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nottorp commented on Luce: First Electric Ferrari   ferrari.com/en-US/auto/fe... · Posted by u/kaizenb
jacques-noris · 6 hours ago
Fortunately, there are many physical buttons. In the video, you can see that their functions vary depending on what is displayed on the screen. I think this is a brilliant solution that combines the best of the physical and virtual worlds.
nottorp · 5 hours ago
It's stupid because you're driving and can't look at the screen.
nottorp commented on Discord will require a face scan or ID for full access next month   theverge.com/tech/875309/... · Posted by u/x01
nottorp · 7 hours ago
And how much does Discord commit to paying in damages if my face scan or ID scan leaks from their servers? Via security vulnerabilities or employees making some money on the side?
nottorp commented on Show HN: Algorithmically finding the longest line of sight on Earth   alltheviews.world... · Posted by u/tombh
jstanley · 17 hours ago
Neat. I did a related project a little while ago. I wasn't interested in how far I can see from everywhere, so much as what I can see from one place in particular.

So in mine you can click on a spot and it draws black lines over any land that is occluded by terrain, within 100km.

(But all with AI-generated JavaScript, not cool Rust and SIMD stuff)

https://incoherency.co.uk/line-of-sight-map/

nottorp · 14 hours ago
> But all with AI-generated JavaScript, not cool Rust and SIMD stuff

Heh, I almost hit back at the "in Rust" mention.

Would the end result have been different if it were done in python calling C libraries for performance? I strongly doubt it.

nottorp commented on Why E cores make Apple silicon fast   eclecticlight.co/2026/02/... · Posted by u/ingve
maccard · a day ago
My work laptop decided probably once a week to not go to sleep and just run its battery to 0.

My work PC will decide to not idle and will spin up fans arbitrarily in the evenings so I shut it down when I’m not using it.

nottorp · 15 hours ago
> My work laptop decided probably once a week to not go to sleep and just run its battery to 0.

That reminds me that if Apple annoys me enough to switch back to linux at my main OS it will hurt on laptops :(

nottorp commented on More Mac malware from Google search   eclecticlight.co/2026/01/... · Posted by u/kristianp
etrvic · a day ago
A solution would be to stop shipping macs with the terminal app\s. Computers are now used by a wide variety of people, some without technical knowledge, maybe a default switch on macOS that displays warnings on rather trivial attacks would help.
nottorp · 16 hours ago
Well it's becoming developer hostile enough already. Maybe drop python and all command line tools while they're at it.

Would do wonders for that mythical year of the linux desktop...

nottorp commented on More Mac malware from Google search   eclecticlight.co/2026/01/... · Posted by u/kristianp
iamflimflam1 · a day ago
15 years ago there were fewer content farms trying to get your clicks.
nottorp · 16 hours ago
Google could afford to manually exclude the content farms if they didn't morph from a search company to an advertising company.
nottorp commented on Why E cores make Apple silicon fast   eclecticlight.co/2026/02/... · Posted by u/ingve
cj · 2 days ago
For me it’s things like boot speed. How long does it take to restart the computer. To log out, and log back in with all my apps opening.

Mac on intel feels like it was about 2x slower at these basic functions. (I don’t have real data points)

Intel Mac had lag when opening apps. Silicon Mac is instant and always responsive.

No idea how that compares to Linux.

nottorp · 2 days ago
Hmm? Why do you restart your computer often enough to notice?

Even Windows (or at least my install that doesn't have any crap besides visual studio on it) can run for weeks these days...

nottorp commented on I write games in C (yes, C) (2016)   jonathanwhiting.com/writi... · Posted by u/valyala
nottorp · 2 days ago
Btw, in the wannabe indie gaming scene it doesn't matter what language or tool or framework you use. It matters if you finish the fucking thing.
nottorp commented on Coding agents have replaced every framework I used   blog.alaindichiappari.dev... · Posted by u/alainrk
giancarlostoro · 2 days ago
If its on github eventually it will cycle into the training data. I have also seen Claude pull down code to look at from github.
nottorp · 2 days ago
How much proprietary business logic is on public github repos?

