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GeekyBear · a month ago
I keep a Windows 2000 virtual machine with no network access around just to occasionally play HOMM 3.

There aren't many games from that era that are as infinitely replayable. Command and Conquer: Yuri's Revenge and Starcraft come to mind.

ksec · a month ago
>There aren't many games from that era that are as infinitely replayable.

I think A lot of games from that era were infinitely replayable. Diablo, Sim City. It really is the case we dont made them like that any more. The amount of small details that goes into it. Not just the games itself, but also the packaging, manual and things surrounding.

It is somewhat strange that group of people grow up and start producing in the 90s still have the attention to detail mind set. This is mostly gone in modern Gen Z generation.

jajko · a month ago
The market has evolved, thats true but you have whole indie scene which is close to those values. Ie for management strategies there is Factorio.
IG_Semmelweiss · a month ago
Try playing the HD add-on with the HotA (horn of the abyss) espansion! There are 2 new factions now which are well balanced.

And, they look beautiful.

Its wonderful what a dedicated community can achieve. Kudos to all of them!

TIP: if you get the game on GOG. It will run just fine in any modern Windows setup (even MAC OS i believe)

ptero · a month ago
Another vote for the Horn of the Abyss! It is a community pack that keeps the HOMM3 gameplay spirit but adds a lot of minor UI enhancements fixing various pain points.

And if you like insanely complex scenarios, check out HotA user maps on maps4heroes.

dfex · a month ago
Yuri's Revenge never gets old - it's just the right balance of RTS with a bit more of an arcadey feel. Sadly I missed the original Starcraft train (finished Starcraft II), but one of these days I'm going to sit down and work my way through it.
ktallett · a month ago
The story still holds up really well. Plus if you can't deal with the classic graphics there is StarCraft remastered.
Mars008 · a month ago
> I keep a Windows 2000 virtual machine with no network access around just to occasionally play HOMM 3.

according to wiki there should be an easier way:

Platform(s) Windows, Macintosh, Linux (PowerPC/x86), iOS, Android

Release March 3, 1999

GeekyBear · a month ago
The Windows version is no longer compatible with modern Windows versions.

The Mac version (I own both) was for PowerPC Macs.

I've already paid for it a third time, as part of a HOMM box set for Windows.

Good Old Games has produced a fixed version, so I could pay for it a fourth time, but running it in the VM still works.

ktallett · a month ago
https://vcmi.eu/

There is also a great remake with a new engine, that of course requires the original assets.

0cf8612b2e1e · a month ago
I would be quite surprised if a modern Linux could run the original binary without gymnastics. Windows is the only OS which prioritizes backwards compatibility.

Deleted Comment

rikthevik · a month ago
Love to see some Might and Magic articles.

Earlier this year I found a boxed copy of Might and Magic IV: Clouds of Xeen on Marketplace. Everything is in the box and it's all pristine. It goes very nicely with my boxed copy of Might and Magic III that I bought (used!) to play on my first computer, my 386.

I think I'm going to get these maps framed.

ferguess_k · a month ago
As a side (but arguably related) topic:

Is there any webpage or book or any media that analyzes the technical aspects of a game? Take HOMM3 as an example -- what are the most difficult technical problems and how did the developers solve them? What are the algorithms that run aspects of the game (e.g. how is path-finding implemented? How is AI implemented?)? What is the architecture of the engine? Does it have a scripting engine and if so how is it implemented?

I like post-mortems but mostly are given by designers, directors, not programmers -- and even by programmers they did not go very deep like "John Carmack" type deep. The "Black books" by Fabien came into mind but these are few and far between.

saithound · a month ago
You're probably looking for something more detailed and implementation-focused, but Ars Technica had a series of 10 minute videos where they interviewed developers about technical challenges. E.g. they had one on pathfinding and CD video in second generation Westwood RTS games [1]

[1] https://youtube.com/watch?v=S-VAL7Epn3o

hcs · a month ago
Warren Robinett wrote an interesting one on Atari VCS Adventure http://www.warrenrobinett.com/inventing_adventure/

It doesn't go super deep, he had a more technical book in the works but I haven't heard any updates about it for a while: http://www.warrenrobinett.com/ecv/annotated_adventure_toc/in...

ferguess_k · a month ago
Thanks! This looks really interesting from retro-programming perspective.
nottorp · a month ago
I don't think anything in the Might and Magic series was ever a serious technological advancement on par with id software's early work.

They're some of the greatest games ever made, but it's the design, not the code.

Come to think of it, same thing goes for most games that make the greatest game lists.

pennomi · a month ago
That being said there are a couple technological marvels out there (maybe just not on greatest game lists). Teardown, for instance, has an unfathomable number of voxels that make everything in the world simulated.
ferguess_k · a month ago
I don't disagree, but usually there are some interesting technical problems, e.g. for Starcraft: https://www.codeofhonor.com/blog/tough-times-on-the-road-to-...
ethan_smith · a month ago
Check out "Game Programming Patterns" by Robert Nystrom and the GDC Vault for technical deep-dives. For HOMM specifically, the VCMI project (open-source HOMM3 engine) has source code that reveals implementation details like their A* pathfinding and combat AI systems.
ferguess_k · a month ago
Thanks. I recalled a series of books called "Game Programming Gems", guess those are good too.

BTW absolutely love VCMI although I never managed to run it without error :/

ruricolist · a month ago
Tim Cain on YouTube has been posting some technical details of the original Fallout implementation.
artemonster · a month ago
Astrologers proclaim a week of HOMM3 appreciation posts.
vunderba · a month ago
What I wouldn't give for a new Heroes of Might and Magic game with the pixel art style of HOMM2 and the gameplay mechanics of HOMM3...
vanderZwan · a month ago
Aren't there mods out there for HOMM3 to make it look like HOMM2?

edit: found one called "The Succession Wars"

https://heroes3wog.net/the-succession-wars/

tdrgabi · a month ago
Not exactly what you asked for but https://store.steampowered.com/app/867210/Songs_of_Conquest/ is somewhat close.

I played the campaign and it scratched the itch

autoexec · a month ago
One thing I loved about HOMM 3 was that even with just one computer you could take turns and get a game going with friends. Not many games offered that unless they were based on board games
mrgordon · a month ago
Hotseat was more common back then I think with turn-based games
ramses0 · a month ago
Just gotta throw some shine to "Battle for Wesnoth" - https://www.wesnoth.org/

Not exactly the same, but a well-deserving open source cousin.

Turn based, strategy, lightweight RPG (a-la X-Com with unit leveling, unit permadeath, campaigns, multiplayer, etc)

wyldfire · a month ago
This title would be clearer if the case were reflected in the title. And significantly clearer still if the name of the game was shown with quotes. What's HN's beef with quotes in the title about? Is it so prone to misuse that we have to lose out on legitimate uses?
dekhn · a month ago
I remember, as a kid, seeing the first ad for M&M in a computer journal I read. At the time I was happy playing Ultima and it looked like it was going to be a better ultima, and ordered it. Waiting for the floppy disk to arrive seemed like an eternity and at some point I literally dreamed I was playing the game. The game itself, I barely remember- it wasn't that great, kind of like ultima and wizardry but didn't really improve on either of them significantly.