But still, with 132 million active monthly users, that leaves 2.4 million people who now can't access their games. So I disagree with that being "not worth the effort".
Actually just breathed a sigh of relief, as this will allow me to finally dispossess myself of my long-owned Core2Duo GTA-IV rig that I hadn't been able to let go of, just hours ago.
You have been a great machine, but it's time for us to move along.
I also imagine that it's harder for VAC to detect cheats in those relatively old operating systems. I know for some hacks you have to run certain versions of windows with known vulnerabilities to evade detection.
There are some games on steam that don't work on newer windows versions; does this mean that steam will be selling games that are unplayable under any circumstances?
This is already the case. People are generally buying those games for the licenses and then using mods. For example, you can buy Falcon 4.0 on Steam, but the only reason to do so is to legally play "Falcon BMS", an otherwise standalone free game using Falcon 4.0 assets and code.
A surprising amount of truth to this. of my 600+ library, about 30 of them won't run under windows 10, but run fine under Proton. Multiple hacks/mods/compatibility tools have done nothing to make it work, but for all but 4, Proton "just works".
Blaming Chromium/CEF for this seems a bit disingenuous.
Steam currently uses an ancient version of CEF (85.something), but they could update to CEF 110 (almost the latest) and still keep support for Win7/8/8.1.
... but the client is still 32bits and on elf/linux it even statically load opengl instead of libdl-ing its system deps.
And since win64 does not change, I wonder what things are on win10 and not win[78]. I guess this is about the thing which does not exist in the first place, a fantasy: "computer security".
ahem... at least we are getting a cs2 with a clean vulkan3D engine for free.
Will you simply get pegged to the last supported version (like Chrome does), or will it show some stupid warning and not let you play the games you purchased?
It's also possible that Win7/8 users won't even notice and continue to use it, and receive updates. I don't think the Steam client has separate builds for different Windows versions, dropping support can mean many things.
- Blocking access from Win7/8 entirely, for any installed version of the client on Win7/8.
- Staying on last client version which may or may not continue to work with the server.
- Losing the ability to receive oncall customer support if the software is not working properly, but continuing to get updates that may or may not work with your old system, and maybe slowly losing features, including potential security issues.
I'm still using my Google Pixel 3 phone, Google has dropped support in oct 22, so no new Android versions or security updates for me, but it runs fine and I'm not planning to replace it anytime soon. If it breaks or leaks my data, I won't complain to anyone. Of course, client-server software is an entirely different thing, but you get the idea.
End of support notices are always incredibly vague, because the software vendors don't want to make customers who won't upgrade their devices angry without a valid reason, so often they won't cut access if there's no big security issue, but they also don't want to tell everyone that it's still probably ok to continue using the old versions, because moving on brings performance improvements which are good for users and maintaining old software becomes increasingly difficult over time.
Supporting older versions isn’t worth the effort for them anymore.
But still, with 132 million active monthly users, that leaves 2.4 million people who now can't access their games. So I disagree with that being "not worth the effort".
Actually just breathed a sigh of relief, as this will allow me to finally dispossess myself of my long-owned Core2Duo GTA-IV rig that I hadn't been able to let go of, just hours ago.
You have been a great machine, but it's time for us to move along.
Steam currently uses an ancient version of CEF (85.something), but they could update to CEF 110 (almost the latest) and still keep support for Win7/8/8.1.
And since win64 does not change, I wonder what things are on win10 and not win[78]. I guess this is about the thing which does not exist in the first place, a fantasy: "computer security".
ahem... at least we are getting a cs2 with a clean vulkan3D engine for free.
- Blocking access from Win7/8 entirely, for any installed version of the client on Win7/8.
- Staying on last client version which may or may not continue to work with the server.
- Losing the ability to receive oncall customer support if the software is not working properly, but continuing to get updates that may or may not work with your old system, and maybe slowly losing features, including potential security issues.
I'm still using my Google Pixel 3 phone, Google has dropped support in oct 22, so no new Android versions or security updates for me, but it runs fine and I'm not planning to replace it anytime soon. If it breaks or leaks my data, I won't complain to anyone. Of course, client-server software is an entirely different thing, but you get the idea.
End of support notices are always incredibly vague, because the software vendors don't want to make customers who won't upgrade their devices angry without a valid reason, so often they won't cut access if there's no big security issue, but they also don't want to tell everyone that it's still probably ok to continue using the old versions, because moving on brings performance improvements which are good for users and maintaining old software becomes increasingly difficult over time.
20 years ago: I copied games from CD and used No-CD patches for speed and reliability
10 years ago: I used No-Steam patches to play offline.
0 years ago: I used No-Steam patches to play on Windows 7.
The progress.
https://archive.is/IisBk