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the_jeremy commented on My dad could still be alive, but he's not   jenn.site/my-dad-could-st... · Posted by u/DustinEchoes
the_jeremy · 3 months ago
Thanks to this I looked where my nearest ER is and found that it's 7 minutes away, so I can't imagine calling an ambulance for my wife unless I was worried about her spine. (I don't think she can lift me so the reverse isn't true.)
the_jeremy commented on /dev/null is an ACID compliant database   jyu.dev/blog/why-dev-null... · Posted by u/swills
ozim · 4 months ago
I guess we have a perfect idea for vaporware here. (pun intended)

I am putting my marketing hat on right now.

the_jeremy · 4 months ago
You've been beaten to the punch: https://devnull-as-a-service.com/
the_jeremy commented on Potential issues in curl found using AI assisted tools   mastodon.social/@bagder/1... · Posted by u/robhlam
ronsor · 4 months ago
To anyone who thinks about our current situation for than a few minutes, AI is

* Clearly useful to people who are already competent developers and security researchers

* Utterly useless to people who have no clue what they're doing

But the latter group's incompetency does not make AI useless in the same way that a fighter jet is not useless because a toddler cannot pilot it.

the_jeremy · 4 months ago
> * Utterly useless to people who have no clue what they're doing

I disagree.

I'm making a board game of 6 colors of hexes, and I wanted to be able to easily edit the board. The first time around, I used a screenshot of a bunch of hexagons and used paint to color them (tedious, ugly, not transparent, poor quality). This time, I asked ChatGPT to make an SVG of the board and then make a JS script so that clicking on a hex could cycle through the colors. Easier, way higher quality, adjustable size, clean, transparent.

It would've taken me hours to learn and set that up for myself, but ChatGPT did it in 10min with some back and forth. I've made one SVG in my life before this, and never written any DOM-based JS scripts.

Yes, it's a toy example, but you don't have to knwo what you're doing to get useful things from AI.

the_jeremy commented on So Much Blood   dynomight.net/blood/... · Posted by u/debesyla
neutronicus · 9 months ago
I thought it existed so you could cheaply spike drinks at baseball games
the_jeremy · 9 months ago
The majority of litter on the sidewalks of the through streets near me is those 1oz shooters. Followed by aluminum cans (mostly beer), fast food trash (plastic cups for sauces, disposable drink cups), and then household trash that looks like it flew out of a trash can on windy days (empty boxes, plastic wrappers, a bottle of laundry detergent, etc).

Source: new year's resolution to pick up at least 1 piece of trash per dog walk.

the_jeremy commented on Purelymail: Cheap, no-nonsense email   purelymail.com/... · Posted by u/LorenDB
the_jeremy · a year ago
I also use this. Pros: super cheap. <$2/mo for all my custom email addresses and routing rules. Nothing else came close - everything else I found would make me pay per email address even if that address receives an average of 0 emails per month. The wildcard suffixes are really nice as well - they use _ instead of gmail's + (I've had issues with gmail's version as it sometimes is transparently removed, or sometimes the form doesn't consider + a valid character).

Cons: UI is bad, so you'll want to access through a client. 1 person shop. Not audited AFAIK.

the_jeremy commented on Personalized voice recordings by Elwood "You've got mail!" Edwards (2024)   blog.jgc.org/2024/11/pers... · Posted by u/fzliu
jansan · a year ago
Wait a minute, 22 years ago his wife worked for what? "Quantum Computer Services"???
the_jeremy · a year ago
Not the same company, but similar: I have some old T-shirts advertising tape drives from Quantum when my dad worked for them in the 80s: https://en.wikipedia.org/wiki/Quantum_Corporation

They were a tape drive and hard drive manufacturer. I guess they still have the tape drive section, but they sold their HDD division to ... Maxtor, which then got bought out by Seagate, I think?

the_jeremy commented on Cuttle – a MTG like game using a standard 52 card deck   pagat.com/combat/cuttle.h... · Posted by u/7thaccount
the_jeremy · a year ago
Here are the notes I wrote for myself as a magic player, to translate it into purely MTG terms. (These probably aren't enough to explain on their own, but they'll probably help MTG players who want to get the gist.)

Your opponent has 21 life and you win when your creatures have at least that much power. You can’t attack.

Setup: dealer goes second and starts with 6 cards, opponent starts with 5 cards. Hand limit of 7.

On your turn: Either play 1 card or draw 1 card

Point cards (ace - 10; ace is 1) are creatures with power equal to their point number. Face cards (and sideways 8) are enchantments. No lands or mana costs. "Playing" a card refers to casting that card or channeling that card.

