Readit News logoReadit News
whatevsmate commented on “I noticed a clear violation of our contributing guidelines”   github.com/antiwork/flexi... · Posted by u/slacktivism123
whatevsmate · 8 months ago
> thank you for the clarification! I appreciate you sharing that domain knowledge about the document-signature relationship

> …

> Your expertise about the system's constraints helps provide important context that static analysis tools can't capture.

So much fawning bullshit bloating the message and the token count. I think this might be the thing with LLMs I dislike most.

Suggestion for prompt writers: “Don’t waste tokens. Keep messages succinct and direct.”

whatevsmate commented on Shipping WebGPU on Windows in Firefox 141   mozillagfx.wordpress.com/... · Posted by u/Bogdanp
unconed · 8 months ago
"What promises were made, by whom?"

Technically true, but practically tone deaf.

WebGPU is both years too late, and just a bit early. Wheras WebGL was OpenGL circa 2005, WebGPU is native graphics circa 2015. It shouldn't need to be said that the bleeding edge new standard for web graphics shouldn't be both 10 years out of date and awful.

Vendors are finally starting to deprecate the old binding model as the byzantine machinery that it is. Bindless resources are an absolute necessity for the modern style of rendering with nanite and raytracing.

Rust's WGPU on native supports some of this, but WebGPU itself doesn't.

It's only intuitive if you don't realize just how huge the gap is between dispatching a vertex shader to render some triangles, and actually producing a lit, shaded and occlusioned image with PBR, indirect lighting, antialiasing and postfx. Would you like to render high quality lines or points? Sorry, it's not been a priority to make that simple. Better go study up on SDFs and beziers.

Which, tbh, is the impression I get from webgpu efforts. Everyone forgets the drivers have been playing pretend for decades, and very few have actually done the homework. Of those that have, most are too enamored with being a l33t gfx coder to realize how terrible the dev exp is.

whatevsmate · 8 months ago
I'm not sure I disagree with you really - and I ack that webgpu feels like 2015 tech to someone who knows their stuff. I don't have a take on "l33t gfx coder"; I'm a hobbyist not a professional, and I've enjoyed getting up to speed with WebGPU over and above my experiences with WebGL. Happy to be schooled.

I've never impl PBF or raytracing because my interests haven't gone that way. I don't find SDFs to be a particularly difficult concept to "study up on" either though. It's about as close to math-as-drawing that I've seen and doesn't require much more than a couple triangles and a fragment shader. By contrast I've been learning about SVT for a couple months and still haven't quite pieced together a working impl in webgpu... though I understand there are extensions specifically in support of virtual tiling that WebGPU could pursue in a future version.

Agreed DevEx broadly isn't great when working on graphics. But WebGPU feels like a considerable improvement rather than a step backward.

whatevsmate commented on Shipping WebGPU on Windows in Firefox 141   mozillagfx.wordpress.com/... · Posted by u/Bogdanp
flohofwoe · 8 months ago
> They've been about getting code and data into GPUs as fast as reasonably possible. DevEx will always play second fiddle to that.

That's a tiny bit revisionist history. Each new major D3D version (at least before D3D12) also fixes usability warts compared to the previous version with D3D11 probably being the most convenient to use 3D API - while also giving excellent performance.

Metal also definitely has a healthy balance between convenience and low overhead - and more recent Metal versions are an excellent example that a high performance modern 3D API doesn't have to be hard to use, nor require thousands of lines of boilerplate to get a triangle on screen.

OTH, OpenGL has been on a steady usability downward trend since the end of the 1990s, and Vulkan unfortunately had continued this trend (but may steer into the right direction in the future:

https://www.youtube.com/watch?v=NM-SzTHAKGo

whatevsmate · 8 months ago
I hear you but I also don't see a ton of disagreement here either. Like, the fact that D3D12 includes _some_ usability fixes suggests that DevEx really does take a back seat to the primary goal.

I'm not arguing that DevEx doesn't exist in graphics programming. Just that it's second to dots on screen. I also find webgpu to be a lot nicer in terms of DevEx than WebGL.

