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a_d · 9 years ago
RT2 is one of the coolest "business simulations" of all time - the goal was to make profits. The simplification was the "business" was achieved by setting the game near the dawn of the industrial age - when there was more of a relation between work vs output. The goal was to connect cities/companies so economic activity could take place. The big obstacles were set at random (i.e. train breakdowns) that added the element of fun. The game took the player through "macro" settings like recession and booms.

My deep appreciation of the game also comes from the fact that the settings were largely historically accurate. The big industrial centers (Albany, Denver (for lumber)) were accurately depicted. An extremely engaging way to learn a lot of early U.S. history, regarding how cities came into existence (answer: based on commodities trade). Also fascinating to learn about tech evolution (engines!)

Customary hyperbole: One of the best "business simulations" ever made! :)

buzzybee · 9 years ago
RT3 did the series one better IMHO, since its economic model was more comprehensive and calculated the costs of everything based on alternative transport methods - building a line through the mountains could reap big rewards, and buying up the businesses you were going to expand towards even more so.
robbiep · 9 years ago
I found RT3 a bit of a miss... there was too much 'blank space' and I thought 2 really outdid it in terms of the economic model
nikdaheratik · 9 years ago
I liked both of them. The 3D modelling was so much better in RT3 and alot of the economics was more "real-world". I do feel like RT2 had more of the history and charm however than RT3. Also a bit less pressure compared to some of the later maps in RT3 which were more scenario based and less open ended.
whitehat2k9 · 9 years ago
Same here, RT2 was one of my favorite games as a kid. I would love to see a modern remaster or, better yet, a new Railroad Tycoon game that preserves the simulation aspects of its predecessor.
theparanoid · 9 years ago
I played RT2 as a teenager and spent hours playing every scenario. They had a few futuristic ones like colonizing Antarctica. US historical were the best.
nodesocket · 9 years ago
Somewhat of a competitor, but any Sim Tower fans here? I was obsessed with everything Sim* but especially loved Sim Tower. Maxis was an amazing gaming company and actually my first entry into Macs. My friends dad had a Macintosh II, then classic, then LC, and I would spend hours playing games on them.
xxr · 9 years ago
Interestingly, SimTower was published by Maxis but developed by OpenBook (later Vivarium), the Japanese developer that would later make Seaman for the Dreamcast.
DonHopkins · 9 years ago
Yoot Saito just presented a classic game postmortem of "Seaman" [1] at the recent GDC.

[1] http://schedule.gdconf.com/session/classic-game-postmortem-s...

Unfortunately I wasn't there to see it, but I saw him talk earlier about Seaman at GDC 2000, and it was fascinating to learn how he was able to pull off such an unprecedented original design, even supporting speech recognition on the Dreamcast!

Announcement: Yoot Saito is coming to GDC 2017 to present a Classic Game Postmortem of Seaman! [2]

[2] http://www.gdconf.com/news/yoot-saito-coming-gdc-2017-presen...

"Yutaka "Yoot" Saito, the talented game designer known for his idiosyncratic approach to game development, will be delivering a Classic Game Postmortem on his remarkable Dreamcast game 'Seaman' at GDC 2017! Saito's game development career took off in the early '90s when he created the game that was published by Maxis as 'SimTower', but it was after he founded his own studio Vivarium that he really came into his own. Under the Vivarium banner, Saito developed the groundbreaking virtual pet game 'Seaman' (lending his own face to the titular Seaman), its striking sequel 'Seaman 2', the pinball strategy game 'Odama', and the airport baggage management puzzle game 'Aero Porter'. Now, Saito is coming to GDC 2017 to speak at length about his work creating 'Seaman', a game that left an indelible mark on the fabric of both the game industry and pop culture at large. Don't miss it!"

I just found the video of his GDC 2017 talk: Classic Game Postmortem: 'Seaman'! [3]

[3] http://www.gdcvault.com/play/1024327/Classic-Game-Postmortem...

And here's a review and summary of his talk. [4]

[4] http://www.seganerds.com/2017/03/02/yoot-saito-gives-gdc-pre...

