I must be some kind of medieval purist because today in the middle of 2023 I still play the original rogue, in its 3.6.3 and 5.4 versions, and I can barely tolerate some of the changes. That's what I don't like about Hack and its "new" incarnation, Nethack. Changes were introduced that change the original spirit. I also played Moria and Adom for years with mixed results. I was never able to play Nethack. I'm going to try, maybe this time I will succeed.
Yeah, as sibling said, they are quite different games actually. Rogue to me feels a lot more minimalist, while nethack is 'everything AND a kitchen sink!'.
May I ask if you've tried other roguelikes over the years?
Caves of Qud is, imo, a particularly exemplary entry into the genre. Its a different approach with a very unique setting and evocative way of story telling. Its just plain...weird.
My favorite thing about Brogue is that I don't have to build a character before starting. You just jump in and grow your character naturally through equipment choices.
Just a security patch, but I like seeing NetHack featured.
Looking forward to 3.7 where they finally address a glaring omission where up until now deities have been weirdly indifferent about people vomiting on altars.
It has a very different philosophy from NetHack tho, in that you generally have clear trade-offs between your choices (e.g. there isn't a "best" armor or weapon, you have limited skill upgrades and need to choose how to spend them etc..), compared to the "keep buffing up until you're god" you get in NetHack.
I'll add Angband to the list. A hack-and-slash roguelike. 1 town, 100 dungeon levels, kill Morgoth and win the game. Diablo 1 was heavily inspired by this game (and Moria).
Unfortunately some of these aren't very good in some cases, for eg you can't click on the map in the X11 version under GNOME XWayland and the Qt interface just doesn't start on Debian.
I'm quite fond of Pixel Dungeon. It's quite simplistic compared to NetHack but it's good fun (if you like dying early and often) and looks nice. And, bonus, it's GPL3-licensed and hasn't seen an update since 2015, so not only are there a bunch of really creative forks out there, but they're also open source.
Shattered Pixel Dungeon is my favourite fork. The game is actively developed and has done a ton of cool things to change up the formula. Really great game to play on a phone!
The iOS app just got updated and I think it has new tiles. What we really need imho is a mobile interface like the one that Beamdog designed for the Switch version of Baldur's Gate. That way it could be played on systems like the Steamdeck.
By your logic, every CLI program is a GUI program. That may be technically not wrong, but it doesn't really mean it's true, according to what people usually mean when they talk about GUIs.
Caves of Qud is, imo, a particularly exemplary entry into the genre. Its a different approach with a very unique setting and evocative way of story telling. Its just plain...weird.
Looking forward to 3.7 where they finally address a glaring omission where up until now deities have been weirdly indifferent about people vomiting on altars.
There's a list of public servers in the wiki at https://nethackwiki.com/wiki/Public_server but it's hard to tell at a glance which ones are most popular.
em.slashem.me has an SSL certificate which expired last April.
https://nethackwiki.com/wiki/Libera#.23.23nethack-discord
https://underhound.eu:8080/#lobby
It has a very different philosophy from NetHack tho, in that you generally have clear trade-offs between your choices (e.g. there isn't a "best" armor or weapon, you have limited skill upgrades and need to choose how to spend them etc..), compared to the "keep buffing up until you're god" you get in NetHack.
Both are a lot of fun and frustration.
[1] https://github.com/tmewett/BrogueCE
[1] https://nethackwiki.com/wiki/Graphical_user_interface
Personally, the text interface remains my favorite. The world I build in my head is far richer than any GUI can do.
https://nwn.blogs.com/nwn/2015/12/nethack-roguelike-rpg-open...
Updated since 1987!
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Altough the references to Terry Pratchett are a good reason to play vanilla Nethack.