> The workflow I’m going to describe has one core principle: never let Claude write code until you’ve reviewed and approved a written plan. This separation of planning and execution is the single most important thing I do. It prevents wasted effort, keeps me in control of architecture decisions, and produces significantly better results with minimal token usage than jumping straight to code.
Storing the plan and discussion as Markdown in Git is an interesting approach. It basically treats the agent’s reasoning as part of the project history, not just the final code.
Curious if others here are doing something similar to keep context across sessions.
Curious about the sector-based delta sync — how do you avoid packet bursts when a player enters a busy area with lots of items and mobiles?
Also interesting to see NativeAOT used here. Was that mainly for deployment simplicity or performance?