Wdyt? Still revisionist, or maybe just a slightly different framing of the same pov?

whatevsmate commented on Shipping WebGPU on Windows in Firefox 141   mozillagfx.wordpress.com/... · Posted by u/Bogdanp
SaintSeiya · 8 months ago
As I see it, the current state of graphics API is worse now than the OpenGL era, despite its promises none of the modern API's are easier to use, truly portable and cross platform. Having to reinvent OpenGL by creating custom wrappers around Vulkan, Metal, DirectX12, etc is such a time waster as dropping strings and going back to raw char arrays in the name of performance on every modern language.
whatevsmate · 8 months ago
What promises were made, by whom? Graphics APIs have never been about ease of use as a first order goal. They've been about getting code and data into GPUs as fast as reasonably possible. DevEx will always play second fiddle to that.

I think WebGPU is a decent wrapper for exposing compute and render in the browser. Not perfect by any means - I've had a few paper cuts working with the API so far - but a lot more discoverable and intuitive than I ever found WebGL and OpenGL.

whatevsmate commented on Death by a Thousand Slops   daniel.haxx.se/blog/2025/... · Posted by u/robin_reala
whatevsmate · 8 months ago
How about only sending submissions to humans if they include a reproducible test case? Actual compilable source code + payload that reproduces an attack. Would this be too easily gamed by security researchers as well?
whatevsmate commented on Show HN: Open source alternative to Perplexity Comet   browseros.com/... · Posted by u/felarof
cobalt60 · 8 months ago
Want you really want is a caretaker ai
whatevsmate · 8 months ago
I’m unclear what it is you’re describing. I’m describing UI affordances.
whatevsmate commented on Show HN: Open source alternative to Perplexity Comet   browseros.com/... · Posted by u/felarof
whatevsmate · 8 months ago
I want to see the mouse cursor moving and clicking, and keys typed by the AI appearing onscreen in realtime like you see in software product tutorials.

The jumpiness of pages switching and things changing when an AI is driving is extremely disorienting. I find it hard to follow a thread of continuity in the page flashes and ui changes as the bot acts.

Right now it’s like watching a screen recording with no hint as to what I’m “supposed” to be focusing on.

Regardless - I have use cases for this in the mcp/browser automation vein another user mentioned so super interested to see where this goes.

whatevsmate commented on AI, power and sociolinguistics (2024)   researchgate.net/profile/... · Posted by u/AntonioBarthes
whatevsmate · 8 months ago
I think sociolinguists will have to do better than just chatting with one bot[1] before waxing poetic about the invisible power dynamics that shaped the interaction. This is critical theory: thought-provoking cynical fart-sniffing. Autoethnography “research”.

[1] no clear sign of model chosen either. Who knows what software version or system prompt they were blabbing to.

whatevsmate commented on Nobody has a personality anymore: we are products with labels   freyaindia.co.uk/p/nobody... · Posted by u/drankl
PeterStuer · 8 months ago
“mental health challenges are an important part of my identity.”

Because there's now a payoff for those. Those girls proudly display a whole slew of these on their 'bio' because the societal framework they live in 'scores' them on their 'oppression/victim' status.

whatevsmate · 8 months ago
This is the answer.

Otherwise-comfortable people searching for anything in the “matrix of oppression” to cling to. Because for the past decade and a half that’s been the easiest way to insert yourself into the attention economy.

whatevsmate commented on Writing Code Was Never the Bottleneck   ordep.dev/posts/writing-c... · Posted by u/phire
intended · 8 months ago
Why should a Jr dev NOT use an LLM? Its the skill of the future, its even an underlying plank in your argument!

Jr Devs are responding to incentives to learn how to LLM, which we are saying all coders need to.

So now we have to torture the argument to create a carve out for junior devs - THEY need to learn critical thinking and taking responsibility.

Using an LLM directly reduces your understanding of whatever you used it write, so you can't have both - learning how to code, and making sure your skills are future proof.

whatevsmate · 8 months ago
Nothing I wrote is in counterpoint to this.

There’s no carve out. Anyone pushing thoughtless junk in a PR for someone else to review is eschewing responsibility.

u/whatevsmate

KarmaCake day134December 23, 2013
About
Goblin brain.

Thoughts? hni@mm.st

Feelings? you@bozoassbitch.com

View Original