> While we always recommend you supply your own data, in the absence of that, we will use our own data from Unity services that you have agreed to integrate into your project, and readily available external data.
> Does the Unity Runtime phone home by default?
> It does not, unless you have hardware stats enabled.
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I'm not a gamedev nor have ever used Unity to develop something, but those two sections seem conflicting. Can anyone kindly explain how they have their "own data from Unity services" while the runtime does not phone home by default? Thanks!
I second that. And VS for Mac was painfully slow. (I tried it years ago, not sure how it is nowadays)
Also: https://www.jetbrains.com/help/clion/quick-cmake-tutorial.ht...
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