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to-too-two commented on Ruby 4.0.0 Preview2   ruby-lang.org/en/news/202... · Posted by u/pansa2
to-too-two · 4 months ago
With talk here of Ruby stagnating, has anyone checked out Crystal? I have not but have been curious about it.
to-too-two commented on Open Source Games   github.com/bobeff/open-so... · Posted by u/Brajeshwar
to-too-two · 4 months ago
Shout out to Cube for giving us the ENet library.
to-too-two commented on My experience with Claude Code after two weeks of adventures   sankalp.bearblog.dev/my-c... · Posted by u/dejavucoder
to-too-two · 8 months ago
Anyone using it for game dev? Like just having the agent try to build a game?
to-too-two commented on EverQuest   filfre.net/2025/07/everqu... · Posted by u/dmazin
to-too-two · 8 months ago
I was 9 when I first played EverQuest - I'm now 35. That game taught me how to type on a keyboard.

Probably the game that influenced my life the most. RIP Brad, and shout out to the team.

to-too-two commented on Ask HN: What Are You Working On? (June 2025)    · Posted by u/david927
jesse__ · 8 months ago
I've been working on a 3D voxel-based game engine for like 10 years in my spare time. The most recent big job has been to port the world gen and editor to the GPU, which has had some pretty cute knock-on effects. The most interesting is you can hot-reload the world gen shaders and out pop your changes on the screen, like a voxel version of shadertoy. https://github.com/scallyw4g/bonsai

I also wrote a metaprogramming language which generates a lot of the editor UI for the engine. It's a bespoke C parser that supports a small subset of C++, which is exposed to the user through a 'scripting-like' language you embed directly in your source files. I wrote it as a replacement for C++ templates and in my completely unbiased opinion it is WAY better.

https://github.com/scallyw4g/poof

to-too-two · 8 months ago
I think if you made this a plugin for an existing engine, say Godot, you could get a lot of use out of it. I'd use it!
to-too-two commented on Chomsky on what ChatGPT is good for (2023)   chomsky.info/20230503-2/... · Posted by u/mef
jbentley1 · 10 months ago
"I think we should probably stop listening to Chomsky"

I've been saying this my whole life, glad it's finally catching on

to-too-two · 10 months ago
Why? He's made significant contributions to political discourse and science.
to-too-two commented on How Riot Games is fighting the war against video game hackers   techcrunch.com/2025/05/03... · Posted by u/badmonster
to-too-two · 10 months ago
This might be a terrible idea, and likely would never work for a multitude of reasons, but I was wondering if everyone in the future were gaming via streaming services that way players wouldn’t be running the game on their own hardware or software.
to-too-two commented on Minimum Viable Blog   ostwilkens.se/blog/settin... · Posted by u/jlundberg
to-too-two · 10 months ago
Makes me think of https://bearblog.dev/.

I've been thinking about using Obsidian as a static site generator.

to-too-two commented on Ask HN: What are you working on? (April 2025)    · Posted by u/david927
to-too-two · 10 months ago
I want to work on a grid-based inventory system similar to those found in aRPGs and extraction games in the Godot engine.
to-too-two commented on Ask HN: What are you working on? (April 2025)    · Posted by u/david927
truetaurus · 10 months ago
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https://tallytabby.com: The simplest way to keep track of anything in your life. From habits to inventory, TallyTabby makes counting effortless.

https://qrfeedback.app: Get honest customer feedback with a simple QR code

https://skillriskaudit.com: Knowledge Risk Management

https://shiftingtictactoe.com: The classic game with a twist—play in real-time, and there’s never a draw!

to-too-two · 10 months ago
> https://interestingbars.com

How does this work? I searched Boston and got zero results?

u/to-too-two

KarmaCake day82September 30, 2015View Original