DerekL · 9 years ago
I haven't played it, but Vivarium has a version for iOS: http://tower.tv
pavel_lishin · 9 years ago
Give Project Highrise a try: http://store.steampowered.com/app/423580/
ObligatoryRef · 9 years ago
I loved SimTower, although there were times it felt more like Elevator Simulator.

(Also, tip for those starting a new game: 2x3 grid of fast food in the basement at the start of the game. You're welcome.)

Nition · 9 years ago
I read somewhere that it was originally an elevator simulator that they built the game around.
matt_wulfeck · 9 years ago
Hah, memories of angry people waiting for the elevator are flooding back to me right now.

Yikes, here comes the VIP!

Deleted Comment

nodesocket · 9 years ago
Lol, the express, service, and tuning the tweaking them to prevent angry guests and employees. I feel like Elevator Sim 2017 would still sell today.
nerfhammer · 9 years ago
You guys are forgetting SimAnt!
pavel_lishin · 9 years ago
I could never figure out how to play it. Of course, it didn't help that I only had the disc, not the manual
brianwawok · 9 years ago
This was my favorite sim. Black and White back in the day. So good.
autokad · 9 years ago
if i was ever losing, i'd use my nuclear weapon: putting rocks in all the enemy ant's nest holes
brownbat · 9 years ago
I was obsessed with 2002's SimGolf for a while, but not sure if anyone else really played it.
60654 · 9 years ago
It was surprisingly fun! One of the best games where you try to build stuff for little virtual people, figure out how to make them happy, how to push their buttons, etc. (Also: the Sims, Theme Park / Hospital, Dungeon Keeper, etc :) )
poooogles · 9 years ago
Still play it. Still love it.
suresk · 9 years ago
Loved that game!
60654 · 9 years ago
/me raises hand :) Maxis games were classic. And quite complementary to Meier's work - the former being very open simulation sandboxes, and the latter more strategic and goal-oriented but with a lot of flex and slack in the rules for the player to experiment with.

But they definitely shared a similar spirit: giving the player a box full of building blocks and see what they do with it! :)

tcdent · 9 years ago
Check out Software, Inc. [0] for a actively-developed interpretation of a similar sim. It includes building and infrastructure elements in addition to markets and resources.

[0] http://store.steampowered.com/app/362620/

LoSboccacc · 9 years ago
I love software inc but I kinda feel ashamed of getting back home and play a 'my life simulation'

I loved the first industry giant as well, best logistic and production game ever made.

Simairport is quite nice as well but beware, bugs.

Aeolun · 9 years ago
There's a lot of games that would be interesting to build with this engine I think :) just building your office is a game in itself.
nodesocket · 9 years ago
There was an iOS game called Game Studio Tycoon that I played for a bit, but lost interest.
LandoCalrissian · 9 years ago
Love that game. There was a harder to find sequel by the same creator called Yoot Tower, it's pretty much the same game with a few additions.

You should also give Project Highrise a shot, very similar to Sim Tower and I have found it to be enjoyable.

nodesocket · 9 years ago
Project Highrise looks fun, though mixed reviews about it being initially fun, but losing luster. 20 bucks. I'll give it a shot.
etimberg · 9 years ago
I loved SimCopter. I had so much fun playing it as a kid
girvo · 9 years ago
Gosh yes. And SimIsle!
rilut · 9 years ago
I'm a big fan of SimTower! But Windows 10 x64 doesn't have XP Mode, so I can't run SimTower easily. There goes my childhood...
TheSpiceIsLife · 9 years ago
People are still selling Windows XP machines around me secondhand for peanuts.

Now might be a good time to pick up a few on the cheap for preservation proposes.

omnibrain · 9 years ago
As it doesn't use 3D acceleration it should work fine in a Windows XP VM.
lloeki · 9 years ago
Wine?
secabeen · 9 years ago
I liked SimTower, but it was very hard to lose. You could have unhappy people, but there was little impact to it. I recall it being described once as the most computationally-intensive screen saver available at the time.
jcranmer · 9 years ago
SimTower FTW!

