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causal · a year ago
I feel like we're reaching an inflection point where tech-companies are about to discover whether humans are willing to live in an all-digital world, or if they would rather just continue physical reality with digital-enhancements.

Tech companies keep pushing towards all-digital because they carry a lot more power in a world of their own making. They keep trying to get away from solving real-world pain points (e.g. being able to talked to loved ones) to solving for manufactured pain points (e.g. dopamine addiction to short-form content).

tim333 · a year ago
Or which they prefer. The iPhone device like set up seems the most popular really. It wouldn't surprise me if it still is a century hence.
vjulian · a year ago
Smartphones (still) offer novelty, and there are no alternatives to some of their useful functions, hence popularity. I’ll be livid if smartphone-type devices are popular a century from now.
lostmsu · a year ago
It is also possible that their headset just sucks.
causal · a year ago
Yes. Someday augmented reality glasses will be possible in the form-factor of regular glasses, and I see no reason that would be unpopular.
LASR · a year ago
Multi-monitor support might have made this worthwhile for professional / prosumer users.

But you can only have a single display in VR. My single oldschool physical display works way better. So this limitation makes it an expensive curiosity than a useful tool.

Terretta · a year ago
> you can only have a single display in VR

That's not a hardware limitation.

See https://immersed.com

In AVP I tend to run three displays equivalent to MacBook screen, but five is fine too in a kind of + shape.

fullwaza · a year ago
There is an app called split screen that solves this. I'm able to bring in my MBP and a second screen. It works really well actually.
PreachSoup · a year ago
I am amazed that they even have the expectations in the first place
Freedom2 · a year ago
If you read the HackerNews thread then it was announced, it was widely claimed this was the next big thing. Very curious how so many got it wrong.
Terretta · a year ago
They didn't. Following launch week, the number was revised upward from below this new number based on the pace of sales in launch week.

They seem to have misestimated the number of folks deliberately purchasing to blog or YouTube about it then return it.

snapcaster · a year ago
I actually really enjoy mine, and having fun learning how to do iOS/VR development. That being said, until it can run MacOS apps I can't really replace my laptop (instead have to connect it to the AVP). Assuming that's a software limitation and not something that requires upgraded hardware I hope they plan to release that functionality soon
dwaite · a year ago
It is highly unlikely that iPads or AVP will ever natively run Mac apps. At best, you would be able to run MacOS as a VM with some clever maintenance/windowing/storage tweaks.
eddieroger · a year ago
I do, too, and agree with what you're saying. This device is great if you can afford to drop the cash on it and have use cases for which it excels. I would love it to run Mac apps, but am just as happy projecting my Mac to it. Content consumption is great on it, and I really enjoy working with it on. If only my coworkers didn't find my ghostly Persona do off-putting during Zoom calls.
snapcaster · a year ago
I do use projecting the mac, but it's not a great experience overall. Like it doesn't utilize any of the AVP interaction paradigms and if I want to use a keyboard I have to decide to hook it up to my mac or my AVP
layer8 · a year ago
Apple wants you to buy both (as with the iPad), and maybe more importantly wants the OS of new device categories to be much less open (more controllable) than macOS is. So that’s very unlikely.
snapcaster · a year ago
I mean, i'm all in on apple and have all that stuff. Would be fine if it's up offloading compute to a mac or something like that and make the integration more seamless
haunter · a year ago
> until it can run MacOS apps I can't really replace my laptop

I remember the same comments when the iPad came out 14 years ago

Hint: never gonna happen

snapcaster · a year ago
I was one of the people saying that haha, a man can dream right?
CodeWriter23 · a year ago
Huh. For something that presents more like an engineering prototype than a product, who woulda thought?
paxys · a year ago
Not surprising considering a $500 Quest 3 gets you most of the way there and has a much better (and much more open) ecosystem.
Terretta · a year ago
This widely held opinion generally doesn't survive a couple days of non-gaming use.
benmo_atx · a year ago
VR doesn't survive a couple days of non-gaming use.
vrighter · a year ago
and the key takeaway of the article is that neither do they with an avp.
Gigachad · a year ago
Yeah, except gaming and porn is the only thing people care about in VR. And Apple doesn’t do either.
jimmySixDOF · a year ago
and here comes Google/Samsung with their big XR announcement getting back into hardware/software this year.
shtopointo · a year ago
Still amazing that they would get to 400k.
georgeecollins · a year ago
Maybe for the price point, but Occulus has sold like 10x as many quests. There are a lot of people who like VR for gaming, exercise and chat.

I think the Vision is too expensive and has too little software support.

jbverschoor · a year ago
Quest 2: 20 million (installs?) from oct'20 - q1'23, so lets say 2.5 years. (makes sense, Qualcomm said 10m in dec'21)

Quest 3 Sold an Estimated 900K-1.5 Million Units in Q4 2023.

Vision Pro is nice and all, but it's such a high price to pay although you're essentially buying a macbook pro. Still, in terms of revenue is still $1.4B for the quarter

bugbuddy · a year ago
This proves that there are at least 400k die-hard-price-insensitive Apple enthusiasts who are willing to spend that much for Apple’s latest gadgets. If I was Apple’s executive, I would double down on more high-priced novel products, even niche ones, that integrate in various ways to the Apple ecosystem.
nojvek · a year ago
400k is a pretty small number. Apple spent years on VisionPro with a large team.

This means so they are likely in the red (unprofitable) on VisionPro.

This ignores the opportunity cost of the VisionPro team working on something else.

Apple could have made normal fashionable glasses with a screen aka The Apple Watch / Apple AirPods strategy - but for eyes.

But they went the heavy ski mask strategy with 2 hour battery life.

donio · a year ago
That's a projection for the rest of the year and probably still way optimistic. It's quite possible that the current trend is for a much smaller number.
snapcaster · a year ago
Yeah I'm the only person I know who has one (I know one other buyer but they returned it). I'm honestly shocked it's over 100k sold since I feel like i'm in a pretty tech-early-adopter bubble
dsabanin · a year ago
I think Apple was out of touch releasing such an expensive product with such niche use cases in the current times. If they wanted us to become early adopters and proof-of-concept testers, they should've subsidized the cost, to grow the market while working on improving the device.
xyst · a year ago
> subsidized the cost

This isn’t Amazon. There is no 10 or 20 year vision. These Fortune 500 companies only have visions that last a couple of years, and in some cases a few quarters.

Dead Comment

tim333 · a year ago
They probably will work on improving the device and the next version will be cheaper as tech improves. I'm not sure it's a bad strategy.
sneak · a year ago
It’s a dev kit.
monocasa · a year ago
Apple has released dev kits before. Most recently the apple silicon devkits. Those have pretty much universally been explicit and have come with a requirement to return the devkits once consumer hardware capable of being development hardware is released.

They were hoping for consumer (or industry) acceptance. They visibly did not get that.

jbverschoor · a year ago
The AppleTV dev kit was $1 :-)
sschueller · a year ago
Google used to give hardware away for free at Google io. If you want me to write software for you device I ain't paying for it.
matsemann · a year ago
Then ship it opened up, but perhaps more unpolished, to devs. Right now I think it's lack of success is that it's inbetween both. It's useless as a dev kit, too polished and locked down. Useless as a consumer unit when no one makes things for it.

While Oculus didn't take off, the DK1 had a massive hype and a large community building stuff.

sp332 · a year ago
Then why be surprised that demand dried up?

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