A quite funny post from his blog on this topic: https://www.brendangregg.com/blog/2021-06-04/an-unbelievable...
A quite funny post from his blog on this topic: https://www.brendangregg.com/blog/2021-06-04/an-unbelievable...
> Traffic to our docs is down about 40% from early 2023 despite Tailwind being more popular than ever. The docs are the only way people find out about our commercial products, and without customers we can't afford to maintain the framework.
So his idea is to make Tailwind less modern than competitors by throwing a wrench in this tool that makes it easier to write tailwind with AI, simply because he thinks the only way Tailwind can make money is if actual human beings come to read the docs site? If that's the case, your income is based on products that's are not high enough value to potential customers, or you're marketing it poorly, or both.
> And every second I spend trying to do fun free things for the community like this is a second I'm not spending trying to turn the business around and make sure the people who are still here are getting their paychecks every month.
I get priorization but this isn't really that. He's not saying "I'll get to this when I find some time. Busy with high-priority business-related things right now.". He's saying "AI is going to be the end of profits for tailwind and instead of coming up with an alternative income stream I'm going to just block anything making tailwind easier to use with tailwind. And also stop complaining about it."
It sucks to fire people, but that doesn't mean you have to spread the flames out to open source contributors trying to make tailwind better for everyone. Look for new income streams, ideally ones that can be sold to people that control the money in companies (that isn't often the devs that are in your docs).
Exactly, when the Renaissance was happening, the printing machine(s) were spreading across the Europe rapidly, priest(s) were trying to prevent the spread of machines because they were copying the books, by hand, which was their income stream.
So they were against it, in the end, they learned their lesson the hard way. It was inevitable, it's the same thing with the LLM(s).
> And every second I spend trying to do fun free things for the community like this is a second I'm not spending trying to turn the business around and make sure the people who are still here are getting their paychecks every month.
Yeah, that is a quite depressing situation, but saying "trying to do fun free things for the community..." is quite contradictory.
Isn't that how that community is created in the first place?
I also don't understand the logical thinking that made them think that, if we make it harder to gather information with LLM(s) or if we do not improve it, people will keep coming to our website, NO!
They would just simply grab something similar, or ask an LLM to use something else, there are hundreds of alternatives, no one, literally no one has moat in the today(s) world.
I believe that if they focused solely on open source, improving the developer experience, creating more libraries, abstraction(s) over the abstraction(s), open source component libraries like shadcn/ui, DaisyUI, Radix etc, their income today would have been much higher than from what they currently have I believe.
There are many, like so many action items that Adam could do, instead of throwing tantrums at people, easiest could have been the sponsor-first business model, which would have scaled out much better I mean, they don't have recurring revenue, OSS sponsorships are mostly recurring, unlike the current model.
Deleted Comment
I wasn't expecting to see UnityMCP in the article, so I'm kinda surprised.
When MCP's started popping up, MCP for Unity was the first thing I searched for, I've used it, when it became unmaintained (maybe for a 1-2 months?) I forked it, made a few nice updates, even as a someone that used the project I didn't realized the transition of the repository!
I know hundreds of game devs, so let me share my perspective.
- Your target audience is not HN people, I'm pretty sure %80 of them doesn't even know what MCP is. - I use Cursor, %99 of game devs are using Rider, MCP tooling and integrations around it not mature enough to gain their attention yet.
- Game devs and their leads are (mostly) dinosaurs that looks skeptical using AI at work, like when I was in Rovio, you weren't allowed to use tools like, Claude, Cursor, OpenAI etc.
- I'm not surprised acquisition of an OSS project didn't get coverage on media.
Would I use it as someone who only knows the basics of Unity Editor?
- Maybe.
Do I think someone who works as a Game dev and knows Unity really well and would use it?
- Probably not. (Note: at the office right now, asked a few game dev's and they were like, naaah)
- - - - -
Your product looks cool, having something that directly works inside Unity is really neat but I don't think it would be the moat.
I think there is so much potential, if you can build a really good agent, think like Manus for Unity, that works directly in Unity and making the MCP related optional because it would be nice to have, Unity Editor part is the easiest part for them.
Ask this, would it be useful for a game developer working in a company like Scopely, Zynga, Dream Games etc?
How does it compare to [0]Superset?
[0]: https://superset.sh