Or some creators have moved to Nebula, which seems to have less of that crap but IMO a worse UI than YouTube.
Imagine one player is playing a game like Total War Three Kingdoms, and on the same team your friends are playing something like Dynasty Warriors. So you are doing all the high level RTS control while your friends are actually fighting on the front lines.
There has been games that have come close but all the ones I've tried have really lacked depth on either the RTS side (you only control maybe 30 units) or the first / third person side. The technical issue is you have to create almost two separate games and sync / balance them.
I just think it would be so cool to be playing a game controlling thousands of units and your friends happen to just be 3 or 4 of them. You could make it either Dynasty Warrior style where your friends are far stronger than normal units or something like Arma where you can die from one stray bullet no different than any other AI unit.
Setting could be medieval, fantasy, space, or modern military. Wouldn't really matter to me.
In the end, I gave up, because I wasn’t willing to invest hours into learning all the idiosyncrasies. Ended up using Influxdata’s SaaS and got what I wanted going in about 15 minutes. To be fair, most of that time was also because their API docs didn’t actually work as posted and didn’t go through properly installing the client lib, which someone more experienced with Go probably would have gotten past more quickly.
They never released android or ios version and probably the company is closed now. one of the best mobile hames I have ever played!
Notably the mess they have made of DOTS seems to have been partially responsible for sinking Cities Skylines 2.
Just points to a mess at the leadership level. Their failed relicensing debacle shows the poor level of judgement of the C suite.