among browsers. Speaks well to Rust, the trust folks have in it, and the ability to use Rust from a variety of projects.

I also really enjoyed your earlier deep dive blog posts on implementation of Temporal, https://boajs.dev/blog/2025/06/15/temporal-impl-1

There's also a very lovely talk Cross-Engine Contributions at Scale: How newcomers accelerated Temporal and Upsert in SpiderMonkey, V8, and Boa that goes deep in depth in how technically Temporal was used across engines. https://www.youtube.com/watch?v=WieD_9BswAE

nekevss · 3 months ago
Thanks! Temporal_rs has been a really fun project to work on, and it's been great to see that it's useful for other engines!

Hopefully, there will be more chances in the future for projects like temporal_rs. Beyond just temporal_rs, I think the Temporal integration in V8 and Kiesel was a good proof of concept for Rust based libraries over FFI using Diplomat.

Sytten · 3 months ago
Hi! I am one of the maintainer of rquickjs and llrt. Are you looking to build node-like modules anytime soon? I think we could easily port most of the modules I wrote for llrt to your engine. If we could get rid of the C code in our app, that would make me very happy.
nekevss · 3 months ago
Hi!

I'm not aware of any plans to build node-like modules, but I think we have the basic support to potentially build them out ... but I could be overlooking or missing something. I'm not personally familiar with them. But defining and using a macro should hopefully be fairly straightforward in Rust with the macros from our latest release (https://boajs.dev/blog/2025/10/22/boa-release-21#boa_module). If we're missing something, feel free to let us know.

Any runtime functionality that has been implemented is available in `boa_runtime`. I've mentioned this elsewhere in the thread, but this crate is not a runtime itself (yet). Currently, it's a collection of runtime features like `console` and `fetch`.

Ganipote · 3 months ago
Is it still boa's goals to be used with Servo? Servo is currently tightly coupled with spidermonkey, which makes this ain’t easy.
nekevss · 3 months ago
I think it would be cool to see Servo use us.

Someone on our last release thread on Reddit (https://www.reddit.com/r/rust/comments/1odnore/boa_0210_rele...) mentioned adding Boa to Blitz, which I think would be interesting to see as well.

We're looking into the next release potentially being a v1.0, so maybe that option is a bit more possible after that release. But at the same time, I think Servo spends a decent amount of time maintaining the `mozjs` crate, so who knows.

I can't speak exactly for the other maintainers, but for me, I mostly enjoy working on Boa and Boa related things (I've spent the better part of the last year and a half on the temporal implementation). I think it would be cool to have a highly performant and conformant Rust JavaScript engine. So that's my goal :)

giancarlostoro · 3 months ago
> plenty of Rust projects have found good use for it as they find it easy to embed and use, so we’re happy.

I could easily see something similar to MongoDB being birthed out of Boa. MongoDB uses v8 for querying.

nekevss · 3 months ago
Huh! TIL. I'll have to look into that, I'm curious how it works. Although, now that I think about it, that does make sense.
kitd · 3 months ago
Found it:

https://github.com/boa-dev/boa/blob/6200e4b5eec1284b87e902c5...

The Boa constructor

edit: I'm here all week btw

qbane · 3 months ago
I am not meant to be harsh, but note that it fails on a small number of test cases, on v0.21 that is ~900 out of ~50k. Strictly speaking it cannot be described as standard-comforming unless there is some reason behind every failed test. A better way to strive on standard conformance, like QuickJS takes, is to pin down the ecma262 revision and make it 100% compliant.
nekevss · 3 months ago
That may be fair. The better wording may even be specification compliant, but none of the Boa maintainers made this post (we found out about it after the fact).

We, the maintainers, could probably sit down some day and try to triage the failures into a documented txt file, but the overhead on that might make it hard to maintain for an open source project. Plus a large amount of the failures are just new specification features that nobody has implemented yet.

qbane · 3 months ago
I really appreciate the clear and detailed project description, the only concern is the title on HN. Failing on tests is fine, especially when it demands huge efforts to triage and reiterate on the project structure for them.
bakkoting · 3 months ago
I don't think there's literally any conforming implementations of modern ECMAScript by that definition.
qbane · 3 months ago
If you mean "latest" ECMAScript then that is true. Even latest gcc or clang does not support all features from C++23: https://en.cppreference.com/w/cpp/compiler_support.html.
hombre_fatal · 3 months ago
How endearing is it seeing multiple maintainers hop in the comments to happily answer questions?

Seems like a nice team and project.

nekevss · 3 months ago
Thanks! It's always nice to talk and answer questions about the project!
ComputerGuru · 3 months ago
Nice to see another contender in this space. If OP is here, can you comment on runtime sandboxing and interop support? Can I selectively disable (or intercept) certain features like network support?
nekevss · 3 months ago
We do have some interop support available in our `boa_runtime` crate (https://docs.rs/boa_runtime/latest/boa_runtime/) and the engine itself.

Just to note, Boa is an JavaScript engine / interpreter. We're not a runtime, but we do already have some runtime features implemented in the `boa_runtime` crate, but I don't believe that includes any sandboxing as of right now. It's not even a full fledged runtime ... yet (there's been some discussion about expanding it to a full fledged runtime if anyone has a general interest to work on it). For now, `boa_runtime` is just a collection of features for users to potentially use and if they'd like to implement more, then they are totally welcome to.

esprehn · 3 months ago
This project is pretty cool, but reading through the pages my biggest takeaway was how fast libjs is. Amazing work over on Ladybird.

I wonder what they're doing that's so different than Boa.

sebastianconcpt · 3 months ago
What's the use case?
mort96 · 3 months ago
There's typically a pretty big difference between an interpreter meant to be embeddable and one that's not. Trying to embed V8 and keep up with V8 API changes would be a huge amount of work. I could see myself using something like this instead of Lua for some projects where V8 would be too much.

My first thought was that this could be interesting for yt-dlp?

jasonjmcghee · 3 months ago
Likely similar to something like https://github.com/mlua-rs/mlua - but wanting to execute javascript (instead of lua, and no static libs?) in the context of native rust.

The alternative might be https://github.com/denoland/rusty_v8 but without needing C++ V8.

(this is the first I'm hearing of Boa)

lblack00 · 3 months ago
Correct me if I'm wrong, mlua is a set of bindings to interact with the Lua C API via FFI, not necessarily a Rust implementation.

It (mlua) would be more similar to rusty_v8.

written-beyond · 3 months ago
This mad man had the courage to present BOA a rust project at JS Conf. The project had it's spotlight taken by Bun and Deno. I also think the project was progressing pretty slowly from what people were expecting.
jddj · 3 months ago
JavaScript scripting by users inside frameworks / applications built in other languages. Similar to https://github.com/dop251/goja for Go or https://github.com/sebastienros/jint for .NET
Timothycquinn · 3 months ago
There is a Rust based browser project ongoing that can use this (if its not already).
k__ · 3 months ago
Awesome!

I'm always on the lookout for embeddable JS engines.

How hard would it be to make Boa deterministic?

Like, with seeded randomness, etc.