Interesting, could you tell me which part of US you are from?
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My 2 cents, small country, mid-Europe, more or less in the middle of list of GDP / AIC per capita in EU.
Nearly everyone has some sort of PC or laptops for personal use.
Now it's changing, kids(~5-13yrs old) are using phones and tablets for school, Tiktok, Ytube, games. And only minority of kids is using PCs.
After they reach certain age, they've switched to PC games, at least in the past. Let's see what will happen now.
Gamers use primarily PC (Windows, because forced BS Anticheats), consoles are minority.
Probably because big tradition of piracy here, for long time it was legal to download anything. Even after forced change from EU, it's somewhat grey area and you can torrent anything, without VPN and nobody will care. But regarding pirating games, it changed years ago, with Steam of course. Like everywhere else.
Still it's funny that we have same price or sometimes even higher than US and our median salary is ~5x lower than US. :-) Here we call it "specific market", meaning "everybody buys it and everybody's stupid".
Only prosecuted cases I know, it was people uploading movies (usually local production) and they've made money from it.
In case of Germany and their automation of spamming letters from lawyers with ransom for €1k because someone on your internet torrented something. That's totally ridiculous from our point of view and it would spawn huge public backlash. I think that even lawyers torrents here :D
I don't think I know any non-gamer that has an actual desktop, just people with laptops.
For the gamers consoles are the vast majority, of the PC gamers pretty much all use Windows. When I tell friends I use Linux it's mostly "oh yeah I looked into that as well when Windows 11 came out but didn't end up switching".
Wow -- I mean, sure, I don't use a pen that often, but I'm sure I hand-write something at least once a month...
In all of those examples I'm figuring things out myself and using a wiki and sometimes other community tools such as calculators etc.
I would be really amazed if this person makes a good game when their focus is make players do A rather than B instead of "how do I make this game as much fun to play as possible". It's also likely that the gameplay systems are really shallow if they feel they would be harmed by people searching for information in a wiki.
Some people really like to go in depth on mechanics, look up every little mechanic on the wiki and optimize their build. Other people just copy what someone else did and mostly just play the actual game. Both are totally valid ways to play as long as you're having fun.
If I think about how the devs could've designed their game so these tools aren't needed I feel like that'd be nearly impossible without a massive time investment to bring basically those exact tools ingame. The easier path would be to reduce complexity which would make the game appeal less to players who play precisely because they like the complexity. So an external wiki and external tools seems like the right solution here to me.
That being said I do get quite some ads on Twitch(and I know there's solutions to this, but they're separate from uBlock origin and I have to keep updating them cause they keep breaking so I stop caring sometimes). The way I solve it there is to just have 2 different streams open in 2 different tabs, one of them muted, as soon as ads start I switch to the different stream.
Take your favorite payment provider (PayPal, Stripe, whichever bank provides your Visa/MasterCard, etc.), and look at their terms of service. Enumerate all the prohibited usages. From that list, delete illegal activities, of course.
The remaining items on the list are your practical examples of use cases. It's roughly the set of things that are legal, but that big corporations have decided you can't do because they're morally questionable or financially risky.
Stripe has an excellent list of examples (https://stripe.com/legal/restricted-businesses). Here is a selection:
* Pornography and other mature audience content (including literature, imagery and other media) depicting nudity or explicit sexual acts
* Online dating services
* Bankruptcy attorneys and bail bonds
* Sports forecasting or odds making with a monetary or material prize
* Charity sweepstakes and raffles for the explicit purpose of fundraising
* Unauthorized sale of brand name or designer products or services
And so on. All these are legal, but in a cashless society without decentralized currency, they might as well be illegal because no centralized payment processor will allow them.
But hey, Bitcoin can also be used for CSAM, unlike VPNs, Tor, or cash, which is why the HN cognoscenti condemns it.
You could be careful to not leak your wallet address of course, but if we'd truly be a cashless society without decentralized currency you'd want to buy your groceries with it too, or order computer parts. What prevents these shops you buy from from having a security issue and leaking your wallet address? You could have a separate wallet per shop, but you need to get money into it somehow which can be traced as well(because it's the blockchain).
Note: I'm not an expert on blockchain/crypto, there might be ways to mitigate this, I'm just legit curious as to how this would be solved in a world like this.
I wanted to build a better catalog for their MTX (because their shop site is pretty terrible) and was explicitly denied API access even though they already have a public API for it that their site uses. Shrug.
Path of building is great, but AFAIK the formulas used for it are from observations and not an API.