The looking Glass display is horizontal parallax only (HPO). HPO is a common information reduction method in the 3D display world. Most holographic stereograms, all rainbow holograms, and all 3D lenticulars are HPO. Occlusion, horizontal motion parallax and stereoscopic cues are preserved, which are our primary 3D cues.
The loss of vertical parallax changes computation from an N squared to N problem. An interactive display like the looking glass provides vertical parallax cues as a result of user interaction (rotating the object vertically with user interaction).
This class of display also does not have accommodation cues, but in the range of 3d cues accommodation is the weakest.
Looking Glass displays are great! Shawn and the team has done careful, practical engineering work to get these displays out there.
Ref: I have a PhD in 3D display technology and worked with holography pioneer Steve Benton and his group at MIT to develop the most advanced holographic stereograms at the time. I own a Looking Glass display.
From back when I researched it, accommodation mismatch is a huge problem for a small (but significant) proportion of the population in terms of nausea or headaches. It's less of a problem for movie-theaters because accomodation is at infinity for the screen itself, so as long as they don't have too much for too long that is much closer to the viewer than the screen, it doesn't cause any issues, but it seems like it would be a major issue for a screen designed to be viewed up close?
It's also the name of a game studio with a number of neat titles, some rock band, and perhaps most importantly, sequel to Alice in wonderland: Through the Looking-Glass, and What Alice Found There
All of which were probably referring to the same concept: viewing the other side of reality
If anything, it's a nod to Looking Glass Studios. Arkane's Prey is intended to be a spiritual successor to System Shock. (I presume that's what you're talking about, even though it's not related to the original 2006 Prey.)
For me it just have incorrect hm "angles" just like misplaced glasses or something like this. 8k won't help much since it is just bigger, not better PPI.
I have one of the smaller versions of the Looking Glass and it's genuinely like looking into the future. It's a remarkable thing to see live. My main complaint is the low resolution (4k divided into 45 layers).
Bigger size and bigger resolution is a great step up here - I hope they get to continue in that direction!
This reminds me of https://www.youtube.com/watch?v=Jd3-eiid-Uw (2007) Johnny Lee's demonstration using head tracking with infrared led's and a wii remote to implement the same thing. Obviously that limits the effect to the individual's head being tracked, but its amazing its been 12 years since that demo and we're still trying to commercialize the same affect.
The loss of vertical parallax changes computation from an N squared to N problem. An interactive display like the looking glass provides vertical parallax cues as a result of user interaction (rotating the object vertically with user interaction).
This class of display also does not have accommodation cues, but in the range of 3d cues accommodation is the weakest.
Looking Glass displays are great! Shawn and the team has done careful, practical engineering work to get these displays out there.
Ref: I have a PhD in 3D display technology and worked with holography pioneer Steve Benton and his group at MIT to develop the most advanced holographic stereograms at the time. I own a Looking Glass display.
However - the effect can still be fairly magical and the distinction is lost on most people I've shown it to (we have the smallest 6" model).
It genuinely looks like a full-color animated holographic display in most likely viewing scenarios.
- horiz/vert max angle (to be able to walk around): the widest=the best
- horiz/vert max angular resolution (to avoid the step effect while walking around): the finest=the best
- of course, the usual suspects: refresh rate/resolution/number of colors/color accuracy/luminosity
horizontal: 40-50 degree viewing angle, with angular resolution of 45 steps. vertical is not paralax at all. recommended 1 - 30 ft viewing distance.
the 8k measurement is the total of all the display layers, so what you'll see is a fraction of 8k resolution. refresh rate: 60Hz.
i think all those measurements are true for all three display sizes manufactured by looking glass, except the smaller screens are 4k.
the blog also mentions "over a billion-count color gamut".
I wonder if the naming is a coincidence or a nod.
All of which were probably referring to the same concept: viewing the other side of reality
That depends on the patent status. Without patent => nod; with patent => theft.
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It is just like decade old stereo camera like this: https://www.amazon.com/Fujifilm-FinePix-Real-Discontinued-Ma....
Bigger size and bigger resolution is a great step up here - I hope they get to continue in that direction!