Readit News logoReadit News
crq-yml · 2 years ago
I had a good time with PICO-8 - and I think it retains its core appeal - but I've moved on to "genuine" retro hardware with the new crop of machines like CX16, Mega65, or my personal choice, Agon Light. The specification ends up being tighter when there's a board design, chips and I/O ports, and these new machines, like Picotron, are relatively uncompromised in what they can achieve within the I/O spec. You can emulate them, talk to the hardware directly, run BASIC or C or Forth or whatever other language.

Lua might be too slow to run interpreted on real 8-bits as in the Pico series, but it can be used as the base for a cross-compiler instead, and that presents a different spin on the specific coding challenge: Why not create an ultimate development environment, something that generates the precise code needed for that type of project? That's the direction that the highly optimized PICO-8 games took, and it is likewise seen in new demos for C64, Spectrum, A800 etc. - the "big hardware" is leveraged towards the old stuff in a way that can ignore the assumed paradigms of both.

deaddodo · 2 years ago
> but I've moved on to "genuine" retro hardware with the new crop of machines like CX16, Mega65, or my personal choice, Agon Light.

I just wish these would move on from the same crop of retro CPUs (z80, 6502, maybe 8080) and clone VDPs on FPGA. I want a retro-style 2d/blit-based machine, but with more advanced hardware. Maybe a Cortex-M, z8000, 68000, low-end Risc-V, etc. Still give it BASIC in a boot ROM, but some more 90s style headroom to grow into.

I guess what I'm saying is, I totally get that all these people grew up on Commodore 64s and are trying to recapture that magic. However, the Amiga/Atari/BeBox/etc hacking days shine way more with me.

aidenn0 · 2 years ago
I would love to see the alternate world in which the z8k or 68k were finished in time for use in the IBM PC. Intel is dominant today almost entirely due to the 8086 being available 6-12 months earlier than competing 16- and 32-bit processors.
klelatti · 2 years ago
Maybe check out the Colour Maximite 2 with a Cortex M-7 [1]

Very much in the spirit of the early home computers (inc a decent BASIC) but with a lot more oomph.

[1] https://geoffg.net/maximite.html

dragontamer · 2 years ago
I have to imagine that this is the purview of embedded 2D microprocessors / OSes like Linux4SAM.

https://www.microchip.com/en-us/development-tool/linux4sam.o...

With well made compute modules: https://www.digikey.com/en/products/detail/microchip-technol...

And open reference designs that fit on 4-layer boards (!!!!) despite using DDR2. Though I think most people would be more comfortable with 6-layer boards (which is possible with OSHPark today).

qooiii2 · 2 years ago
Something like an STM32 Discovery board is a good option for recapturing the mid-90s magic. You can get a ~200-MHz Cortex-M4 or M7 with a few MB of flash, external SDRAM, and a display for less than $100. They have really basic hardware 2D accelerators.

The on-chip peripherals are well-documented, but off-chip peripherals require some digging to figure out how to program correctly.

You can debug with GDB surprisingly easily, or find a Forth to throw on there and just start poking registers.

Avshalom · 2 years ago
it looks like the agon light actually runs an ez80 which runs pretty fast and can address the whole 512k of ram without paging which does give you that sort of late-80s/early-90s headroom
jdboyd · 2 years ago
I think this is less people who grew up with C64s and more people who didn't trying to capture the magic without having to learn assembly or making sprites with graph paper and a hex editor.
ikari_pl · 2 years ago
Mega65 is on FPGA exactly
flykespice · 2 years ago
Enough already with retro hardware that reproduces the early 2d games aesthetic. We need to step up the game and make retro hardware that reproduces the early 3d aesthetic.
rjsw · 2 years ago
I would start with the MIT CADR CPU in an FPGA and add modern hardware round it like Ethernet, USB host, 2d blitter, etc...
niutech · 2 years ago
You can run Commodore VIC or IBM PC wigh CP/M, MS-DOS, Windows 3.0, Linux ELKS on ESP32 using FabGL.
xgkickt · 2 years ago
I’ve often thought the TMS340X0 series would make a good hobby target.
kelvinquee · 2 years ago
+1 My kids and I had a lot of fun with Pico-8, building simple games and learning basic geometry.

The community (inherited from Pico-8) is already implementing cat/wget/grep[1] and, of course, Minesweeper[2] in Picotron! Whatever Joseph White/zep is building brings back the early days of Internet and IRC where the everybody builds and shares unashamedly while having a ton of fun!