Every point card has “channel - discard this card: Choose a creature with lesser value. Destroy it.” (suit matters, spades > hearts > diamonds > clubs, e.g., 8 of hearts is greater value than 8 of diamonds or any 7 but less than 8 of spades or any 9.) Note that this doesn't target.

Most point cards can be played as sorceries for an alternate effect:

Ace: wrath of God

2: disenchant OR muddle the mixture (this is the only instant and does not count toward your 1 card per turn limit. Everything else is sorcery speed)

3: regrowth

4: mind rot

5: divination

6: tranquility / back to nature

7: mind’s desire

8: sideways as enchantment - glasses of Urza

9: aura extraction*

10: none

Face cards are exclusively enchantments:

Jack: control magic**

Queen: Privileged position***

King: reduce your opponent’s life total based on the number of kings you control for as long as they remain on the battlefield: 0: 21; 1: 14; 2: 10; 3: 7; 4: 5.

Notes: The card types are pretty explicit - muddle the mixture can only counter sorceries or instants, not creatures, enchantments, or channeling. Wrath of god only kills creatures, tranquility only kills enchantments.

Rules can differ, depending on the source:

* sometimes as "reflector mage for enchantments", sometimes as "unsummon for enchantments". **sometimes as "exchange control of target creature". ***sometimes as "all permanents you control have hexproof", I.e., including itself.

the_jeremy commented on TikTok tells staff impacted by wildfires to use sick hours if they can't work   techcrunch.com/2025/01/09... · Posted by u/sylvainkalache
cevn · a year ago
> Additionally, after the story was published, TikTok enabled a feature that now alerts everyone in a company-wide Lark channel — a Slack competitor from TikTok parent ByteDance — when a screenshot is taken.)

Luckily their employees don't have phones.

the_jeremy · a year ago
It's rare that a single sentence can tell me so clearly whether or not I'd be willing to work at a company.

The actual article could be misleading (it's not obvious if setting their RTO status to "natural disaster" status means they expend their sick days or not), but this is so clearly petty micromanagement that there's really no ambiguity.

the_jeremy commented on RISC-V is currently slow compared to modern CPUs   benhouston3d.com/blog/ris... · Posted by u/bhouston
the_jeremy · a year ago
> I haven't see any single threaded scores about 150 and no multi-threaded scores higher than 1500.

s/about/above, s/see/seen

the_jeremy commented on Why Don't Tech Companies Pay Their Engineers to Stay?   goethena.com/post/why-don... · Posted by u/samspenc
the_jeremy · a year ago
The issue no one here seems to be talking about is that paying people according to tenure is anticompetitive for the company on both sides.

If you pay people more because they've been at your company longer (the way the follow-up post by Ethena describes[0]), you're explicitly choosing to pay them more than they can get elsewhere. You don't want to pay more than you have to for talent, so this is a hard sell to whomever manages the budget.

On the flip side, if you're attempting to pay people in proportion to their worth to you as a company, you're going to be paying less than the competition, because the competition front-loads this money. A new engineer takes a few months or more to ramp up, so if you're making an attempt to pay engineers based on their impact, you will be outcompeted by companies willing to give sign-on bonuses and extra comp to convince people to switch. That's built into the plan of the four-year cliff - you pay them a lot to start with and hope you get the savings on the other side when they don't spend the effort to switch jobs later.

Lastly, turnover isn't as much of a negative for the company as everyone seems to ascribe. Being forced to keep up with industry best practices and technologies to be able to recruit talent, to onboard new devs when someone leaves, and to retire unmaintainable legacy cruft when the creator leaves are not strictly negatives - they are risk reduction. That's not mentioning the benefit of fresh eyes and fresh ideas.

(Honestly, I think all of this discussion on both sides ascribes too much rational decision-making to what is essentially cargo-culted hiring processes. The biggest companies copy decisions from each other to the point that it's literally collusion[1], and everyone else follows suit because they are smaller and don't have the economies of scale to make researching alternatives positive expected value. People at the top setting policies don't have lines of communication to front-line managers to be able to determine whether their particular company needs extra focus on retaining developers for business continuity reasons, so to the extent that it's a conscious decision at all, it's based on industry-wide studies or company-wide turnover statistics.)

[0]: https://www.goethena.com/post/a-public-and-transparent-formu... [1]: https://www.theguardian.com/technology/2014/apr/24/apple-goo...

u/the_jeremy

KarmaCake day1682July 6, 2017
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