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ipsum2 · 7 months ago
I wonder if this article is AI generated.

> Vocal Synthesis: This allows one to generate new audio that sounds like someone singing. One can write lyrics, as well as melody, and have the AI generate an audio that can match it. You could even specify how you want the voice to sound like. Google has also presented models capable of vocal synthesis, such as googlesingsong.

Google's singsong paper does the exact opposite. Given human vocals, it produces an musical accompaniment.

mdp2021 · 7 months ago
Given that Google is mentioned "out of the blue", that «also» seems to indicate that what was mistaken is '«vocal»': [You can have vocal synthesis given music as an input, and] Google has also presented models capable of _music_ synthesis [given vocals as an input], such as googlesingsong
peab · 7 months ago
Oh good catch. Singsong should be in the infilling section. There's a Chinese lab model that does vocal synth but i forget the name of it!
chaosprint · 7 months ago
I got into AI music back in 2017, kind of sparked by AlphaGo. Started by looking at machine listening stuff, like Nick Collins' work. Always been really curious about AI doing music live coding.

In 2019, I built this thing called RaveForce [github.com/chaosprint/RaveForce]. It was a fun project.

Back then, GANsynth was a big deal, looked amazing. But the sound quality… felt a bit lossy, you know? And MIDI generation, well, didn't really feel like "music generation" to me.

Now, I'm thinking about these things differently. Maybe the sound quality thing is like MP3 at first, then it becomes "good enough" – like a "retina moment" for audio? Diffusion models seem to be pushing this idea too. And MIDI, if used the right way, could be a really powerful tool.

Vocals synthesis and conversion are super cool. Feels like plugins, but next level. Really useful.

But what I really want to see is AI understanding music from the ground up. Like, a robot learning how synth parameters work. Then we can do 8bit music like the DRL breakthrough. Not just training on tons of copyrighted music, making variations, and selling it, which is very cheap.

pier25 · 7 months ago
Are there models that generare MIDI instead of audio?

IMO this would be much more useful.

vunderba · 7 months ago
MuseNet by OpenAI used to allow you to do this - but OpenAI took it down over a year ago.

https://openai.com/index/musenet

Also, Synfire is a somewhat difficult to grok DAW designed around algorithmically generating midi motif as building blocks for longer pieces.

https://www.youtube.com/watch?v=OrtJjEiWBtI

It's not particularly well-known but it's been around for many years.

kadushka · 7 months ago
https://www.aiva.ai generates MIDI and provides editing UI.
verst · 7 months ago
Lots. For example, there are dozens of models that specifically have been trained on Bach MIDIs to generate new Bach style compositions. However, the generated MIDIs definitely do not sound like Bach :)

I'd link to some specific examples (easy to Google or search on GitHub) but I can't recall which models were more successful than others.

vunderba · 7 months ago
Almost nobody remembers it, but if you go back far enough, there was a Sid Meier game on the 3DO that algorithmically generated music in the style of Bach called (appropriately enough) CPU Bach.

https://www.youtube.com/watch?v=nJkPWSKuTHI

tolciho · 7 months ago
Uh, "do not sound like Bach"? That's a regression from what David Cope was doing a few decades ago now.
adarob · 7 months ago
anigbrowl · 7 months ago
This. Generating audio en masse is everything that's wrong with LLMs, and people trying to use them this demonstrate a *fundamental misunderstanding of music. The whole attraction of music is separate generators in temporary harmony, whether rhythmic, tonal, timbral. Generating premixed streams of audio ('mixed' implying more than one voice or instrument) completely misses the point how music is constructed in the first place. Anyone advocating this approach is not worth listening to.
peab · 7 months ago
From the artist perspective, this is correct.

But there are lots of applications for music which parallel the applications of ai generated images - things that are more commercial in nature. The media is functional, for use cases such as commercials, or social media type videos, where people just need something for the ambiance and don't want to deal with copyright or anything like that.

mdp2021 · 7 months ago
I am not sure that the internal process could not work through conceiving «temporary harmony[...] rhythmic, tonal, timbral [etc.]».

Furthermore, the sound itself is crucial, so perfect calibration of a perfect sound is definitely a part of what can be clearly be sought (when you do not want to leave that to a secondary human process in the workflow).

ganoushoreilly · 7 months ago
While I mostly agree with you, we know that music is defined by the listener. Who are we to discern what is or isn't music? Do you have the same opinion of text or code generated by or with the assistance of AI?
xvector · 7 months ago
I don't really care about those fancy music theory terms.