Thank you zep for making computing fun again for more mere mortals!

[1]: https://www.lexaloffle.com/bbs/?tid=140771 [2]: https://www.lexaloffle.com/bbs/?tid=140678

rahimnathwani · 2 years ago
I'm curious how old your kids were when they started hacking on PICO-8 code?

My son (7yo) likes block-based programming (using Scratch, Scratch Jr and Octostudio) and Minecraft, but I'm wondering what a smooth on-ramp might be for PICO-8 or similar.

I got my first computer when I was about 10yo, so I was content to read through the books that came with it to learn the basics of BASIC and a little 6502 assembly. But I don't think that will work due to age, availability of other devices etc.

vintermann · 2 years ago
> Lua might be too slow to run interpreted on real 8-bits as in the Pico series

Would it necessarily be all that much slower than Basic? It's a very small and othogonal design.

benob · 2 years ago
There are efforts to port pico8 to microcontrollers, but the real problem with lua is memory (easily requires 4MB of memory which is only available on high-end microcontrollers).

https://github.com/DavidVentura/PicoPico

boffinAudio · 2 years ago
As much as I love Lua its very difficult to shoe-horn into an 8-bit CPU, especially with limited RAM... but there are other efforts to bring more modern languages to these platforms, and one that strikes me as interesting is dflat, from 6502Nerd:

https://github.com/6502Nerd/dflat/wiki

(See language description here: https://github.com/6502Nerd/dflat/wiki/2.-Language-Descripti...)

Maybe something like this could evolve/be adapted for continued modern development needs?

7thaccount · 2 years ago
Agon Light looks awesome! I like my ZxSpectrumNext a lot, so I appreciate these dedicated machines.
mrspeaker · 2 years ago
I've been playing with this for 30 minutes, and I'm still smiling my head off. It's just so much fun. I have used Pico-8 a bunch in the past (so it was easy to jump into making stuff). Pico-8 is one of four bits of software that I put it in my basket of "software that sparks joy" along with Aesprite, Blender, and Propellorhead's Rebirth.

Pico-8 had so much care put into its goals and intentional limitations: and so far Picotron seems to have that same level of love and thought. It's delightful, and I don't want to stop making things with it.

I've used many of the clones of pico-8 and they all feel like they miss the point. They "improve" on the limitations, but are just... not satisfying. Funnily enough, I've tried three times to make my own JavaScript version of what Picotron is ("what if I made a more feature-rich version of Pico-8 to use for prototyping in game jams?") and each time abandoned it because it felt like the Pico-8 clones: adequate, functional, but not inspirational.

I don't know who makes Pico-8 and Picotron, but hats off to you amazing person/people for making such likable software!

auto · 2 years ago
> "software that sparks joy"

I too put Aesprite in this category, but the big one for me is Godot. After years of from-scratch OpenGl projects and dabbling with Unity, I leaned into Godot 100% around 2020, and ever since it has been my #1 joy-sparking piece of software.

ilkke · 2 years ago
Around 2016 or so I had concluded that game dev has just stopped being fun, but luckily a friend talked me into trying pico-8. It's hard to describe what this little piece of software did for me, pure white magic! Just around New Year Godot finally 'clicked' for me and once again I am super excited to tinker and prototype. I'm almost too scared to try out Picotron now. Almost.
xmonkee · 2 years ago
idk, i love Tic-80 way more. For me, the better aspect ratio, ability to use a different language, and not having to use a custom lua stdlib wins out
r3trohack3r · 2 years ago
> Picotron apps can be made with built-in tools, and shared with other users in a special 256k png cartridge format.

I’m noticing a trend of newer indie software distributing assets in png files, what’s with that?

lioeters · 2 years ago
Aside from the fun factor of an image containing a runnable game/program, the PNG format is lossless, uses the same compression algorithm as ZIP, with encode/decode libraries in various languages. That makes it a good candidate for an application data format.
packetlost · 2 years ago
Picotron is by the same person as PICO-8 which is, to my knowledge, what made fantasy consoles popular.
lynndotpy · 2 years ago
it's fun and easy to share :)
corytheboyd · 2 years ago
In a world full of SERIOUS BUSINESS ALL THE TIME it’s nice to see something decide to be fun for the sake of it. It’s a cool digital homage to cartridges, which are basically also rectangles with cool graphics on them that run a game.
acomjean · 2 years ago
I would be fun to be able to take a picture of the png and have it load up the application. I know it’s more of desktop thing.