I was even briefly involved with one of the efforts to make a modern clone of it (in particular, I've partially reversed some of the file format in a text document... somewhere).

pmarreck · 9 years ago
SimAnt was my favorite sim. Underrated, and quite unique.
dagurp · 9 years ago
Pizza tycoon was probably my favourite
DonHopkins · 9 years ago
Railroad Tycoon and SimCity had a huge influence on Factorio, the vast scope of which I can't begin to describe, but its trailer does it justice. [1]

About the game: Factorio is a game in which you build and maintain factories.

You will be mining resources, researching technologies, building infrastructure, automating production and fighting enemies. Use your imagination to design your factory, combine simple elements into ingenious structures, apply management skills to keep it working and finally protect it from the creatures who don't really like you.

[1] https://www.factorio.com/

"This game is like crack for programmers." -kentonv [2]

[2] https://news.ycombinator.com/item?id=11266471

topher200 · 9 years ago
It was crazy to see a Factorio tournament at PAX. I never would have expected that that game would lend itself to a tournament setting, but they did it!

From what I understood, everyone was loaded into identically seeded areas. No combat, basic research already completed, first to a certain late game tech (rocket?) won.

vkreso · 9 years ago
You know, that sounds amazing and I would totally enjoy watching that!
JumpCrisscross · 9 years ago
> Factorio

Is there a good* technological civilization bootstrapping handbook? (For a real person stranded on some random Earth-like planet.)

*intentionally ambiguous

problems · 9 years ago
Closest thing I can think of is this mostly silly poster: http://rebuildingcivilization.com/sites/default/files/travel...
adamgibbons · 9 years ago
The Knowledge: How to Rebuild Our World from Scratch by Lewis Dartnell http://www.goodreads.com/book/show/18114087-the-knowledge
kd5bjo · 9 years ago
The Gingery books will at least get you a working machine shop from scratch
kissickas · 9 years ago
I kept getting a "410 Gone" nginx error when trying to download the latest build's Linux demo. Had to keep refreshing to get the download to initialize - got it now but FYI, maybe it's something you need to check out.
Spooky23 · 9 years ago
Railroad Tycoon was amazing because as a kid I had access to higher quality, more timely metrics of my simulated company than many real life companies do.
hamandcheese · 9 years ago
To be fair, real life companies also aren't wholly contained in one computers RAM :)
jlg23 · 9 years ago
That's only true if user [meta] data is a key asset or if one had one too many SAP-koolaids. In reality, most real life companies can be wholly contained in any $20 printer's memory.
adanto6840 · 9 years ago
(Disclaimer: Developer on the project)

We recently release SimAirport via Steam's Early Access program. The game was initially riddled with bugs, probably released about 2+ weeks or so too early, but after >= daily patching over the last 2 weeks it's finally yielding pretty solid gameplay.

If you enjoyed the old Bullfrog games, the Roller Coaster Tycoon series, or Prison Architect in modern times (huge inspiration), then you'd probably SimAirport too.

We're in Early Access, so go easy on us! You'll still hit bugs for sure, but we [hopefully] don't have any major game stoppers at this point. There's no tutorial, some so experience with similar games is helpful, but we've got a lot of players with 20, 30, and way upwards of 40 hours in just the short <2 weeks since we initially released.

http://store.steampowered.com/app/598330

acdha · 9 years ago
Have you considered listing it on GOG? I am more likely to buy games there than deal with Steam's clunky UI & DRM.
adanto6840 · 9 years ago
To be honest, we haven't considered it yet. We probably will eventually, but for right now -- releasing patches almost daily, and planning to release content/feature continuously for the next year or two -- staying on one ecosystem is just a lot easier.

It may change in the future (probably not) but we don't have any/special DRM right now -- we just deploy our vanilla EXE/.App game executable.

stordoff · 9 years ago
Just curious, but did you run the name past a lawyer before using it? Sim<Noun> strikes me as perhaps a little too close to the Maxis series.

Looks neat either way though. I've put it on my list of games to [p]review once I get back to writing stuff up (been on an extended break due to illness).

adanto6840 · 9 years ago
Oh yes, of course! Quite a while back, and certainly well prior to registering the trademark. Can't discuss it publicly beyond that, however. :)
SeanDav · 9 years ago
£19 for a probably bug-ridden, no documentation or tutorials game, where I am largely acting as a bug-finder for the game seems excessively expensive.
adanto6840 · 9 years ago
We've been advising those who have expressed a similar sentiment that, if you're unsure, then just wait a bit.

