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withmorten commented on The Framework Laptop   frame.work/blog/introduci... · Posted by u/bitigchi
solraph · 5 years ago
I'm with you on this one. I just find them incredibly difficult to use long term, despite multiple years across the various Macs and PC laptops I've used.

I strongly suspect most of the complaints about PC trackpads are a bit like Windows/Linux/Mac users complaining about the current font rendering on any of the others. I can't help wondering how much is just personal preference + a bit of echo chamber.

withmorten · 5 years ago
Well actually, Win10 font rendering is broken, i.e. 1 and l look completely the same on Courier New on Win10, but not on Win7 ... there are years old bug reports (it broke in some feature update), but of course those have been ignored.
withmorten commented on Rare 'half-male, half-female' cardinal photographed in Pennsylvania   bbc.com/news/world-us-can... · Posted by u/mrmcd
waiseristy · 5 years ago
I think the authors description of this being one-in-a-million must be pretty accurate then!
withmorten · 5 years ago
Well, we all know that one-in-a-million chances crop up nine times out of ten.
withmorten commented on RE3(reversed source code for GTA3/VC) has received a DMCA takedown from Take-Two   github.com/github/dmca/bl... · Posted by u/zer0n
tibbydudeza · 5 years ago
They made reddit and hacker news in the last 2 weeks. An inevitable outcome considering how much money Take 2 makes from the GTA franchise.
withmorten · 5 years ago
The readme actually links to the Steam store, so if anything, they'd make more money!
withmorten commented on GTA III and Vice City fully reverse engineered: re3   github.com/GTAmodding/re3... · Posted by u/blewboarwastake
tnolet · 5 years ago
As a basic web / JS developer I’m envious that creators of this repo get to work on awesome methods and classes called “Crime.h” and “!ped->bRenderScorched && !ped->bBodyPartJustCameOff”.

Beats “div.container” in my book.

withmorten · 5 years ago
Then you'll love "CCutsceneMgr::RemoveEverythingFromTheWorldForTheBiggestFuckoffCutsceneEver()" - yes, that is a name originally chosen by R*!
withmorten commented on GTA III and Vice City fully reverse engineered: re3   github.com/GTAmodding/re3... · Posted by u/blewboarwastake
NullPrefix · 5 years ago
>Do not use features from C++11 or later.

Is this a technical requirement to have compiler feature parity on all platforms?

withmorten · 5 years ago
To add to what aap mentioned, it also made it relatively easy to compile re3 and reVC with the original IDE it was written in - CodeWarrior 7. Some things accidentally made it in, like sized enums, but overall no major surgery required, or rather, far less than I expected.
withmorten commented on GTA III and Vice City fully reverse engineered: re3   github.com/GTAmodding/re3... · Posted by u/blewboarwastake
65a · 5 years ago
What is this premake binary, and where are the sources for it?

EDIT: you can just install premake from package management, and use that instead of the checked in binaries.

withmorten · 5 years ago
premake is something like cmake. The sources are at https://github.com/premake/premake-core.

The binaries in the repo are from their github actions builds, from whenever I last updated the premake binaries in re3: https://github.com/GTAmodding/re3/pull/945

u/withmorten

KarmaCake day-2February 15, 2021View Original