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Posted by u/Anisa_Mirza 2 years ago
Show HN: Litnerd (YC S21) – Kids Book Club Meets Gaming
Hi HN! Anisa here from Litnerd (https://www.litnerd.com). We’re a reading club for kids. It’s been two years since our first HN launch and I am back today to share some updates we're extremely excited about.

Litnerd is an online reading club program with a weekly live meetup to help students make reading a lifelong habit. Think of us as “book club meets gaming”. New books go live weekly, and each book has movie adaptations, music, reading courseware, mini lessons with a virtual teacher and worksheets. There are reading tournaments every month to recognize the top reader. The goal of our app is to create a fun and engaging way of cultivating a child’s natural curiosity by bringing the subject matter to life (movie adaptation of books with real actors, cartoon animation, enacted experiences) and through gamification—our community is obsessed with earning “Litcoin” (yup, we actually did this and it really works!) and winning monthly tournaments.

Here’s a video that shows how Litnerd works: https://www.youtube.com/watch?v=nSVjWi-rE8k. Here’s a video I made for parents, summarizing what’s new with our product: https://www.youtube.com/watch?v=mniVUWx6tvM, and here is an older video that gives you a quick demo: https://www.youtube.com/watch?v=N1wdk9ofb5w.

When we did our Launch HN back in 2021 (https://news.ycombinator.com/item?id=28300640), we got two prominent themes of feedback. One was B2C access—you asked us to open the app for parents to buy directly rather than selling it only to schools. The other was that it gave you massive Diamond Age vibes. I read the Diamond Age. It gave me chills. Thank you!

Originally, Litnerd was only sold to schools, and teachers had to administer the product in classroom time. We were also streaming live actors into the classroom to reenact books and build interest and fun.

Now, our program is a standalone web app used by both schools and parents (B2C access is live—thanks HN!) We no longer stream live actors into classrooms, but rather have films and cartoons in-app to bring the book to life, all filmed in our Brooklyn studio. We also have original soundtracks for each book, in both the app and on Spotify.

Our product is now used by kids primarily after school hours—and the average kid is spending 30 minutes in the app daily! Parents in our first B2C cohort commented on how this is the only educational app their child wants to use without being pushed by a parent/teacher. With just 4 months of Litnerd usage, students improved comprehension by 72% and phonics improvement by 48%. Your child is auto-enrolled in a cohort when they sign up. They are also auto-enrolled in the current reading tournament of the month. The goal is to earn the most amount of Litcoin so that you can win tournaments and go shopping in the Litnerd Store. To earn Litcoin, your child does 3 things. First, they complete at least 15 minutes of daily reading. Second, they have daily reading tasks, such as quizzes and worksheets to build vocabulary and comprehension. Third, they attend a weekly live (virtual) meetup with their cohort.

Why a live meetup? The Litnerd Reading Club is a community experience with a weekly meetup (if you miss the weekly meetup, you miss out on a lot of Litcoin earning potential). This ensures kids using the app feel like they are in a classroom or pod experience. Each child is entered into a cohort when they enroll, and each week your child will meet virtually with other kids in their cohort and discuss the book they are reading with our special guest (which might be the author of the book, an actor from the movie adaptation of the book, a literacy coach, etc). Here is a video to show what happens in these cohort sessions: https://www.youtube.com/watch?v=MOcybwyGelo

We have so much more to build out our version of the Primer from Diamond Age and inspire millions of kids, just like Nell, to fall in love with learning. We are working on turning the entire app into a game-ux interface, where kids can explore different cities in the app and read books/go through materials at their own pace and that the app will adapt to their interests. We also have our eye on adding other subjects and older grades in the future.