If you think you'll be unhappy with it in it's current state, then you probably will be; unless you're really into tycoon games or aviation. If you're hesitant then yes, we'd suggest it best to wait a few weeks or months. Even if it means paying a slightly higher price later, you'll probably be happier with a more complete & bug free game for the slightly higher price at that point in time.

kolinko · 9 years ago
I, personally, don't mind paying to support indie devs who try to get their title off the ground.
suresk · 9 years ago
Interesting story - love reading more of the stories behind some of the games I loved growing up, especially the people behind them.

Railroad Tycoon II is still one of my favorite games - the economic simulation side of it was a lot of fun, and you could sort of decide how much of it you wanted to bite off. I haven't really found anything quite like it since.

In some ways, it is kind of a shame - tablets/phones would make great platforms for economic sim games, but every single one I've tried has been disappointing for the same reason - the mechanism they use to funnel you into buying things makes the game really un-fun and repetitive very quickly. I wouldn't mind paying $10-$20 for a good economic sim that didn't act like this, but I guess not enough other people would.

vasili111 · 9 years ago
Have you tried OpenTTD?

https://www.openttd.org/

endgame · 9 years ago
With the right group of friends, OpenTTD is a great way to spend a day building a massive rail project.

The OpenTTD Coop Wiki[1] is also very very good when it comes to advanced designs, signalling etc.

[1]: https://wiki.openttdcoop.org/Main_Page

suresk · 9 years ago
I haven't - will have to give it a shot.

Thanks for telling me about it.

lucaspiller · 9 years ago
Transport Tycoon (that this was based on) was also published by MicroPose. I don't know if Meier had any influence on the game though. Pretty interesting how much graphics improved in 3 years.
kolinko · 9 years ago
Regarding the stories - check out GDC channel on youtube, they have a series of post-mortem talks about the most popular games.
1123581321 · 9 years ago
Soren Johnson's Designer Notes podcast[1] mentioned in the article is excellent and I've learned quite a lot from the long interviews, especially Bruce Shelley's, Louis Castle's and Amy Hennig's. Currently he's releasing his interview with Sid Meier, which looks like it'll end up being 5-6 hours in length and is great so far. I really enjoy when in-depth discussions of niche topics give me ideas about other things and that's happened many times while listening to this show.

Those interested in the market/economic simulations in Railroad Tycoon might enjoy playing Soren's game, Offworld Trading Company[2]. I'll just mention that entire games rarely take more than 30 minutes, they are almost always interesting ones, and it is fun without triggering compulsive play (for me.)

[1] https://www.idlethumbs.net/designernotes

[2] http://www.offworldgame.com

keyle · 9 years ago
My favourite Sid's game of all time is still the original Colonization. So much depth, replayability, and overall fun. To me it's always been superior to Civ because it's a clear road to independence.
smacktoward · 9 years ago
Credit where it's due: while the original Colonization (which I agree was brilliant) was sold under the "Sid Meier's" label, its lead designer was actually a colleague of Meier who would go on to become a celebrated designer in his own right, Brian Reynolds (https://en.m.wikipedia.org/wiki/Brian_Reynolds_(game_designe...).
sp3000 · 9 years ago
Brian Reynolds doesn't seem to quite get the credit for the impact he had on the PC gaming scene. He was the lead designer of Civ 2 (in my opinion, the best one), created Alpha Centauri, and later made Rise of Nations. I wish he stuck to deep, strategic computer games instead of working for Zynga after he left Big Huge Games (Mark Pincus was such a big fan of Rise of Nations he hired Reynolds as Chief Game Designer).
partycoder · 9 years ago
I was playing Civ IV: Colonization just today (through Wine). It is not the same, but better than nothing.
mw42 · 9 years ago
You can get the original (running in dosbox) from gog.com for a couple of bucks. Maybe it's just nostalgia, but I preferred the original too.