Readit News logoReadit News
monocasa commented on Rice Theory: Why Eastern Cultures Are More Cooperative (2014)   npr.org/sections/thesalt/... · Posted by u/thunderbong
evolighting · 8 hours ago
In my view, it is because if you don't, you die. This isn't merely about the division of labor; it’s about war between nations. The peoples here have endured thousands of years of cycles between violent upheaval and social stability. If you cannot rely on organizational cohesion to weather a crisis, you simply won't survive.

How does this differ from the Middle East? Because our friends in the Middle East have truly 'died off' in waves; many of the peoples who once inhabited those lands have long since been replaced."

monocasa · 7 hours ago
> many of the peoples who once inhabited those lands have long since been replaced

That is overstated. "Arab" in a lot of cases is more a cultural moniker than a genetic one. For instance the Palestinians are some of the genetically closest modern populations to the ancient Canaanite remains we've studied.

monocasa commented on UEFI Bindings for JavaScript   codeberg.org/smnx/prometh... · Posted by u/ananas-dev
tatskaari · a day ago
You don't need a JS bootloader to write an OS in JS. The bootloader just drops the machine into some memory address for it to start executing your OS init script. that bit could be a Javascript interpreter. You can't do much with the architecture in Javascript though, because it doesn't allow you to map memory directly to your types (unless there's some ungodly nonesense I'm not aware of) so you'll have to drop into C/asm to e.g. interact with the ports/registers/tables to set up userspace.
monocasa · a day ago
You should be able to write a meta circular VM in JavaScript that targets bare metal without any C or asm.
monocasa commented on Converting a $3.88 analog clock from Walmart into a ESP8266-based Wi-Fi clock   github.com/jim11662418/ES... · Posted by u/tokyobreakfast
teraflop · a day ago
Cool project!

The most interesting part, IMO, is the "SRAM with EEPROM backup" chip. It allows you to persistently save the clock hands' positions every time they're moved, without burning through the limited write endurance of a plain old EEPROM. And it costs less than $1 in single quantities. That's a useful product to know about.

monocasa · a day ago
I do like the frams too for similar use cases.

Particularly I like that I can get those large enough to stick a ring buffer from debug out on them as well and get crash logs from embedded systems despite the debug uart not being tethered to a dev machine.

monocasa commented on Apple XNU: Clutch Scheduler   github.com/apple-oss-dist... · Posted by u/tosh
mghackerlady · a day ago
I wouldn't be surprised if they keep a minimal Power base maintained behind closed doors. It's how they managed to jump ship to intel so quickly, they never stopped maintaining NeXTSTEPs x86 port
monocasa · a day ago
I would honestly be shocked if they were.

They've been making quite a few changes to the virtual memory code over the past decade, and keeping those vestigial arch's around is a pretty big maintenance burden. It'd probably be less work to just add the arch as if it were new when it's needed at this point since the kernel itself is pretty portable.

monocasa commented on Apple XNU: Clutch Scheduler   github.com/apple-oss-dist... · Posted by u/tosh
kjs3 · 2 days ago
Is mc68k or PPC still in there anywhere?
monocasa · 2 days ago
I'm sure there's vestiges of them somewhere, but the underlying support (the architecture specific parts of the mach portion of the kernel) is gone for those archs.
monocasa commented on The Waymo World Model   waymo.com/blog/2026/02/th... · Posted by u/xnx
rswail · 4 days ago
Vacuuming and mopping are not inherently "designed" for humans.

Dusting with a single extensible and multiple degrees of freedom arm would be much more maneuverable than a human arm.

Loading and unloading washing machines or dryers or doign the same for dishes and cutlery in a dishwasher is not inherently designed for humans.

If anything, selling an integrated "housekeeping" system that fits into an existing laundry and combines features would be a much better approach.

monocasa · 3 days ago
I agree that each would be made slightly better with a more integrated system. But you could handle all of them in my hundred year old house with the form factor it was designed for: a humanoid. Probably pretty soon here for cheaper than each could be handled separately by more integrated systems.
monocasa commented on How virtual textures work   shlom.dev/articles/how-vi... · Posted by u/betamark
groundzeros2015 · 4 days ago
You’re using vocal minority framing right now. When I care about it, I’m a weird crusader for caring and noticing. But then you organize a campaign to change it.

There is a large body of literature using these images so it’s helpful to have a comparison which is persistent through time and familiar.

> Given that it's use is banned in most academic journals dealing with imaging/graphics, you'd be wrong.

Critical thinking caps required for this one.

monocasa · 3 days ago
I was repeating your framing.

> Most people don’t care and a few vocal ones do.

monocasa commented on How virtual textures work   shlom.dev/articles/how-vi... · Posted by u/betamark
socalgal2 · 4 days ago
> The result was visually striking. Repeating tile patterns disappeared, and artists could paint unique detail across large environments without concern for reuse. The primary cost was not GPU throughput, but latency elsewhere in the system.

No, the primary "cost" was artists having to fill a world with unlimited textures instead of just filling memory and then having to make due.

The constraint of "limited texture memory budget" also puts a constraint on how much work the artists can do. Remove that constraint lets artists do unlimited work. It might sound like a plus because "freedom!" but it turns into a minus trying to actually ship on time and at budget.

I get that wasn't the point of the article's "cost", but thought it was worth mentioning.

monocasa · 4 days ago
Time budgets still exist.

This just let you do things like many layers of baked in multi texturing in places where artists had previously ran into engine constraints.

Honestly, having to "make do" when your budget was full probably took more time trying to find neat hacks.

monocasa commented on How virtual textures work   shlom.dev/articles/how-vi... · Posted by u/betamark
groundzeros2015 · 4 days ago
I think my comment is true of the graphics programming/research community.
monocasa · 4 days ago
Given that it's use is banned in most academic journals dealing with imaging/graphics, you'd be wrong.

And as several journals have brought up in the banning, it's not even good at what it purports to be for these use cases. It's a pretty poor quality image to start off with due to being scanned to a digital file with 1970s technology.

At this point the ones defending its continued use are the vocal minority on some weird anti-woke crusade that doesn't even make sense on technical grounds.

monocasa commented on How virtual textures work   shlom.dev/articles/how-vi... · Posted by u/betamark
groundzeros2015 · 4 days ago
Of course. Most people don’t care and a few vocal ones do.
monocasa · 4 days ago
As in most organizations that would know about it and come into contact with it.

u/monocasa

KarmaCake day29065July 13, 2009
About
trismandev atz gmailz
View Original