But even emailing scripts for work got flagged. This png format would probably avoid that.

Also good thing it’s lossless. Other wise those multiple save jpg artifacts could cause interesting bugs.

jamesgeck0 · 2 years ago
It’s fun, mostly. Also, PNG has a handy alpha channel you can use to store data. I believe the previous console from this developer, PICO-8, started the trend.
TeaDude · 2 years ago
It's a fun little thing but BEWARE! It's still a bit buggy and crashy* and rough around the edges. You can kinda see what Zep is going for but a lot of it is quite mysterious and there's little in the way of API docs (as-in, people are having to print all the global lua tables to figure out how to do stuff)

*Not as much as 0.1a but there's still kinks to be worked out for 0.1c.

PostOnce · 2 years ago
Pico-8 was and is one of the most pleasant pieces of software I have used. I can only imagine the wonders the community will produce for this thing.

Of course, despite the machine itself (pico 8 that is, and this thing too) being proprietary, all the user-programs are source-available if not open source. It's really educational and I love it.

There will be compatible implementations of this thing, but the pico-8 tools were so refined, and pico-8 was so cheap, that I can't imagine not giving the dude 10 bucks. (i.e. the open source implementations might just run the program but not come with all the cute tools like the IDE, the pixel sprite/map/etc editor, or the music tracker), that was well and truly worth the money. Pico-8 is one of the only pieces of paid-for software I haven't hated.

Tl;dr: I think pico-8 is wonderful, I think the community and free programs are wonderful, and I think given that, this will also be wonderful.

I'm a fan and have been for a while.

kqr · 2 years ago
Can you – or someone else – write about why Pico-8 is so much better than other fantasy consoles? In particular, I've been intrigued by WASM-4 recently, and someone else mentioned TIC-80 which also looks good. I remember reading about Pyxel and getting inspired. All three of those have the benefit of being free, so why would I pay for Pico-8?
tmountain · 2 years ago
Pay because it’s inexpensive and you are supporting the development of a platform that brings joy to a lot of people (including children). It’s hosted (splore for finding games), a community forum is maintained and is a wealth of knowledge. It’s a hub for learning. Paying for pico-8 is like donating to Wikipedia. Basically, you are putting a few dollars towards a “good thing”.
Marazan · 2 years ago
PICO-8 has a free online edition: https://www.pico-8-edu.com/
Toorkit · 2 years ago
The Pico-8 is great, but https://tic80.com/ is really cool too.
PostOnce · 2 years ago
TIC-80 is cool, but it's a clone of PICO-8, and like Doom clones, some of them are great, but they're still not Doom.
onemoresoop · 2 years ago
>Pico-8 was and is one of the most pleasant pieces of software I have used

Indeed, but I have a gripe with it that I cannot get over, the editor's font is too damn hard to read, I tried get used to it but to no avail. The games however are very playable, fun, inspiring and the community couldn't be better.

thesnide · 2 years ago
I now only use vscode to code p8 files. And only use the IDE for everything outside code.

I'm too spoiled by modern text editors to accept the embedded one for any long time

yjftsjthsd-h · 2 years ago
> CPU: 8M Lua VM insts / second

Is that ballpark, or throttled for consistency? The FAQ has a "How Fast is the CPU?" item, but that just discusses being fast and faster than PICO-8.

jamesgeck0 · 2 years ago
It is throttled, although we’re still working out the exact details.

Practically, it’s not significantly more headroom than PICO-8 had because the screen is so much larger. You’ll have to use a low resolution screen mode if you want to do CPU-heavy things that wouldn’t fly in PICO-8.

kaoD · 2 years ago
I bet throttled since PICO8 does that https://pico-8.fandom.com/wiki/CPU
twoquestions · 2 years ago
Man this feels great to me. The Pico-8 feels a bit too old-school and janky to me despite being a great bit of software, the picotron feels a lot more like my childhood. I'm excited to start playing with it!
olivier5199 · 2 years ago
Seems like this would be awesome on one of these Clockwork devices: https://www.clockworkpi.com/shop?page=2
Cthulhu_ · 2 years ago
I've had pico-8 on a Clockwork I borrowed, it works great for most applications!
jabbany · 2 years ago
The uConsole advertises support for pico-8 so it seems like they had this in mind :)