As always, I would love to hear your thoughts and ideas on how you foster reading amongst your children! I am excited to hear your feedback and ideas to help us inspire the next generation of readers.

neilxm · 2 years ago
i'm a bit worried about mixing screen time and reading. i know parents who try to limit tablet usage and use reading as a way to get their kids into a calmer state of mind. Is gamifying reading going to take away from that? I realize that screen time is unavoidable these days, but I worry about attention span issues in kids. What have you found among students using the app?
Anisa_Mirza · 2 years ago
This is a fair concern. The gamification aspect certainly does not take away from our users calm state of mind while reading. In fact, it aides with learning because research supports that if you are engaged in the subject matter you are studying, your learning/memory recall and comprehension all improve. Huberman Labs even had a podcast on this recently. Parents biggest feedback is that this is the first time they felt their child was engaged in any educational app, esp reading. The app is designed to motivate students and our average reader spend 30-40 minutes daily reading and doing reading activities (worksheets and quizzes on phonics, vocabulary, comprehension). Additionally, the weekly live meetup helps provide an offline component of community building in the app. I hope you will give us a try for your child (if you have kids!)
wcerfgba · 2 years ago
Do you have any concerns that gamifying reading and turning it into a competition is immersing children in neoliberal logics, and pushes them away from intrinsic motivation and cooperation instead?
Anisa_Mirza · 2 years ago
No. Respectfully, I do not share these concerns because we have grounded our approach in neuroscience of motivation rather than philosophical lore. By following the psychology of positive dopamine conditioning, we are helping children fall in love with reading, developing reading as a life long habit and helping them see real measurable results month over month (in just 4 months, comprehension went up by 70 percent, phonics by 40% and the average kid is reading for 40 minutes a day when they used to read less than 5 minutes daily).

These numbers have real impact. What the impact data I shared above will not show you is that our kids parents comment on the confidence their child develops after 2 months on the app. How they go from never raising their hand to speak in the weekly live to being eager to answer every question and be part of all discussions about the book in the weekly live meetup with their cohort in the app.

These numbers have real impact. Kids in the app are not rewarded with any use or monetary prize beyond their first tournament. Yet after the first month, reading levels do not drop and growth in phonics, phonemic awareness, vocabulary and comprehension still keep increasing (students have to do A LOT of work in the app beyond just reading. There is full reading courseware with quizzes, worksheets and mini lessons - our courseware is built on the Science Of Reading philosophy).

These numbers have real impact. Most of our parents could never get their children to take up reading. We don't just motivate kids with flashy use promotional tournament prizes. We turn movies into full n books and cartoons. All shot and filmed in our downtown Brooklyn studio. We have directors, producers, actors, recording artists and more - all to bring a book to life on screen. Children unlock episodes by doing the required daily reading and reading courseware. We are committed to making kids feel learning is fun. THAT is the intrinsic motivation we see as our duty to cultivate.

To reference The Diamond Age by Neal Stephenson (because why not), all of these concerns were part of the Primer's issues with Nell in the Diamond Age. Yet, when Miranda (via the Primer) realized Nell was not intrinsically motivated, they used tactics like bringing the subject matter to life enacted experiences or gamification like solving puzzles to motivate her. And in the end, it worked. She went from being a girl in extreme poverty with no interest in learning to becoming successful and the leader of her Phyle (tribe).

We are creating enabling environments to promote learning. It works. It is grounded in the neuroscience of motivation. As for the rest, I will let the philosophers philosophize.

2arrs2ells · 2 years ago
I remember loving the "Wishbone" shows on PBS as a kid... this reminds me of that but 100x better (kids are reading along with the movie, not having the movie replace the book). Love it!
Anisa_Mirza · 2 years ago
Wishbone! I watched that for the first time when someone brought it up in our original YC launch.
brnt · 2 years ago
Can't figure out which languages the app offers, so from the copy I gather just English. Might be good to be explicit about this.
Anisa_Mirza · 2 years ago
Noted - great feedback. Our goal is to add a version for English language learners as well. But, yes, all books are in English.
sramam · 2 years ago
I watched the video on the site - a first grader winning a top prize and $1000?

Speaking as a parent, money seems like a wrong metric for gamification of reading - especially at that age and those amounts.

