The Python question is more broad: “Where do you typically learn about [python]?”
The Python question I'd say is more narrow, as it asks specifically about "new tools and technologies". What if I have a question about an tool I've been using for a while?
In any case, my point is not what market share Clojure actually has, but that there's reasonable doubt in using SO's developer survey as a basis for that answer. If a far smaller percentage of the Clojure community uses SO than is average for a language, then it's going to skew the results.
They’re not the ones bearing the cost. Customers are. And I’d wager very few check the hard disk requirements for a game before buying it. So the effect on their bottom line is negligible while the dev effort to fix it has a cost… so it remains unfixed until someone with pride in their work finally carves out the time to do it.
If they were on the hook for 150GB of cloud storage per player this would have been solved immediately.
I'm not sure that's necessarily true... Customers have limited space for games; it's a lot easier to justify keeping a 23GB game around for occasional play than it is for a 154GB game, so they likely lost some small fraction of their playerbase they could have retained.