I'm not talking about "do me this solo founder saas little thing". I'm talking about working on existing codebases running specialized stuff for a functional company or companies.

nottorp commented on Coding agents have replaced every framework I used   blog.alaindichiappari.dev... · Posted by u/alainrk
redleggedfrog · 2 days ago
The future is already here. Been working a few years at a subsidiary of a large corporation where the entire hierarchy of companies is pushing AI hard, at different levels of complexity, from office work up through software development. Regular company meetings across companies and divisions to discuss methods and progress. Overall not a bad strategy and it's paying dividends.

A experiment was tried on a large and very intractable code-base of C++, Visual Basic, classic .asp, and SQL Server, with three different reporting systems attached to it. The reporting systems were crazy being controlled by giant XML files with complex namespaces and no-nos like the order of the nodes mattering. It had been maintained by offshore developers for maybe 10 years or more. The application was originally created over 25 years ago. They wanted to replace it with modern technology, but they estimated it'd take 7 years(!). So they just threw a team at it and said, "Just use prompts to AI and hand code minimally and see how far you get."

And they did wonderfully (and this is before the latest Claude improvements and agents) and they managed to create a minimal replacement in just two months (two or maybe three developers full time I think was the level of effort). This was touted at a meeting and given the approval for further development. At the meeting I specifically asked, "You only maintain this with prompts?" "Yes," they said, "we just iterate through repeated prompts to refine the code."

It has all mostly been abandoned a few months later. Parts of it are being reused, attempting a kind of "work in from the edges" approach to replacing parts of the system, but mostly it's dead.

We are yet to have a postmortem on this whole thing, but I've talked to the developers, and they essentially made a different intractable problem of repeated prompting breaking existing features when attempting to apply fixes or add features. And breaking in really subtle and hard to discern ways. The AI created unit tests didn't often find these bugs, either. They really tried a lot of angles trying to sort it out - complex .md files, breaking up the monolith to make the AI have less context to track, gross simplification of existing features, and so on. These are smarty-pants developers, too, people who know their stuff, got better than BS's, and they themselves were at first surprised at their success, then not so surprised later at the eventual result.

There was also a cost angle that became intractable. Coding like that was expensive. There was a lot of hand-wringing from managers over how much it was costing in "tokens" and whatever else. I pointed out if it's less cost than 7 years of development you're ahead of the game, which they pointed out it would be a cost spread over 7 years, not in 1 year. I'm not an accountant, but apparently that makes a difference.

I don't necessarily consider it a failed experiment, because we all learned a lot about how to better do our software development with AI. They swung for the fences but just got a double.

Of course this will all get better, but I wonder if it'll ever get there like we envision, with the Star Trek, "Computer, made me a sandwich," method of software development. The takeaway from all this is you still have to "know your code" for things that are non-trivial, and really, you can go a few steps above non-trivial. You can go a long way not looking to close at the LLM output, but there is a point at which it starts to be friction.

As a side note, not really related to the OP, but the UI cooked up by the LLMs was an interesting "card" looking kind of thing, actually pretty nice to look at and use. Then, when searching for a wiki for the Ball x Pit game, I noticed that some of the wikis very closely resembled the UI for the application. Now I see variations of it all over the internet. I wonder if the LLMs "converge" on a particular UI if not given specific instructions?

nottorp · 2 days ago
I've noticed this in my small scale tests. Basically the larger the prompt gets (and it includes all the previously generated code because that's what you want to add features to), the more likely is that the LLM will go off the rails. Or forget the beginning of the context. Or go into a loop.

Now if you're using a lot of separate prompts where you draw from whatever the network was trained on and not from code that's in the prompt, you can get usable stuff out of it. But that won't build you the whole application.

u/nottorp

KarmaCake day13354November 25, 2016
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