I totally agree — the current AI is still quite weak (even the “hard” mode isn’t available yet ). Right now it’s using a simple minimax + heuristic evaluation, but I’m actively working on a stronger version. If you’re curious about how it works or want to contribute ideas (or code!), feel free to check out the repo here: https://github.com/schaoss/wall-go
Also glad to hear some of you tried different strategies! I’ve seen players go for center control, corner traps, or aggressive sealing. It’s fascinating how this seemingly simple game offers so many tactical options.
Coming soon: • Better AI • 3/4 - player mode (yes, just like in the show!) • Maybe even online multiplayer, maybe
Thanks again for the encouragement — I didn’t expect this side project to gain traction, but it’s been a joy to build and share. Let me know what features you’d love to see next!