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tbillington commented on Codemaps: Understand Code, Before You Vibe It   cognition.ai/blog/codemap... · Posted by u/janpio
swyx · 4 months ago
tbillington · 4 months ago
If you couldn't tell your food had been cut with sawdust would it matter to you if you found out?
tbillington commented on Embracing the parallel coding agent lifestyle   simonwillison.net/2025/Oc... · Posted by u/jbredeche
threecheese · 5 months ago
If you really want your mind blown, see what Jesse is doing (successfully, which I almost can’t believe) with Graphviz .dot notation and Claude.md:

https://blog.fsck.com/2025/09/29/using-graphviz-for-claudemd...

tbillington · 5 months ago
Is threatening the computer program and typing in all caps standard practice..?

    - Honesty is a core value. If you lie, you'll be replaced.
    - BREAKING THE LETTER OR SPIRIT OF THE RULES IS FAILURE.
Wild to me there is no explicit configuration for this kind of thing after years of LLMs being around.

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tbillington commented on A lost decade chasing distributed architectures for data analytics?   duckdb.org/2025/05/19/the... · Posted by u/andreasha
ayhanfuat · 10 months ago
It's a way of saying twice as fast and twice as slow have equal effect on opposite sides. If your baseline is 10 seconds, one benchmark takes 5 seconds, and another one takes 20 seconds then the geometric mean gives you 10 seconds as the result because they cancel each other. The arithmetic mean would treat it differently because in absolute terms 10 seconds slow down is bigger than 5 seconds speedup. But that is not fair for speedups because the absolute speedup you can reach is at most 10 seconds but slow down has no limits.
tbillington · 10 months ago
This is the best explain-like-im-5 I've heard for geo mean and helped it click in my head, thank you :)
tbillington commented on Veloren – Voxel action-adventure role-playing   veloren.net/... · Posted by u/tete
ianbutler · a year ago
Okay I played Veloren for a bit a few years ago and I'm really impressed with the improvement, will need to give it another go.

One serious question I have, is there a reason with voxels we still need to have block based stuff? Like back when voxel tech first started taking off I kind of thought we'd get to the place where like you have so many voxels and we get so good at calcing the physics interactions it would just look like a normal game.

What are the bottlenecks there? Or is this intentionally stylistic still these days?

From looking at some of the bosses I can tell that's getting closer but we're still further than I'd think

tbillington · a year ago
There are a lot of voxel games that aren't visually cubey. Marching cubes algorithm is just example. Here's a voxel game (fully deformable/mineable world) that isn't block based https://store.steampowered.com/app/1203620/Enshrouded/.

u/tbillington

KarmaCake day518July 9, 2019View Original