All that really matters is whether users like what the generator generates

bongodongobob · 7 months ago
I almost never use midi and beyond chord charts, none of the musicians I know write scores. No one is preventing you from creating in the way you like, get off your high horse. Do whatever makes you happy.
TheAceOfHearts · 7 months ago
One obvious area of improvement will be allowing you to tweak specific sections of an AI generated song. I was recently playing around with Suno, and while the results with their latest models are really impressive, sometimes you just want a little bit more control over specific sections of a track. To give a concrete example: I used deepseek-r1 to generate lyrics for a song about assabiyyah, and then used to Suno to generate the track [0]. The result was mostly fine, but it pronounced assabiyyah as ah-sa-BI-yah instead of ah-sah-BEE-yah. A relatively minor nitpick.

[0] https://suno.com/song/0caf26e0-073e-4480-91c4-71ae79ec0497

peab · 7 months ago
Yes. I anticipate that the open source models will pave the way for that, just like we have in painting with stable diffusion.

Fundamentally, a song can be represented as a 2d image without any loss

rubyn00bie · 7 months ago
Could you elaborate on this? I’m genuinely curious about how one would do that.
o_____________o · 7 months ago
Suno has select region editing now
vunderba · 7 months ago
From the article:

> Stem Splitting: This allows one to take an existing song, and split the audio into distinct tracks, such as vocals, guitar, drums and bass. Demucs by Meta is an AI model for stem splitting.

+1 for Demucs (free and open source).

Our band went back and used Demucs-GUI on a bunch of our really old pre-DAW stuff - all we had was the final WAVs and it did a really good job splitting out drums, piano, bass, vocals, etc. with the htdemucs_6s model. There was some slight bleed between some of the stems but other than that it was seamless.

https://github.com/CarlGao4/Demucs-Gui

verst · 7 months ago
I have used the htdemucs_6s a bunch, but I prefer the 4 stem model. The dedicated guitar and piano stems are usually full of really bad artifacts in the 6s model. It's still useful if you want to use it to transcribe the part to sheet music however. Just not useful to me in music production or as a backing track.

My primary use is for creating backing tracks I can play piano / keyboard along with (just for fun in my home). Most of the time I'll just use the 4s model and will keep drums, bass and vocals.

vunderba · 7 months ago
Yeah I could see that. We had better luck with the 6-stem, maybe it's because we had both rhythm and lead guitar in the mixes, but the 4-stem version didn't work as well for us.
xvector · 7 months ago
In the future we may have music gen models that dynamically generate a soundtrack to our life, based off of ongoing events, emotions, etc. as well as our preferences.

If this happens, main character syndrome may get a bit worse :)

vunderba · 7 months ago
Slightly related, iMuse was an early example of an interactive music engine that mixed and matched audio to what was happening on-screen in a game.

https://en.wikipedia.org/wiki/IMUSE

echelon · 7 months ago
> code is now being written with the help of LLMs, and almost all graphic design uses photoshop.

AI models are tools, and engineers and artists should use them to do more per unit time.

Text prompted final results are lame and boring, but complex workflows orchestrated by domain practitioners are incredible.

We're entering an era where small teams will have big reach. Small studio movies will rival Pixar, electronic musicians will be able to conquer any genre, and indie game studios will take on AAA game releases.

The problem will be discovery. There will be a long tail of content that caters to diverse audiences, but not everyone will make it.

bayindirh · 7 months ago
> Small studio movies will rival Pixar...

If you think Pixar is Pixar solely because they have an in-house software stack, you're missing the forest for a small shrub.

echelon · 7 months ago
They're Pixar because these movies require hundreds of millions of dollars to make.

Good writing and good directing don't need hundreds of millions of dollars.

peab · 7 months ago
Yes well said. Distribution networks are hard to disrupt
ysofunny · 7 months ago
I think the problem is already discovery.

I disagree engineers and artists should do more per unit time. like we need more content per second....

....as if art and real inspiration would ever follow the chaotic beat of human progress

intalentive · 7 months ago
AI tools can also emulate analog signal processors like guitar amps (e.g. NeuralDSP). I made an emulation of a popular studio EQ that sounds great.