Perhaps you have insights to justify?

Anisa_Mirza · 2 years ago
We do! Have you seen some of the interviews with past winners? Our kids range from parents who have a second home in the Hamptons, NY (high networth) all the way to parents from mid to mid-low income bracket. Using usd cash prize is a HUGE incentive to get kids excited. I have observed no difference based on parents income bracket oddly. Lesson: kids don’t care to virtue signal :) Even our school launches go better when there is a usd cash prize for top school.

Having said that, we reward users with our own in app currency, Litcoin, after the first promotional usd prize. The reason it works is that after a month with us, kids value Litcoin and care for it more than the usd reward.

Past winners videos: https://www.litnerd.com/post/a-new-litnerd-reading-club-tour...

https://www.litnerd.com/post/litnerd-reading-club-tournament...

sramam · 2 years ago
Interesting. I wonder what the long term effects of this are.

Won't the results of classic intrinsic vs extrinsic motivation studies apply?

I'd imagine if reading (and learning in general) is extrinsically driven, one might move the needle say from 0->5. Once the driver is removed, I'm having a hard time seeing it succeed.

I do not have studies or large scale data to back it, but my boys (12, 17) have exhibited the drop-off in interest once the extrinsic motivation and/or peer group vanishes.

Perhaps it's not in your business interest to do so, but it'd be very useful to understand the longer term implications of a program like this.

I do not mean to discourage you - just curious - and wishing I could take back my tiger parenting altogether.

sidcool · 2 years ago
I think the target for those monetary prizes are the parents and not the kids
Anisa_Mirza · 2 years ago
Correct, in part. It is our promotion to motivate someone to signup but many times it is the child pushing the parent by bringing up the cash reward. It is just our first introductory promotion. Every subsequent month challenge is rewarded in Litcoin and kids can use their bitcoin at the Litnerd Store to buy items they want like iPads, Roux, Game stations, collector cards to play the Litnerd game and more. Much better than trying to acquire customers via high CAC ad spend.
hmahallati · 2 years ago
Congrats! Curious if you have observed any outcomes/patterns, for example, to what topics students are naturally gravitating most, that surprised you.
Anisa_Mirza · 2 years ago
Hi there! Yes - we have learned a lot!

- kids love any stories that involve witches and magical powers. I guess the Harry Potter phenomenon still reigns supreme.

- kids love Roblox and we learned A LOT about community engagement by incorporating these elements into Litnerd.

- kids are competitive!! The Leader Board is a huge incentive for kids to keep pushing on the app.

- kids prefer LitQuizzes over any other way of earning Litcoin. Something about immediate gratification compared to, for example, worksheets that are manually graded by our team so you don’t see the Litcoin tally for this until grading is done.

Anisa_Mirza · 2 years ago
As for outcomes, with just 4 months of daily usage, our average user improves Comprehension by 70% and Phonics improvement of 42% This is huge for us!
chrisab · 2 years ago
Congrats! What's the plan for new title releases? Will you localize in different languages?
Anisa_Mirza · 2 years ago
Right now, are focusing on original sequels and releasing new titles based on analytics of popular books in the app. The nice thing about being in business for a couple of years is that we can now assess, with data, which books and IP were hits and which fell flat. For now, going to keep our focus on North America but in the future, most certainly we have a desire to localize IP based on regions. As someone who grew up in Karachi, for example, I would love to see versions of our books where the characters are more relatable to locals.
casenjo · 2 years ago
Does North America also cover Quebec? :P Congrats Anisa!
awb · 2 years ago
Might want to consider a different name. “Nerd” is a negative label for many kids.
Anisa_Mirza · 2 years ago
You say that but in the last 2 years not one of our 4000 kids felt that way :) In fact, kids love the Litnerd lapels. I'm bullish on the name. But hey, there's always a kid that might not like the name. I get that.
neilxm · 2 years ago
'nerd' being uncool is a 90s theme. every nerdy is cool again in 2023 :)