This seems like a good opportunity to bring up the old, more hacky, but also more performant and predictable CSS random effect using backgrounds of prime number sizes to achieve a "random" distribution.
The "cicada principle"
In this case you would use multiple transparent tiles of different star patterns (images, or gradient/clip-path tricks), each one a different prime number in size. It should work with anything you can tile and overlay in CSS though.
(oh, I should note that the 2nd link uses nth selector to apply any rules pseudo-randomly, not just tiles)
... and, hm, I guess you could "seed" the pseudorandom nth selectors if your pages had unique attribute selectors, by adjusting the primes and offsets. Like with drupal you could do different ones based on digits of the nid in the body tag.
The starfield example is cool but it seems like that might be exactly where random() wouldn’t work as well as people hope: true randomness often looks pretty bad when you want to make graphics out of it, because true randomness has clumps and voids, and a lot of observers think it looks less random than pseudorandom sequences with more evenly-spaced points.
The term for this is “low-discrepancy sequences”, there have been a handful of HN posts on it over the years. I know I’m bikeshedding the API already before it even really exists, but for image presentation I think a lot of applications might actually find that more useful.
Perhaps you can set the seed to a fixed value on page loads? I kind of like the idea of the same "random" star field even if the user refreshes the page. Or rather, it would somewhat bother me if it changed for a refresh since a refresh is supposed to simply re-present the same web page.
These examples feel a bit contrived, are there any other cases where random CSS values would be useful? I don't often reach for randomness when doing business apps.
https://www.sitepoint.com/the-cicada-principle-and-why-it-ma...
https://lea.verou.me/blog/2020/07/the-cicada-principle-revis...
In this case you would use multiple transparent tiles of different star patterns (images, or gradient/clip-path tricks), each one a different prime number in size. It should work with anything you can tile and overlay in CSS though.
The term for this is “low-discrepancy sequences”, there have been a handful of HN posts on it over the years. I know I’m bikeshedding the API already before it even really exists, but for image presentation I think a lot of applications might actually find that more useful.
https://codepen.io/ArneSava/pen/BaWxOaR
Wonderful to see how CSS gets a usable random function before JS does.
The CSS function would be random(min, max)
Also the CSS function seems to take a number of steps, it is not immediately obvious to me how to do that with Math.random()