This question was asked 3 years ago (https://news.ycombinator.com/item?id=13326535) by mdoliwa, and I'm curious what it looks nowadays.
> How many people on hacker news are running successful online businesses on their own? What is your business and how did you get started?
> Defining successful as a profitable business which provides the majority of the owners income.
It was rough going at first, but I won the $15k YC Startup School grant [2], which let me jump into it full-time and give it my full focus. I managed to hit ramen profitable before having to go back to freelance.
The conventional wisdom is that devs won't pay for software (especially code!), but I've found it to be the opposite. There are a lot of employed software engineers who have disposable income and who are happy to pay for a dev tool if it means they can actually build and launch an idea in a weekend.
[0] https://divjoy.com
[1] https://news.ycombinator.com/item?id=20688044
[2] https://blog.ycombinator.com/announcing-the-startup-school-2...
How hard would it be for me to integrate with Authorize.net?
Since all the boilerplate works out of the box you can skip over a bunch of stuff (like understanding how auth works under the hood), but generally there's some custom logic you need to write and you'll want to pickup some JS/React to do that.
Any integration with Authorize.net would be totally done by you. You could export a codebase with Stripe payments so that you can at least see how payments logic ties in with UI.. but you'd need to then strip that out and replace with your own custom Authorize integration.
This is absolutely true, but companies also, or even devs working in companies will buy out of their own pocket to improve their productivity without having to ask the Accounts department, I know I have!
Thanks a lot.
That was enough to iterate on until I had an MVP.
Then my Show HN [1] sent like 15k visitors in a day and that led to a ton of usage. I think something like 4k projects were created that day. I wasn't yet charging at the point, but probably for the best, since high usage meant a lot of feedback.
A few months later I launched on Product Hunt and that went well [2]. Beyond that, just improving the product every day, sharing my progress on Twitter, and trying really hard to turn every new feature into an exciting launch event.
I also started a React hooks blog [3] that sends me a handful of customers every month. I could probably do a better job of promoting Divjoy on there.
Haven't delved into SEO (barely rank for anything), content marketing, paid advertising, etc, so it's still very much a learning process for me.
[0] https://twitter.com/gabe_ragland/status/1108875975494795265
[1] https://news.ycombinator.com/item?id=20688044
[2] https://www.producthunt.com/posts/divjoy-4
[3] https://usehooks.com
I'm using Firefox 68.11 for Android.
FWIW there were a few studies done on it in the early days of eBay, and it appears that sniping tends to bring more buyers to the table, even though sellers can feel uncomfortable with it.
I make a good amount from people coming to the web site, but the majority is made licensing the technology to various companies. The online sales are mostly there to spread the word, and gather user feedback.
UV mapping is a very difficult problem mostly because artist have very specific ideas of what constitutes good UV mapping and it doesn't conform to any simple heuristics. Its about a megabyte of C code without any dependencies, and that makes very attractive to licensees.
Do you worry about licensees keeping the code and using it without you knowing if they cancel? Or an employee at a licensee walking off with the code / binary etc?
We’ve talked about some of these risks at my current job which ships code as our product so curious how other people navigate this.
Congrats on the success!
First of all I sell perpetual licenses. For everything else I rely entirely on the honor system. I wont spend my time chasing some student who pirates a copy. The real money comes from the larger companies and they are terrified of getting in legal trouble for breaking any kind of license agreement, so they have no reason to screw me over.
I worry a lot more about making things complicated for licensees then I do about them taking advantage of me.
(For games, it’s clear that ptex is basically a nonstarter, since GPU texture mapping hardware can’t / won’t deal with it)
To give you an idea of revenue, it’s about as much as I’d be getting paid as a junior-mid developer in London and requires a day or two of work a week unless I’m adding a new feature, redesigning etc.
https://screenjar.com is also making a small amount of revenue, but nothing meaningful yet.
BeeLine makes reading on screen easier and faster. At first, most of the revenue came from B2C mobile apps and browser plugins, but in 2020 it hit a tipping point and most of the revenue now comes from B2B technology licensing.
Blackboard recently adopted the BeeLine technology, and there are several other large education platforms that are planning to adopt in 2021.
Licensing revenue is uncommon for startups, but it's nice because it's very high margin. I actually used to be a lawyer, so I can keep the main licensing cost (legal fees) under control.
1: http://www.beelinereader.com
2: https://news.ycombinator.com/item?id=6335784
I see this sometimes and then zooming out gives me the full view, but it's already zoomed out here.
Great idea btw!
update: Also checked on desktop, the site transfers 8.5MB and takes 13 seconds to load (the gradients). (My download speed is 7MB/s.)
Well, the website is an app to help collect video testimonials for your businesses. I offered a lifetime deal, all my revenue is from the lifetime deal. Now the deal is gone. In 2021, I will be only focus on recurring revenue. Start all over again :)
[0] https://news.ycombinator.com/item?id=22858035
[1] https://news.ycombinator.com/item?id=25442652