The behavioral changes one seems very unreadable.
While I don't doubt the perceived changes and there is plenty of human research indicating that gut bacteria dictates more about us than we'd like to admit the graphs in this article definitely portray the results as having more rigor than they actually did.
I tried gpt-oss-20b (my go-to local) and it looks ok though not very accurate. It decided to omit numbers. It also took 4500 tokens while thinking.
I'd be interested in seeing it with some more token leeway as well as comparing two or more similar prompts. like using "current time" instead of "${time}" and being more prescriptive about including numbers
It’s not X it’s Y. We didn’t just do A we did B.
There’s definitely a lot of hard work that has gone in here. It’s gotten hard to read because of these sentence patterns popping up everywhere.
overall I think things have gotten better. I noticed maybe 3 years before chatGPT hit the scene that I would frequent on a page that definitely didn't seem written by a native English speaker. The writing was just weird. I see less of that former style now.
Probably the biggest new trend I notice is this very prominent "Conclusion" block that seems to show up now.
Honestly I'd love to see some data on it. I suspect a lot of "that's LLM slop" isn't and others isn't noticed and lots of LLM tropes were rife within online content long before LLMs but we're now hypersensitive to certain things since they're overused by LLMs.
They own the os, with sign-in, integrity checks, and the inability to install anything on it Google doesn't want you to install they could make it pretty much impossible to view the videos on a device capable of capturing them for the vast majority of people. Combine that with a generation raised in sandboxes and their content would be safe.
(if it does have an effect then I wouldn't be surprised if it also matters if the nettles were regionally sourced or not - IIRC there were some studies suggesting that that mattered for the effectiveness of honey helping with seasonal allergies or not)
Seems at best they may have proved you can't simulate the universe on hardware that exists within this universe, which is a bit of a no-duh kinda thing.
Imagine running a simulation in our universe and using a hardware random generator. And AI mathematicians inside your simulation proclaiming confidently that it would be impossible for them to be in a simulation because all randomness must be algorithmic and thus impossible to generate such randomness.
For context around my motivation to make the site. I was really addicted to a certain mobile game to the point that it was affecting my work and family life. I stumbled upon an article about how game companies hire psychologists to make the games more addicting. This led me down a rabbit hole of researching dark patterns. It was very eye opening and by learning about the dark patterns they lost their power over me. I was able to quit playing the addictive game. I still play games, I just pick better games and the dark patterns don’t work on me anymore. The research and education that I gave myself was so helpful in restoring balance to my life that I wanted to share it with others. Hence the website. It’s about 7 years old.
The most important part of my site is the text descriptions of the dark patterns. The crowd sourced game reviews are probably spam and rubbish and I’ve been meaning to remove them. I had written code to scrape the iOS and android stores to automatically add new games but this code broke ages ago and I never fixed it. The game listings are years out of date. I had plans to include console and pc games but never got around to it. I moved on to other projects.
I have received many emails over the years from people who say that my site has helped them stop or avoid playing addictive games. This makes me happy.
Though a few nitpicks:
- on the identified patterns themselves. Grind, infinite treadmill aren't inherently dark. Lots of games grind is filler, or even the game, I play lots of incremental/idle games which are in some respects grind/infinite incarnate. Grind tends to only be truly dark pattern when used as a tool to promote micro-transactions.
- Social Obligation / Guilds are also not inherently dark or even the fault of the developer. Pretty much any multiplayer game will see that kind of obligation develop from first principles. Also sometimes "that's the game" Only if the developer is specifically leveraging aspects of that to further addiction would it be considered dark vs a facet of the game itself.
- Low vote skew: Scoring something based on only a few inputs is a problem for any review service but here I think it has potential to skew results in both directions. It would be more fair to weigh votes below a certain threshold (maybe 10) less and maybe even use a different color to indicate a game that's leaning light/dark but doesn't have enough data.