1) Make it clear that the lack of instructions is intentional
2) Have a "pixel inspection" tool so we can check the exact RGB values in the expected and diff images more easily.
Thank you!
1) Make it clear that the lack of instructions is intentional
2) Have a "pixel inspection" tool so we can check the exact RGB values in the expected and diff images more easily.
Thank you!
Deleted Comment
https://shaderacademy.com/shaders/glsl/ranked_1/fragmentExpe...
But I still stand by the ai-gen'd aspect
Most challenges were created by us, but we use LLM for example to generate comments in the code or generate some simple boiler plate.
Sometimes, it is also useful to create similar challenge to already existing one.
How would you improve description of this challenge? As you can notice, we provide a lot of hints, description etc. for other challenges, but this one is vague on purpose.
Thank you
I'm under impression that if I want to make an actual game, it makes no sense to do any of this stuff myself because the many existing game engines do it much better and faster out of the box and all the possible style choices in graphics are abstracted away into parameters in the engine.
My point is, you can create more complex effects and provide them as a tool/out of the box effect (wrapper)
Also, for the people interested in providing feedback, ideas for improvements, what you'd like us to build next, etc - feel free to join our Discord: https://discord.com/invite/VPP78kur7C
Existing works of art like iquilezles "Planet Fall" should be part of the recommended curriculum if only to inspire others and set the baseline for what's possible with shaders.
Do you think we should put these inspirations more on homepage?