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Posted by u/zepearl 11 days ago
Ask HN: Tesla switching from "Godot" to "Unreal": is this ~informative?
I read on many sites, e.g....

* English: https://www.theverge.com/news/759016/tesla-in-car-graphics-unreal-engine

* German: https://www.golem.de/news/fahrzeugvisualisierung-tesla-soll-wechsel-zur-unreal-engine-planen-2508-199152.html

...that Tesla might be switching from the "Godot"- to the "Unreal"-engine.

Are there any REAL reasons known for such a switch? (eg. about bad_support/bad_performance/bad_adhoc_customizations/bad_overall_approach/whatever...)

Reason: I just started this week looking for a 3D-engine (candidates so far are Godot & Bevy, other options tbd) and this news made me wonder if I should be "more careful" about Godot... ?

garbagepatch · 11 days ago
Why do cars need a 3D engine? I thought they used Godot for the UI interface while others in the industry use Qt.

Other people seem to be betting on Godot recently, Battlefield 6 has been shown to use it for their map editor and Jetbrains became a sponsor of the project a few days ago.

npinsker · 11 days ago
By default, Unreal’s 3D rendering is more opinionated and much prettier out-of-the-box. In this domain, shooting for prettiness with minimal effort is a great decision.

Nothing wrong with Godot — it’s doing great right now and is rapidly improving, and is a serious competitor in the indie space.

frompdx · 9 days ago
There is no reason to be "more careful" about Godot. It's exactly what it says it is on the box, an OSS game engine with a permissive license. It's a newcomer to the game dev scene and I'm honestly surprised to learn Telsa uses this for in-car graphics and UI. Unreal is an established product that can be licensed. It has many advantages, but many choose not to use it because of it's licensing.
PaulHoule · 11 days ago
I think the 3-d rendering in Unreal is more advanced.
LorenDB · 11 days ago
Godot and Unreal are both great pieces of software. It's a matter of which works better for your use case.

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